diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-22 18:10:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-22 18:11:49 +0300 |
commit | 47acd706fde992e1b4f940145724aae9bf896861 (patch) | |
tree | fb4fdac6d6c92a247c7604ed0b4f16a4517e06dd /source/blender/draw/modes | |
parent | 6939523a152891153a1eebbad6e730e7a43c6f08 (diff) |
GPUCompositing: Remove entire module.
This module has no use now with the new DrawManager and DrawEngines and it
is using deprecated paths.
Moving gpu_shader_fullscreen_vert.glsl
to draw/modes/shaders/common_fullscreen_vert.glsl
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r-- | source/blender/draw/modes/object_mode.c | 4 | ||||
-rw-r--r-- | source/blender/draw/modes/shaders/common_fullscreen_vert.glsl | 10 |
2 files changed, 12 insertions, 2 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index ccdac1f8687..b5127ca634d 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -83,7 +83,7 @@ extern char datatoc_object_particle_dot_frag_glsl[]; extern char datatoc_common_globals_lib_glsl[]; extern char datatoc_common_fxaa_lib_glsl[]; extern char datatoc_gpu_shader_flat_color_frag_glsl[]; -extern char datatoc_gpu_shader_fullscreen_vert_glsl[]; +extern char datatoc_common_fullscreen_vert_glsl[]; extern char datatoc_gpu_shader_uniform_color_frag_glsl[]; /* *********** LISTS *********** */ @@ -307,7 +307,7 @@ static void OBJECT_engine_init(void *vedata) if (!e_data.outline_resolve_aa_sh) { e_data.outline_resolve_aa_sh = DRW_shader_create_with_lib( - datatoc_gpu_shader_fullscreen_vert_glsl, NULL, + datatoc_common_fullscreen_vert_glsl, NULL, datatoc_object_outline_resolve_frag_glsl, datatoc_common_fxaa_lib_glsl, "#define FXAA_ALPHA\n" diff --git a/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl new file mode 100644 index 00000000000..fc5cc1cdcc3 --- /dev/null +++ b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl @@ -0,0 +1,10 @@ + +in vec2 pos; +in vec2 uvs; +out vec4 uvcoordsvar; + +void main() +{ + uvcoordsvar = vec4(uvs, 0.0, 0.0); + gl_Position = vec4(pos, 0.0, 1.0); +} |