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authorCampbell Barton <ideasman42@gmail.com>2019-01-31 00:28:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-31 00:30:45 +0300
commitda1da3053d759074b70130082289c0323ba2f901 (patch)
tree75023ce297b13c48e9c8eb9fe38183e12110c29c /source/blender/draw/modes
parentb21bd431e3a50c79d9db549254141fe7ffa311a7 (diff)
Cleanup: add trailing commas
Improve clang-format output.
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r--source/blender/draw/modes/edit_lattice_mode.c3
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c24
-rw-r--r--source/blender/draw/modes/object_mode.c15
-rw-r--r--source/blender/draw/modes/overlay_mode.c14
-rw-r--r--source/blender/draw/modes/paint_vertex_mode.c15
-rw-r--r--source/blender/draw/modes/paint_weight_mode.c12
6 files changed, 52 insertions, 31 deletions
diff --git a/source/blender/draw/modes/edit_lattice_mode.c b/source/blender/draw/modes/edit_lattice_mode.c
index 938f8b36e5d..c31d1c26139 100644
--- a/source/blender/draw/modes/edit_lattice_mode.c
+++ b/source/blender/draw/modes/edit_lattice_mode.c
@@ -168,7 +168,8 @@ static void EDIT_LATTICE_engine_init(void *vedata)
datatoc_common_globals_lib_glsl,
datatoc_edit_lattice_overlay_frag_glsl,
NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
}
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 7f9e0cb9afc..1f43993c538 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -281,7 +281,8 @@ static void EDIT_MESH_engine_init(void *vedata)
sh_data->weight_face = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_weight_vert_glsl, NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_weight_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
if (!sh_data->overlay_vert) {
@@ -289,19 +290,22 @@ static void EDIT_MESH_engine_init(void *vedata)
sh_data->overlay_vert = DRW_shader_create_from_arrays({
.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_points_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL},
+ });
sh_data->overlay_lvert = DRW_shader_create_from_arrays({
.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_points_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
MEM_freeN(lib);
}
if (!sh_data->overlay_facedot) {
sh_data->overlay_facedot = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facedot_vert_glsl, NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facedot_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL},
+ });
}
if (!sh_data->overlay_mix) {
sh_data->overlay_mix = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl, NULL);
@@ -310,28 +314,32 @@ static void EDIT_MESH_engine_init(void *vedata)
sh_data->overlay_facefill = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facefill_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
if (!sh_data->normals_face) {
sh_data->normals_face = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_geom_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define FACE_NORMALS\n", NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, "#define FACE_NORMALS\n", NULL},
+ });
}
if (!sh_data->normals_loop) {
sh_data->normals_loop = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_geom_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define LOOP_NORMALS\n", NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, "#define LOOP_NORMALS\n", NULL},
+ });
}
if (!sh_data->normals) {
sh_data->normals = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_geom_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
if (!sh_data->depth) {
sh_data->depth = DRW_shader_create_3D_depth_only(draw_ctx->shader_slot);
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index a9286fc0fe0..278aee0b1f8 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -414,12 +414,14 @@ static void OBJECT_engine_init(void *vedata)
sh_data->outline_prepass = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_gpu_shader_3D_vert_glsl, NULL},
.frag = (const char *[]){datatoc_object_outline_prepass_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
sh_data->outline_prepass_wire = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_outline_prepass_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_object_outline_prepass_geom_glsl, NULL},
.frag = (const char *[]){datatoc_object_outline_prepass_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
sh_data->outline_resolve = DRW_shader_create_fullscreen(datatoc_object_outline_resolve_frag_glsl, NULL);
@@ -456,11 +458,13 @@ static void OBJECT_engine_init(void *vedata)
sh_data->object_empty_image = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_empty_image_vert_glsl, NULL},
.frag = (const char *[]){datatoc_object_empty_image_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, empty_image_defs, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, empty_image_defs, NULL},
+ });
sh_data->object_empty_image_wire = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_empty_image_vert_glsl, NULL},
.frag = (const char *[]){datatoc_object_empty_image_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define USE_WIRE\n", empty_image_defs, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, "#define USE_WIRE\n", empty_image_defs, NULL},
+ });
}
/* Grid */
@@ -488,7 +492,8 @@ static void OBJECT_engine_init(void *vedata)
sh_data->loose_points = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_gpu_shader_3D_vert_glsl, NULL},
.frag = (const char *[]){datatoc_object_loose_points_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
{
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index dc8ea53be2a..89eb3d47be1 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -119,7 +119,8 @@ static void overlay_engine_init(void *vedata)
sh_data->face_orientation = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_orientation_vert_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_orientation_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
if (!sh_data->face_wireframe) {
@@ -127,18 +128,19 @@ static void overlay_engine_init(void *vedata)
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_geom_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define SELECT_EDGES\n", NULL}});
-
+ .defs = (const char *[]){world_clip_def_or_empty, "#define SELECT_EDGES\n", NULL},
+ });
sh_data->face_wireframe = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
-
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
sh_data->face_wireframe_sculpt = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_geom_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define USE_SCULPT\n", NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, "#define USE_SCULPT\n", NULL},
+ });
}
}
diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c
index b7581cf13f2..f3e3c8d2a53 100644
--- a/source/blender/draw/modes/paint_vertex_mode.c
+++ b/source/blender/draw/modes/paint_vertex_mode.c
@@ -111,22 +111,23 @@ static void PAINT_VERTEX_engine_init(void *UNUSED(vedata))
sh_data->vcolor_face = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_vertex_vert_glsl, NULL},
.frag = (const char *[]){datatoc_paint_vertex_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
-
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
sh_data->wire_overlay = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
.frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_MODE\n", NULL}});
-
+ .defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_MODE\n", NULL},
+ });
sh_data->face_overlay = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_face_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
-
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
sh_data->vert_overlay = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
.frag = (const char *[]){datatoc_paint_vert_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
}
diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c
index 14b9a27928c..f6fa6dbb22d 100644
--- a/source/blender/draw/modes/paint_weight_mode.c
+++ b/source/blender/draw/modes/paint_weight_mode.c
@@ -112,22 +112,26 @@ static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata))
sh_data->weight_face = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_weight_vert_glsl, NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_weight_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
sh_data->wire_overlay = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
.frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define WEIGHT_MODE\n", NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, "#define WEIGHT_MODE\n", NULL},
+ });
sh_data->face_overlay = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_face_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
sh_data->vert_overlay = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_vert_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
}