diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-08-01 06:53:25 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-01 07:02:41 +0300 |
commit | 760dbd1cbf56e13b0a827afb6f7784fa46fff9b4 (patch) | |
tree | 09d4f8ddc29c475377c155532c89a8cb6fb0315e /source/blender/draw/modes | |
parent | 135413e324b8f3f14307dc47aeadf97e6fd446ad (diff) |
Cleanup: misc spelling fixes
T68035 by @luzpaz
Diffstat (limited to 'source/blender/draw/modes')
4 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c index 272aa552d38..f0e35e47a66 100644 --- a/source/blender/draw/modes/edit_mesh_mode.c +++ b/source/blender/draw/modes/edit_mesh_mode.c @@ -371,7 +371,7 @@ static void edit_mesh_create_overlay_passes(float face_alpha, DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES); } - /* Cage geom needs to be offseted to avoid Z-fighting. */ + /* Cage geom needs to be offsetted to avoid Z-fighting. */ passes->faces_cage = DRW_pass_create("Edit Mesh Faces Cage", DRW_STATE_WRITE_COLOR | statemod); grp = shgrps->faces_cage = DRW_shgroup_create(face_sh, passes->faces_cage); DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index 8d4083f1723..148a4951dc6 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -2862,7 +2862,7 @@ static void DRW_shgroup_lightprobe(OBJECT_Shaders *sh_data, DRWCallBuffer *buf = buffer_theme_id_to_probe_cube_outline_shgrp( stl, theme_id, ob->base_flag); - /* TODO remove or change the drawing of the cube probes. Theses line draws nothing on purpose + /* TODO remove or change the drawing of the cube probes. This line draws nothing on purpose * to keep the call ids correct. */ zero_m4(probe_cube_mat); DRW_buffer_add_entry(buf, call_id, &draw_size, probe_cube_mat); diff --git a/source/blender/draw/modes/shaders/common_globals_lib.glsl b/source/blender/draw/modes/shaders/common_globals_lib.glsl index 3cc6ac9a5a4..f75ef06b6d9 100644 --- a/source/blender/draw/modes/shaders/common_globals_lib.glsl +++ b/source/blender/draw/modes/shaders/common_globals_lib.glsl @@ -83,7 +83,7 @@ layout(std140) uniform globalsBlock float pad_globalsBlock; }; -/* data[0] (1nd byte flags) */ +/* data[0] (1st byte flags) */ #define FACE_ACTIVE (1 << 0) #define FACE_SELECTED (1 << 1) #define FACE_FREESTYLE (1 << 2) diff --git a/source/blender/draw/modes/shaders/common_hair_lib.glsl b/source/blender/draw/modes/shaders/common_hair_lib.glsl index e7002dde291..cbcdc947bc7 100644 --- a/source/blender/draw/modes/shaders/common_hair_lib.glsl +++ b/source/blender/draw/modes/shaders/common_hair_lib.glsl @@ -44,7 +44,7 @@ uniform usamplerBuffer hairStrandSegBuffer; /* R16UI */ /* -- Subdivision stage -- */ /** * We use a transform feedback to preprocess the strands and add more subdivision to it. - * For the moment theses are simple smooth interpolation but one could hope to see the full + * For the moment these are simple smooth interpolation but one could hope to see the full * children particle modifiers being evaluated at this stage. * * If no more subdivision is needed, we can skip this step. |