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authorCampbell Barton <ideasman42@gmail.com>2019-01-21 11:08:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-21 11:08:42 +0300
commit78d2abd9c16f97be2ab272ee38ba7e398f57a742 (patch)
treeab83647a2f0477ab7fda9665eecccd6db6da951b /source/blender/draw/modes
parent7bc9a563e65842629a98f0655578e1e4f8c8c960 (diff)
DRW: Support wire overlay clipping
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c28
-rw-r--r--source/blender/draw/modes/overlay_mode.c85
-rw-r--r--source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl16
-rw-r--r--source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl41
-rw-r--r--source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl15
5 files changed, 139 insertions, 46 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index dfd4b213c7c..1a3d7fb4cb4 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -174,14 +174,6 @@ static int EDIT_MESH_sh_data_index_from_rv3d(const RegionView3D *rv3d)
return 0;
}
-static void EDIT_MESH_shgroup_world_clip_planes_from_rv3d(DRWShadingGroup *shgrp, const RegionView3D *rv3d)
-{
- int world_clip_planes_len = (rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6;
- DRW_shgroup_uniform_vec4(shgrp, "WorldClipPlanes", rv3d->clip[0], world_clip_planes_len);
- DRW_shgroup_uniform_int_copy(shgrp, "WorldClipPlanesLen", world_clip_planes_len);
- DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES);
-}
-
static int EDIT_MESH_sh_index(ToolSettings *tsettings, RegionView3D *rv3d, bool supports_fast_mode)
{
int result = tsettings->selectmode << 1;
@@ -415,7 +407,7 @@ static DRWPass *edit_mesh_create_overlay_pass(
DRW_shgroup_state_enable(*r_lverts_shgrp, DRW_STATE_WRITE_DEPTH);
DRW_shgroup_state_disable(*r_lverts_shgrp, DRW_STATE_BLEND);
if (rv3d->rflag & RV3D_CLIPPING) {
- EDIT_MESH_shgroup_world_clip_planes_from_rv3d(*r_lverts_shgrp, rv3d);
+ DRW_shgroup_world_clip_planes_from_rv3d(*r_lverts_shgrp, rv3d);
}
*r_verts_shgrp = DRW_shgroup_create(sh_data->overlay_vert, pass);
@@ -425,7 +417,7 @@ static DRWPass *edit_mesh_create_overlay_pass(
DRW_shgroup_state_enable(*r_verts_shgrp, DRW_STATE_WRITE_DEPTH);
DRW_shgroup_state_disable(*r_verts_shgrp, DRW_STATE_BLEND);
if (rv3d->rflag & RV3D_CLIPPING) {
- EDIT_MESH_shgroup_world_clip_planes_from_rv3d(*r_verts_shgrp, rv3d);
+ DRW_shgroup_world_clip_planes_from_rv3d(*r_verts_shgrp, rv3d);
}
}
@@ -435,7 +427,7 @@ static DRWPass *edit_mesh_create_overlay_pass(
DRW_shgroup_uniform_float(*r_facedot_shgrp, "edgeScale", edge_width_scale, 1);
DRW_shgroup_state_enable(*r_facedot_shgrp, DRW_STATE_WRITE_DEPTH);
if (rv3d->rflag & RV3D_CLIPPING) {
- EDIT_MESH_shgroup_world_clip_planes_from_rv3d(*r_facedot_shgrp, rv3d);
+ DRW_shgroup_world_clip_planes_from_rv3d(*r_facedot_shgrp, rv3d);
}
}
@@ -454,7 +446,7 @@ static DRWPass *edit_mesh_create_overlay_pass(
DRW_shgroup_state_enable(*r_face_shgrp, DRW_STATE_FIRST_VERTEX_CONVENTION);
}
if (rv3d->rflag & RV3D_CLIPPING) {
- EDIT_MESH_shgroup_world_clip_planes_from_rv3d(*r_face_shgrp, rv3d);
+ DRW_shgroup_world_clip_planes_from_rv3d(*r_face_shgrp, rv3d);
}
/* Cage geom needs to be offseted to avoid Z-fighting. */
