diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-17 01:40:15 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-17 01:40:15 +0300 |
commit | 265950083566b78175a18df858a27550489dd117 (patch) | |
tree | c8e1be17b3f31b0b6672294e47aba31546001a82 /source/blender/draw/modes | |
parent | 96138daa2bd4e82c7d326a5cfc2a6ba042a4a0dd (diff) |
DRW: Codestyle refactor: Use macro to create shader libs.
This clears up the code from many DynStr usage. Easier to read.
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r-- | source/blender/draw/modes/edit_curve_mode.c | 4 | ||||
-rw-r--r-- | source/blender/draw/modes/edit_lattice_mode.c | 2 | ||||
-rw-r--r-- | source/blender/draw/modes/edit_mesh_mode.c | 44 | ||||
-rw-r--r-- | source/blender/draw/modes/object_mode.c | 16 | ||||
-rw-r--r-- | source/blender/draw/modes/paint_texture_mode.c | 8 | ||||
-rw-r--r-- | source/blender/draw/modes/paint_vertex_mode.c | 4 | ||||
-rw-r--r-- | source/blender/draw/modes/paint_weight_mode.c | 8 |
7 files changed, 43 insertions, 43 deletions
diff --git a/source/blender/draw/modes/edit_curve_mode.c b/source/blender/draw/modes/edit_curve_mode.c index ec12f7570c2..6b37e04a794 100644 --- a/source/blender/draw/modes/edit_curve_mode.c +++ b/source/blender/draw/modes/edit_curve_mode.c @@ -164,14 +164,14 @@ static void EDIT_CURVE_engine_init(void *vedata) datatoc_edit_curve_overlay_loosevert_vert_glsl, datatoc_edit_curve_overlay_handle_geom_glsl, datatoc_gpu_shader_flat_color_frag_glsl, - datatoc_common_globals_lib_glsl, NULL); + NULL, datatoc_common_globals_lib_glsl); } if (!e_data.overlay_vert_sh) { e_data.overlay_vert_sh = DRW_shader_create_with_lib( datatoc_edit_curve_overlay_loosevert_vert_glsl, NULL, datatoc_edit_curve_overlay_frag_glsl, - datatoc_common_globals_lib_glsl, NULL); + NULL, datatoc_common_globals_lib_glsl); } } diff --git a/source/blender/draw/modes/edit_lattice_mode.c b/source/blender/draw/modes/edit_lattice_mode.c index ff4c557326e..23352118e04 100644 --- a/source/blender/draw/modes/edit_lattice_mode.c +++ b/source/blender/draw/modes/edit_lattice_mode.c @@ -151,7 +151,7 @@ static void EDIT_LATTICE_engine_init(void *vedata) e_data.overlay_vert_sh = DRW_shader_create_with_lib( datatoc_edit_lattice_overlay_loosevert_vert_glsl, NULL, datatoc_edit_lattice_overlay_frag_glsl, - datatoc_common_globals_lib_glsl, NULL); + NULL, datatoc_common_globals_lib_glsl); } } diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c index 1a8c03e3933..110988a8420 100644 --- a/source/blender/draw/modes/edit_mesh_mode.c +++ b/source/blender/draw/modes/edit_mesh_mode.c @@ -156,72 +156,72 @@ static void EDIT_MESH_engine_init(void *vedata) datatoc_edit_mesh_overlay_vert_glsl, datatoc_edit_mesh_overlay_geom_tri_glsl, datatoc_edit_mesh_overlay_frag_glsl, - datatoc_common_globals_lib_glsl, "#define EDGE_FIX\n" "#define ANTI_ALIASING\n" - "#define VERTEX_FACING"); + "#define VERTEX_FACING", + datatoc_common_globals_lib_glsl); } if (!e_data.overlay_tri_fast_sh) { e_data.overlay_tri_fast_sh = DRW_shader_create_with_lib( datatoc_edit_mesh_overlay_vert_glsl, datatoc_edit_mesh_overlay_geom_tri_glsl, datatoc_edit_mesh_overlay_frag_glsl, - datatoc_common_globals_lib_glsl, "#define ANTI_ALIASING\n" - "#define VERTEX_FACING\n"); + "#define VERTEX_FACING\n", + datatoc_common_globals_lib_glsl); } if (!e_data.overlay_tri_vcol_sh) { e_data.overlay_tri_vcol_sh = DRW_shader_create_with_lib( datatoc_edit_mesh_overlay_vert_glsl, datatoc_edit_mesh_overlay_geom_tri_glsl, datatoc_edit_mesh_overlay_frag_glsl, - datatoc_common_globals_lib_glsl, "#define EDGE_FIX\n" "#define VERTEX_SELECTION\n" "#define