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authorCampbell Barton <ideasman42@gmail.com>2019-02-08 14:06:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-08 14:06:14 +0300
commite4187771099c2795b8d1d8f79a1d1b91b57d45d5 (patch)
tree66d6224e175aaddd0806c4dacd930e46d8195701 /source/blender/draw/modes
parent2855feb2ae06cc8029ec7f459b32b9d37e8fff38 (diff)
DRW: edit-mesh edge clipping broke in recent update
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
index fcedbd759aa..b36c1ff869f 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
@@ -21,6 +21,9 @@ void do_vertex(const int i, float coord, vec2 offset)
gl_Position = gl_in[i].gl_Position;
/* Multiply offset by 2 because gl_Position range is [-1..1]. */
gl_Position.xy += offset * 2.0 * gl_Position.w;
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_set_clip_distance(gl_in[i].gl_ClipDistance);
+#endif
EmitVertex();
}