@@ -468,7 +460,7 @@ static DRWPass *edit_mesh_create_overlay_pass(
DRW_shgroup_uniform_ivec4(*r_ledges_shgrp, "dataMask", data_mask, 1);
DRW_shgroup_uniform_bool_copy(*r_ledges_shgrp, "doEdges", do_edges);
if (rv3d->rflag & RV3D_CLIPPING) {
- EDIT_MESH_shgroup_world_clip_planes_from_rv3d(*r_ledges_shgrp, rv3d);
+ DRW_shgroup_world_clip_planes_from_rv3d(*r_ledges_shgrp, rv3d);
}
return pass;
@@ -556,7 +548,7 @@ static void EDIT_MESH_cache_init(void *vedata)
DRW_shgroup_uniform_texture(stl->g_data->fweights_shgrp, "colorramp", globals_weight_ramp);
DRW_shgroup_uniform_block(stl->g_data->fweights_shgrp, "globalsBlock", globals_ubo);
if (rv3d->rflag & RV3D_CLIPPING) {
- EDIT_MESH_shgroup_world_clip_planes_from_rv3d(stl->g_data->fweights_shgrp, rv3d);
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->fweights_shgrp, rv3d);
}
}
@@ -589,21 +581,21 @@ static void EDIT_MESH_cache_init(void *vedata)
DRW_shgroup_uniform_float(stl->g_data->fnormals_shgrp, "normalSize", &size_normal, 1);
DRW_shgroup_uniform_vec4(stl->g_data->fnormals_shgrp, "color", ts.colorNormal, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
- EDIT_MESH_shgroup_world_clip_planes_from_rv3d(stl->g_data->fnormals_shgrp, rv3d);
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->fnormals_shgrp, rv3d);
}
stl->g_data->vnormals_shgrp = DRW_shgroup_create(sh_data->normals, psl->normals);
DRW_shgroup_uniform_float(stl->g_data->vnormals_shgrp, "normalSize", &size_normal, 1);
DRW_shgroup_uniform_vec4(stl->g_data->vnormals_shgrp, "color", ts.colorVNormal, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
- EDIT_MESH_shgroup_world_clip_planes_from_rv3d(stl->g_data->vnormals_shgrp, rv3d);
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vnormals_shgrp, rv3d);
}
stl->g_data->lnormals_shgrp = DRW_shgroup_create(sh_data->normals_loop, psl->normals);
DRW_shgroup_uniform_float(stl->g_data->lnormals_shgrp, "normalSize", &size_normal, 1);
DRW_shgroup_uniform_vec4(stl->g_data->lnormals_shgrp, "color", ts.colorLNormal, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
- EDIT_MESH_shgroup_world_clip_planes_from_rv3d(stl->g_data->lnormals_shgrp, rv3d);
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->lnormals_shgrp, rv3d);
}
}
@@ -639,7 +631,7 @@ static void EDIT_MESH_cache_init(void *vedata)
DRW_shgroup_uniform_block(stl->g_data->facefill_occluded_shgrp, "globalsBlock", globals_ubo);
DRW_shgroup_uniform_ivec4(stl->g_data->facefill_occluded_shgrp, "dataMask", stl->g_data->data_mask, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
- EDIT_MESH_shgroup_world_clip_planes_from_rv3d(stl->g_data->facefill_occluded_shgrp, rv3d);
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->facefill_occluded_shgrp, rv3d);
}
/* we need a full screen pass to combine the result */
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 274843ac289..2fc4cf3a765 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -65,14 +65,21 @@ typedef struct OVERLAY_PrivateData {
bool show_overlays;
} OVERLAY_PrivateData; /* Transient data */
-/* *********** STATIC *********** */
-static struct {
+#define DEF_WORLD_CLIP_STR "#define USE_WORLD_CLIP_PLANES\n"
+