ANTI_ALIASING\n" - "#define VERTEX_FACING\n"); + "#define VERTEX_FACING\n", + datatoc_common_globals_lib_glsl); } if (!e_data.overlay_tri_vcol_fast_sh) { e_data.overlay_tri_vcol_fast_sh = DRW_shader_create_with_lib( datatoc_edit_mesh_overlay_vert_glsl, datatoc_edit_mesh_overlay_geom_tri_glsl, datatoc_edit_mesh_overlay_frag_glsl, - datatoc_common_globals_lib_glsl, "#define VERTEX_SELECTION\n" "#define ANTI_ALIASING\n" - "#define VERTEX_FACING\n"); + "#define VERTEX_FACING\n", + datatoc_common_globals_lib_glsl); } if (!e_data.overlay_edge_sh) { e_data.overlay_edge_sh = DRW_shader_create_with_lib( datatoc_edit_mesh_overlay_vert_glsl, datatoc_edit_mesh_overlay_geom_edge_glsl, datatoc_edit_mesh_overlay_frag_glsl, - datatoc_common_globals_lib_glsl, "#define ANTI_ALIASING\n" - "#define VERTEX_FACING\n"); + "#define VERTEX_FACING\n", + datatoc_common_globals_lib_glsl); } if (!e_data.overlay_edge_vcol_sh) { e_data.overlay_edge_vcol_sh = DRW_shader_create_with_lib( datatoc_edit_mesh_overlay_vert_glsl, datatoc_edit_mesh_overlay_geom_edge_glsl, datatoc_edit_mesh_overlay_frag_glsl, - datatoc_common_globals_lib_glsl, "#define VERTEX_SELECTION\n" - "#define VERTEX_FACING\n"); + "#define VERTEX_FACING\n", + datatoc_common_globals_lib_glsl); } if (!e_data.overlay_vert_sh) { e_data.overlay_vert_sh = DRW_shader_create_with_lib( datatoc_edit_mesh_overlay_loosevert_vert_glsl, NULL, datatoc_edit_mesh_overlay_frag_glsl, - datatoc_common_globals_lib_glsl, - "#define VERTEX_SELECTION\n"); + "#define VERTEX_SELECTION\n", + datatoc_common_globals_lib_glsl); } if (!e_data.overlay_facedot_sh) { e_data.overlay_facedot_sh = DRW_shader_create_with_lib( datatoc_edit_mesh_overlay_facedot_vert_glsl, NULL, datatoc_edit_mesh_overlay_facedot_frag_glsl, - datatoc_common_globals_lib_glsl, - "#define VERTEX_FACING\n"); + "#define VERTEX_FACING\n", + datatoc_common_globals_lib_glsl); } if (!e_data.overlay_mix_sh) { e_data.overlay_mix_sh = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl, NULL); @@ -230,27 +230,27 @@ static void EDIT_MESH_engine_init(void *vedata) e_data.overlay_facefill_sh = DRW_shader_create_with_lib( datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL, datatoc_edit_mesh_overlay_facefill_frag_glsl, - datatoc_common_globals_lib_glsl, NULL); + NULL, datatoc_common_globals_lib_glsl); } if (!e_data.normals_face_sh) { e_data.normals_face_sh = DRW_shader_create( datatoc_edit_normals_vert_glsl, datatoc_edit_normals_geom_glsl, - datatoc_gpu_shader_uniform_color_frag_glsl, - "#define FACE_NORMALS\n"); + "#define FACE_NORMALS\n", + datatoc_gpu_shader_uniform_color_frag_glsl); } if (!e_data.normals_loop_sh) { e_data.normals_loop_sh = DRW_shader_create( datatoc_edit_normals_vert_glsl, datatoc_edit_normals_geom_glsl, - datatoc_gpu_shader_uniform_color_frag_glsl, - "#define LOOP_NORMALS\n"); + "#define LOOP_NORMALS\n", + datatoc_gpu_shader_uniform_color_frag_glsl); } if (!e_data.normals_sh) { e_data.normals_sh = DRW_shader_create( datatoc_edit_normals_vert_glsl, datatoc_edit_normals_geom_glsl, - datatoc_gpu_shader_uniform_color_frag_glsl, NULL); + NULL, datatoc_gpu_shader_uniform_color_frag_glsl); } if (!e_data.depth_sh) { e_data.depth_sh = DRW_shader_create_3D_depth_only(); diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index 4e19eff3cfb..06c19844d7c 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -291,9 +291,9 @@ static void OBJECT_engine_init(void *vedata) e_data.outline_resolve_aa_sh = DRW_shader_create_with_lib( datatoc_gpu_shader_fullscreen_vert_glsl, NULL, datatoc_object_outline_resolve_frag_glsl, - datatoc_common_fxaa_lib_glsl, "#define FXAA_ALPHA\n" - "#define