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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-17 18:24:44 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-17 20:20:08 +0300
commit3009429c9045f70a199d6568a79b2dcbad78d095 (patch)
tree54adf1982b36ee7d7fdb4c6b3f786d76972c5bbc /source/blender/draw/modes
parent884a3852873f392c1678a1142005da69d0e4cb32 (diff)
Fix T69809, T69810: sculpt gone or crashing after render
Make a distinction between flush sculpt changes for rendering, and forcing sculpt data structures to be rebuilt after mesh changes. Also don't use PBVH for renders.
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r--source/blender/draw/modes/overlay_mode.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 2433f4c1df5..587046589ee 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -394,7 +394,8 @@ static void overlay_cache_populate(void *vedata, Object *ob)
if ((!pd->show_overlays) ||
(((ob != draw_ctx->object_edit) && !is_edit_mode) || has_edit_mesh_cage) ||
ob->type != OB_MESH) {
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d);
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ !DRW_state_is_image_render();
const bool all_wires = (ob->dtx & OB_DRAW_ALL_EDGES);
const bool is_wire = (ob->dt < OB_SOLID);
const bool is_xray = (ob->dtx & OB_DRAWXRAY);