+typedef struct OVERLAY_ShaderData {
/* Face orientation shader */
struct GPUShader *face_orientation_sh;
/* Wireframe shader */
struct GPUShader *select_wireframe_sh;
struct GPUShader *face_wireframe_sh;
struct GPUShader *face_wireframe_sculpt_sh;
+} OVERLAY_ShaderData;
+
+/* *********** STATIC *********** */
+static struct {
+ /* 0: normal, 1: clipped. */
+ OVERLAY_ShaderData sh_data[2];
} e_data = {NULL};
/* Shaders */
@@ -86,43 +93,62 @@ extern char datatoc_gpu_shader_depth_only_frag_glsl[];
extern struct GlobalsUboStorage ts; /* draw_common.c */
+static int OVERLAY_sh_data_index_from_rv3d(const RegionView3D *rv3d)
+{
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ return 1;
+ }
+ return 0;
+}
+
/* Functions */
static void overlay_engine_init(void *vedata)
{
OVERLAY_Data *data = vedata;
OVERLAY_StorageList *stl = data->stl;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ OVERLAY_ShaderData *sh_data = &e_data.sh_data[OVERLAY_sh_data_index_from_rv3d(draw_ctx->rv3d)];
+ const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
+
+ if (is_clip) {
+ DRW_state_clip_planes_len_set((draw_ctx->rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6);
+ }
+
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
stl->g_data->ghost_stencil_test = false;
- if (!e_data.face_orientation_sh) {
+ if (!sh_data->face_orientation_sh) {
/* Face orientation */
- e_data.face_orientation_sh = DRW_shader_create(
+ sh_data->face_orientation_sh = DRW_shader_create(
datatoc_overlay_face_orientation_vert_glsl, NULL,
- datatoc_overlay_face_orientation_frag_glsl, NULL);
+ datatoc_overlay_face_orientation_frag_glsl,
+ is_clip ? NULL : DEF_WORLD_CLIP_STR);
}
- if (!e_data.face_wireframe_sh) {
- e_data.select_wireframe_sh = DRW_shader_create(
+ if (!sh_data->face_wireframe_sh) {
+ sh_data->select_wireframe_sh = DRW_shader_create(
datatoc_overlay_face_wireframe_vert_glsl,
datatoc_overlay_face_wireframe_geom_glsl,
datatoc_gpu_shader_depth_only_frag_glsl,
- "#define SELECT_EDGES\n");
+ DEF_WORLD_CLIP_STR "#define SELECT_EDGES\n" +
+ (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
- e_data.face_wireframe_sh = DRW_shader_create(
+ sh_data->face_wireframe_sh = DRW_shader_create(
datatoc_overlay_face_wireframe_vert_glsl,
NULL,
datatoc_overlay_face_wireframe_frag_glsl,
- NULL);
+ is_clip ? DEF_WORLD_CLIP_STR : NULL);
- e_data.face_wireframe_sculpt_sh = DRW_shader_create(
+ sh_data->face_wireframe_sculpt_sh = DRW_shader_create(
datatoc_overlay_face_wireframe_vert_glsl,
datatoc_overlay_face_wireframe_geom_glsl,
datatoc_overlay_face_wireframe_frag_glsl,
- "#define USE_SCULPT\n");
+ DEF_WORLD_CLIP_STR "#define USE_SCULPT\n" +
+ (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
}
}
@@ -133,6 +159,10 @@ static void overlay_cache_init(void *vedata)
OVERLAY_StorageList *stl = data->stl;
OVERLAY_PrivateData *g_data = stl->g_data;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ RegionView3D *rv3d = draw_ctx->rv3d;
+ OVERLAY_ShaderData *sh_data = &e_data.sh_data[OVERLAY_sh_data_index_from_rv3d(rv3d)];
+
const DRWContextState *DCS = DRW_context_state_get();
View3D *v3d = DCS->v3d;
@@ -159,7 +189,10 @@ static void overlay_cache_init(void *vedata)