USE_FXAA\n"); + "#define USE_FXAA\n", + datatoc_common_fxaa_lib_glsl); } if (!e_data.outline_detect_sh) { @@ -307,23 +307,23 @@ static void OBJECT_engine_init(void *vedata) if (!e_data.object_empty_image_sh) { e_data.object_empty_image_sh = DRW_shader_create_with_lib( datatoc_object_empty_image_vert_glsl, NULL, - datatoc_object_empty_image_frag_glsl, - datatoc_common_globals_lib_glsl, NULL); + datatoc_object_empty_image_frag_glsl, NULL, + datatoc_common_globals_lib_glsl); } if (!e_data.object_empty_image_wire_sh) { e_data.object_empty_image_wire_sh = DRW_shader_create_with_lib( datatoc_object_empty_image_vert_glsl, NULL, datatoc_object_empty_image_frag_glsl, - datatoc_common_globals_lib_glsl, - "#define USE_WIRE\n"); + "#define USE_WIRE\n", + datatoc_common_globals_lib_glsl); } if (!e_data.grid_sh) { e_data.grid_sh = DRW_shader_create_with_lib( datatoc_object_grid_vert_glsl, NULL, - datatoc_object_grid_frag_glsl, - datatoc_common_globals_lib_glsl, NULL); + datatoc_object_grid_frag_glsl, NULL, + datatoc_common_globals_lib_glsl); } if (!e_data.part_prim_sh) { diff --git a/source/blender/draw/modes/paint_texture_mode.c b/source/blender/draw/modes/paint_texture_mode.c index b49da0cba2f..505f4d1494d 100644 --- a/source/blender/draw/modes/paint_texture_mode.c +++ b/source/blender/draw/modes/paint_texture_mode.c @@ -161,8 +161,8 @@ static void PAINT_TEXTURE_engine_init(void *vedata) e_data.image_sh = DRW_shader_create_with_lib( datatoc_paint_texture_vert_glsl, NULL, - datatoc_paint_texture_frag_glsl, - datatoc_common_globals_lib_glsl, NULL); + datatoc_paint_texture_frag_glsl, NULL, + datatoc_common_globals_lib_glsl); } @@ -170,8 +170,8 @@ static void PAINT_TEXTURE_engine_init(void *vedata) e_data.wire_overlay_shader = DRW_shader_create_with_lib( datatoc_paint_wire_vert_glsl, NULL, datatoc_paint_wire_frag_glsl, - datatoc_common_globals_lib_glsl, - "#define VERTEX_MODE\n"); + "#define VERTEX_MODE\n", + datatoc_common_globals_lib_glsl); } if (!e_data.face_overlay_shader) { diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c index e430fca5742..53686b052a7 100644 --- a/source/blender/draw/modes/paint_vertex_mode.c +++ b/source/blender/draw/modes/paint_vertex_mode.c @@ -87,8 +87,8 @@ static void PAINT_VERTEX_engine_init(void *UNUSED(vedata)) if (!e_data.wire_overlay_shader) { e_data.wire_overlay_shader = DRW_shader_create_with_lib( datatoc_paint_wire_vert_glsl, NULL, - datatoc_paint_wire_frag_glsl, - datatoc_common_globals_lib_glsl, "#define VERTEX_MODE\n"); + datatoc_paint_wire_frag_glsl, "#define VERTEX_MODE\n", + datatoc_common_globals_lib_glsl); } if (!e_data.face_overlay_shader) { diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c index e139b4af97f..067baf6a199 100644 --- a/source/blender/draw/modes/paint_weight_mode.c +++ b/source/blender/draw/modes/paint_weight_mode.c @@ -102,8 +102,8 @@ static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata)) if (!e_data.wire_overlay_shader) { e_data.wire_overlay_shader = DRW_shader_create_with_lib( datatoc_paint_wire_vert_glsl, NULL, - datatoc_paint_wire_frag_glsl, - datatoc_common_globals_lib_glsl, "#define WEIGHT_MODE\n"); + datatoc_paint_wire_frag_glsl, "#define WEIGHT_MODE\n", + datatoc_common_globals_lib_glsl); } if (!e_data.face_overlay_shader) { @@ -113,8 +113,8 @@ static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata)) if (!e_data.vert_overlay_shader) { e_data.vert_overlay_shader = DRW_shader_create_with_lib( datatoc_paint_wire_vert_glsl, NULL, - datatoc_paint_vert_frag_glsl, - datatoc_common_globals_lib_glsl, NULL); + datatoc_paint_vert_frag_glsl, NULL, + datatoc_common_globals_lib_glsl); } } |