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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-06-04 15:31:00 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-06-04 16:15:59 +0300 |
commit | 5361fc2c33253a7673c3352ae98070c9cf49165f (patch) | |
tree | 5e628b54162ff6ea0eef3b59f9f8a378989308a4 /source/blender/draw/modes | |
parent | 19691e3ae2ec97ede5d2973e1e055b027474bbdb (diff) |
GPU: High Definition Color Buffer
For offscreen rendering a high definition color buffer is needed.
Without it there are banding issues when doing multi-sampling viewport
rendering.
Reviewed By: fclem
Maniphest Tasks: T65287
Differential Revision: https://developer.blender.org/D5009
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r-- | source/blender/draw/modes/overlay_mode.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c index 3c5cb7cb5aa..fe989dbe8cd 100644 --- a/source/blender/draw/modes/overlay_mode.c +++ b/source/blender/draw/modes/overlay_mode.c @@ -482,7 +482,7 @@ static void overlay_draw_scene(void *vedata) /* This is replaced by the next code block */ // MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl); - if (dfbl->multisample_fb != NULL) { + if (dfbl->multisample_fb != NULL && DRW_state_is_fbo()) { DRW_stats_query_start("Multisample Blit"); GPU_framebuffer_bind(dfbl->multisample_fb); GPU_framebuffer_clear_color(dfbl->multisample_fb, (const float[4]){0.0f}); |