diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-09-17 18:24:44 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-09-17 20:20:08 +0300 |
commit | 3009429c9045f70a199d6568a79b2dcbad78d095 (patch) | |
tree | 54adf1982b36ee7d7fdb4c6b3f786d76972c5bbc /source/blender/draw/modes | |
parent | 884a3852873f392c1678a1142005da69d0e4cb32 (diff) |
Fix T69809, T69810: sculpt gone or crashing after render
Make a distinction between flush sculpt changes for rendering, and forcing
sculpt data structures to be rebuilt after mesh changes. Also don't use PBVH
for renders.
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r-- | source/blender/draw/modes/overlay_mode.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c index 2433f4c1df5..587046589ee 100644 --- a/source/blender/draw/modes/overlay_mode.c +++ b/source/blender/draw/modes/overlay_mode.c @@ -394,7 +394,8 @@ static void overlay_cache_populate(void *vedata, Object *ob) if ((!pd->show_overlays) || (((ob != draw_ctx->object_edit) && !is_edit_mode) || has_edit_mesh_cage) || ob->type != OB_MESH) { - const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d); + const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && + !DRW_state_is_image_render(); const bool all_wires = (ob->dtx & OB_DRAW_ALL_EDGES); const bool is_wire = (ob->dt < OB_SOLID); const bool is_xray = (ob->dtx & OB_DRAWXRAY); |