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND;
psl->face_orientation_pass = DRW_pass_create("Face Orientation", state);
g_data->face_orientation_shgrp = DRW_shgroup_create(
- e_data.face_orientation_sh, psl->face_orientation_pass);
+ sh_data->face_orientation_sh, psl->face_orientation_pass);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_orientation_shgrp, rv3d);
+ }
}
{
@@ -168,18 +201,27 @@ static void overlay_cache_init(void *vedata)
float wire_size = max_ff(0.0f, U.pixelsize - 1.0f) * 0.5f;
const bool use_select = (DRW_state_is_select() || DRW_state_is_depth());
- GPUShader *sculpt_wire_sh = use_select ? e_data.select_wireframe_sh : e_data.face_wireframe_sculpt_sh;
- GPUShader *face_wires_sh = use_select ? e_data.select_wireframe_sh : e_data.face_wireframe_sh;
+ GPUShader *sculpt_wire_sh = use_select ? sh_data->select_wireframe_sh : sh_data->face_wireframe_sculpt_sh;
+ GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe_sh : sh_data->face_wireframe_sh;
GPUShader *flat_wires_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
psl->face_wireframe_pass = DRW_pass_create("Face Wires", state);
g_data->flat_wires = DRW_shgroup_create(flat_wires_sh, psl->face_wireframe_pass);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(g_data->flat_wires, rv3d);
+ }
g_data->sculpt_wires = DRW_shgroup_create(sculpt_wire_sh, psl->face_wireframe_pass);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(g_data->sculpt_wires, rv3d);
+ }
g_data->face_wires = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
DRW_shgroup_uniform_vec2(g_data->face_wires, "wireStepParam", g_data->wire_step_param, 1);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires, rv3d);
+ }
if (!use_select) {
DRW_shgroup_uniform_float_copy(g_data->sculpt_wires, "wireSize", wire_size);
@@ -192,6 +234,8 @@ static void overlay_cache_init(void *vedata)
const float decompress = (0xFF / (float)(0xFF - 0x20));
g_data->wire_step_param[0] = -sharpness * decompress;
g_data->wire_step_param[1] = decompress + sharpness * stl->g_data->overlay.wireframe_threshold;
+
+
}
}
@@ -376,10 +420,13 @@ static void overlay_draw_scene(void *vedata)
static void overlay_engine_free(void)
{
- DRW_SHADER_FREE_SAFE(e_data.face_orientation_sh);
- DRW_SHADER_FREE_SAFE(e_data.select_wireframe_sh);
- DRW_SHADER_FREE_SAFE(e_data.face_wireframe_sh);
- DRW_SHADER_FREE_SAFE(e_data.face_wireframe_sculpt_sh);
+ for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
+ OVERLAY_ShaderData *sh_data = &e_data.sh_data[sh_data_index];
+ GPUShader **sh_data_as_array = (GPUShader **)sh_data;
+ for (int i = 0; i < (sizeof(OVERLAY_ShaderData) / sizeof(GPUShader *)); i++) {
+ DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
+ }
+ }
}
static const DrawEngineDataSize overlay_data_size = DRW_VIEWPORT_DATA_SIZE(OVERLAY_Data);
diff --git a/source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl
index d8a72f28eee..2d025bc65ee 100644
--- a/source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl
@@ -1,7 +1,23 @@
uniform mat4 ModelViewProjectionMatrix;
+uniform mat4 ModelMatrix;
+
+#ifdef USE_WORLD_CLIP_PLANES
+uniform vec4 WorldClipPlanes[6];
