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authorClément Foucault <foucault.clem@gmail.com>2017-03-17 01:58:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-03-18 03:56:34 +0300
commit8cad48df2801ff7e1321e477e39df8eff2f13d39 (patch)
treef2a1ef4dd160e1b3a4e84bf5a3f6658ff906e167 /source/blender/draw/modes
parentcf62424e47c2b9f266128ad63a796b749d18f7e2 (diff)
Draw Manager: Created a general fullscreen shader.
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c3
-rw-r--r--source/blender/draw/modes/shaders/edit_overlay_mix_frag.glsl9
-rw-r--r--source/blender/draw/modes/shaders/edit_overlay_mix_vert.glsl7
3 files changed, 6 insertions, 13 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 1d5b064ebbd..40404b2daff 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -166,8 +166,7 @@ static void EDIT_MESH_engine_init(void)
datatoc_edit_overlay_facedot_frag_glsl, NULL);
}
if (!overlay_mix_sh) {
- overlay_mix_sh = DRW_shader_create(datatoc_edit_overlay_mix_vert_glsl, NULL,
- datatoc_edit_overlay_mix_frag_glsl, NULL);
+ overlay_mix_sh = DRW_shader_create_fullscreen(datatoc_edit_overlay_mix_frag_glsl, NULL);
}
if (!overlay_facefill_sh) {
overlay_facefill_sh = DRW_shader_create(datatoc_edit_overlay_facefill_vert_glsl, NULL,
diff --git a/source/blender/draw/modes/shaders/edit_overlay_mix_frag.glsl b/source/blender/draw/modes/shaders/edit_overlay_mix_frag.glsl
index c63579ebc3f..02943f24031 100644
--- a/source/blender/draw/modes/shaders/edit_overlay_mix_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_overlay_mix_frag.glsl
@@ -1,4 +1,6 @@
+in vec4 uvcoordsvar;
+
out vec4 FragColor;
uniform sampler2D wireColor;
@@ -8,10 +10,9 @@ uniform float alpha;
void main()
{
- ivec2 co = ivec2(gl_FragCoord.xy);
- float wire_depth = texelFetch(wireDepth, co, 0).r;
- float scene_depth = texelFetch(sceneDepth, co, 0).r;
- vec4 wire_color = texelFetch(wireColor, co, 0).rgba;
+ float wire_depth = texelFetch(wireDepth, uvcoordsvar, 0).r;
+ float scene_depth = texelFetch(sceneDepth, uvcoordsvar, 0).r;
+ vec4 wire_color = texelFetch(wireColor, uvcoordsvar, 0).rgba;
FragColor = wire_color;
diff --git a/source/blender/draw/modes/shaders/edit_overlay_mix_vert.glsl b/source/blender/draw/modes/shaders/edit_overlay_mix_vert.glsl
deleted file mode 100644
index ef3d5d717bc..00000000000
--- a/source/blender/draw/modes/shaders/edit_overlay_mix_vert.glsl
+++ /dev/null
@@ -1,7 +0,0 @@
-
-in vec2 pos;
-
-void main()
-{
- gl_Position = vec4(pos, 0.0, 1.0);
-}