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author | Clément Foucault <foucault.clem@gmail.com> | 2017-09-12 00:15:29 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-09-12 00:15:29 +0300 |
commit | d126ffbea4fc549072100022c8be15bd4e3f62ca (patch) | |
tree | 5360575e84f51c903a37ed4be28d3d4810ce3eb1 /source/blender/draw/modes | |
parent | 4757404eef04267880ed114823332818087e8aee (diff) |
DRW: Use static list (array) of texture/ubo to track bound textures/ubos.
This is in order to use the same texture on multiple sampler.
Also texture counter is reset after each shading group. This mimics the previous behaviour.
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r-- | source/blender/draw/modes/object_mode.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index 3f492b2f054..933f8a60b9f 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -827,12 +827,14 @@ static void OBJECT_cache_init(void *vedata) DRW_shgroup_uniform_int(grp, "gridFlag", &e_data.grid_flag, 1); DRW_shgroup_uniform_vec3(grp, "planeNormal", e_data.grid_normal, 1); DRW_shgroup_uniform_vec3(grp, "planeAxes", e_data.grid_axes, 1); + DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo); DRW_shgroup_call_add(grp, quad, mat); grp = DRW_shgroup_create(e_data.grid_sh, psl->grid); DRW_shgroup_uniform_int(grp, "gridFlag", &e_data.zpos_flag, 1); DRW_shgroup_uniform_vec3(grp, "planeNormal", e_data.zplane_normal, 1); DRW_shgroup_uniform_vec3(grp, "planeAxes", e_data.zplane_axes, 1); + DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo); DRW_shgroup_call_add(grp, quad, mat); } |