+uniform int WorldClipPlanesLen;
+#endif
+
in vec3 pos;
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+
+#ifdef USE_WORLD_CLIP_PLANES
+ {
+ vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
+ for (int i = 0; i < WorldClipPlanesLen; i++) {
+ gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
+ }
+ }
+#endif
}
diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl
index 9249b29436b..2f3acc2a050 100644
--- a/source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl
@@ -8,6 +8,10 @@ layout(line_strip, max_vertices = 6) out;
layout(triangle_strip, max_vertices = 3) out;
#endif
+#ifdef USE_WORLD_CLIP_PLANES
+uniform int WorldClipPlanesLen;
+#endif
+
in float facing_g[];
in float edgeSharpness_g[];
@@ -17,25 +21,44 @@ out vec3 barycentric;
flat out vec3 edgeSharpness;
#endif
+void vert_from_gl_in(int v)
+{
+ gl_Position = gl_in[v].gl_Position;
+#ifdef USE_WORLD_CLIP_PLANES
+ for (int i = 0; i < WorldClipPlanesLen; i++) {
+ gl_ClipDistance[i] = gl_in[v].gl_ClipDistance[i];
+ }
+#endif
+}
+
void main(void)
{
#ifdef SELECT_EDGES
const float edge_select_threshold = 0.3;
if (edgeSharpness_g[0] > edge_select_threshold) {
- gl_Position = gl_in[0].gl_Position; EmitVertex();
- gl_Position = gl_in[1].gl_Position; EmitVertex();
+ vert_from_gl_in(0);
+ EmitVertex();
+ vert_from_gl_in(1);
+ EmitVertex();
+
EndPrimitive();
}
if (edgeSharpness_g[1] > edge_select_threshold) {
- gl_Position = gl_in[1].gl_Position; EmitVertex();
- gl_Position = gl_in[2].gl_Position; EmitVertex();
+ vert_from_gl_in(1);
+ EmitVertex();
+ vert_from_gl_in(2);
+ EmitVertex();
+
EndPrimitive();
}
if (edgeSharpness_g[2] > edge_select_threshold) {
- gl_Position = gl_in[2].gl_Position; EmitVertex();
- gl_Position = gl_in[0].gl_Position; EmitVertex();
+ vert_from_gl_in(2);
+ EmitVertex();
+ vert_from_gl_in(0);
+ EmitVertex();
+
EndPrimitive();
}
#else
@@ -50,17 +73,17 @@ void main(void)
edgeSharpness = vec3(1.0);
barycentric = vec3(1.0, 0.0, 0.0);
- gl_Position = gl_in[0].gl_Position;
+ vert_from_gl_in(0);
facing = facing_g[0];
EmitVertex();
barycentric = vec3(0.0, 1.0, 0.0);
- gl_Position = gl_in[1].gl_Position;
+ vert_from_gl_in(1);
facing = facing_g[1];
EmitVertex();
barycentric = vec3(0.0, 0.0, 1.0);
- gl_Position = gl_in[2].gl_Position;
+ vert_from_gl_in(2);
facing = facing_g[2];
EmitVertex();
EndPrimitive();
diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
index d5c2bdeefea..3c3869db7b4 100644
--- a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
@@ -1,9 +1,15 @@
uniform mat4 ModelViewProjectionMatrix;
+uniform mat4 ModelMatrix;
uniform mat3 NormalMatrix;
uniform vec2 wireStepParam;
+#ifdef USE_WORLD_CLIP_PLANES
+uniform vec4 WorldClipPlanes[6];
+uniform int WorldClipPlanesLen;
+#endif
+
vec3 get_edge_sharpness(vec3 wd)
{
bvec3 do_edge = greaterThan(wd, vec3(0.0));
@@ -76,6 +82,15 @@ void main()
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
facing = normalize(NormalMatrix * nor).z;
+
+#ifdef USE_WORLD_CLIP_PLANES
+ {
+ vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
+ for (int i = 0; i < WorldClipPlanesLen; i++) {
+ gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
+ }
+ }
+#endif
}
#endif /* SELECT_EDGES */