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author | Clément Foucault <foucault.clem@gmail.com> | 2019-06-27 16:08:17 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-06-27 18:02:22 +0300 |
commit | c74ccf6a97098a53b36dab86092da1d47f5edbf9 (patch) | |
tree | 7a95e90cb3860957fa8ccad06ecff3dc8468f65b /source/blender/draw/modes | |
parent | 58996e3057f9a2a6ce4a87a0b36b8fcfafcb8967 (diff) |
DRW: Fix point shaders not using gl_PointSize
All Shaders inside DRW should use gl_PointSize.
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r-- | source/blender/draw/modes/shaders/paint_wire_vert.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/paint_wire_vert.glsl b/source/blender/draw/modes/shaders/paint_wire_vert.glsl index 10bf8729f47..371c3120811 100644 --- a/source/blender/draw/modes/shaders/paint_wire_vert.glsl +++ b/source/blender/draw/modes/shaders/paint_wire_vert.glsl @@ -42,6 +42,7 @@ void main() #endif finalColor.a = nor.w; + gl_PointSize = sizeVertex * 2.0; #ifdef USE_WORLD_CLIP_PLANES world_clip_planes_calc_clip_distance(world_pos); |