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authorGermano <germano.costa@ig.com.br>2018-01-11 23:28:11 +0300
committerGermano <germano.costa@ig.com.br>2018-01-11 23:28:11 +0300
commit79b0bce8908bf525f07f0dc21a098a3d92ee6454 (patch)
treeb651bff4b802a74694072e1d3dfb77779318c84f /source/blender/draw/modes
parent6a37f492114c4d2b6709c4aadcb7499cbe2aa1ff (diff)
Edit Mode Overlay Shaders: remove loose comment left by last commit
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
index c59c2648872..e411e0ace8c 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
@@ -53,7 +53,6 @@ out float facing;
/* See fragment shader */
noperspective out vec2 eData1;
flat out vec2 eData2[3];
-/* Some intel gpu have problems with having the vertex position packed. */
/* Some intel Gpu seems to have memory alignement problems. So adding a padding int */
#ifdef GPU_INTEL