diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-07-18 13:11:18 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-07-18 13:11:18 +0300 |
commit | 5c8b1a126698359e4a211375f227838c811df8b9 (patch) | |
tree | b7a2853e7d81fbb4dbe53bf9cf248aeca844f4d4 /source/blender/draw/modes | |
parent | c6c9e168e272a0fe31b9a6f8704adb067fb9f88f (diff) |
Fix edit-mode particle vertex draw size
Vertices were hard to see, draw the same size as edit-mesh vertices.
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r-- | source/blender/draw/modes/shaders/particle_strand_vert.glsl | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/particle_strand_vert.glsl b/source/blender/draw/modes/shaders/particle_strand_vert.glsl index c3f8fb89c17..45fadb4ed5e 100644 --- a/source/blender/draw/modes/shaders/particle_strand_vert.glsl +++ b/source/blender/draw/modes/shaders/particle_strand_vert.glsl @@ -55,16 +55,17 @@ void main() #endif #ifdef USE_POINTS - gl_PointSize = sizeVertex; + float size = sizeVertex * 2.0; + gl_PointSize = size; /* calculate concentric radii in pixels */ - float radius = 0.5 * sizeVertex; + float radius = sizeVertex; /* start at the outside and progress toward the center */ radii[0] = radius; radii[1] = radius - 1.0; /* convert to PointCoord units */ - radii /= sizeVertex; + radii /= size; #endif } |