diff options
author | Luca Rood <dev@lucarood.com> | 2017-05-23 17:56:53 +0300 |
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committer | Luca Rood <dev@lucarood.com> | 2017-05-23 19:39:22 +0300 |
commit | 9bc88b69d81fc1839733c0ffb7179fba22d9920c (patch) | |
tree | 81f49b619b93ba1ea28341865e85b75bcbdbec50 /source/blender/draw/modes | |
parent | 99c6601a1ffe744ef8592de5da5920156a1097a6 (diff) |
Implement particle velocity and acceleration visualization
Diffstat (limited to 'source/blender/draw/modes')
5 files changed, 38 insertions, 3 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index 0259e1055af..05c9488ba82 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -43,6 +43,7 @@ #include "BKE_global.h" #include "BKE_particle.h" #include "BKE_image.h" +#include "BKE_texture.h" #include "ED_view3d.h" #include "ED_view3d.h" @@ -57,6 +58,7 @@ #include "draw_common.h" extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */ +extern struct GPUTexture *globals_ramp; /* draw_common.c */ extern GlobalsUboStorage ts; extern char datatoc_object_outline_resolve_frag_glsl[]; @@ -1414,6 +1416,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob) DRW_shgroup_uniform_vec3(shgrp, "color", ma ? &ma->r : def_prim_col, 1); DRW_shgroup_uniform_vec3(shgrp, "outlineColor", ma ? &ma->specr : def_sec_col, 1); DRW_shgroup_uniform_short_to_int(shgrp, "size", &part->draw_size, 1); + DRW_shgroup_uniform_texture(shgrp, "ramp", globals_ramp); DRW_shgroup_call_add(shgrp, geom, mat); break; case PART_DRAW_CROSS: @@ -1435,9 +1438,11 @@ static void OBJECT_cache_populate(void *vedata, Object *ob) if (draw_as != PART_DRAW_DOT) { DRW_shgroup_attrib_float(shgrp, "pos", 3); DRW_shgroup_attrib_float(shgrp, "rot", 4); + DRW_shgroup_attrib_float(shgrp, "val", 1); DRW_shgroup_uniform_vec3(shgrp, "color", &ma->r, 1); DRW_shgroup_uniform_short_to_int(shgrp, "draw_size", &part->draw_size, 1); DRW_shgroup_uniform_float(shgrp, "pixel_size", DRW_viewport_pixelsize_get(), 1); + DRW_shgroup_uniform_texture(shgrp, "ramp", globals_ramp); DRW_shgroup_instance_batch(shgrp, geom); } } diff --git a/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl b/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl index 044a949ef98..e8bf7884701 100644 --- a/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl +++ b/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl @@ -1,8 +1,11 @@ uniform vec3 color; uniform vec3 outlineColor; +uniform sampler1D ramp; in vec4 radii; +flat in float finalVal; + out vec4 fragColor; void main() { @@ -23,11 +26,23 @@ void main() { float midStroke = 0.5 * (radii[1] + radii[2]); if (dist > midStroke) { - fragColor.rgb = outlineColor; + if (finalVal < 0.0) { + fragColor.rgb = outlineColor; + } + else { + fragColor.rgb = texture(ramp, finalVal).rgb; + } + fragColor.a = mix(1.0, 0.0, smoothstep(radii[1], radii[0], dist)); } else { - fragColor.rgb = mix(color, outlineColor, smoothstep(radii[3], radii[2], dist)); + if (finalVal < 0.0) { + fragColor.rgb = mix(color, outlineColor, smoothstep(radii[3], radii[2], dist)); + } + else { + fragColor.rgb = texture(ramp, finalVal).rgb; + } + fragColor.a = 1.0; } diff --git a/source/blender/draw/modes/shaders/object_particle_dot_vert.glsl b/source/blender/draw/modes/shaders/object_particle_dot_vert.glsl index 36b665173f1..7b163dbdc31 100644 --- a/source/blender/draw/modes/shaders/object_particle_dot_vert.glsl +++ b/source/blender/draw/modes/shaders/object_particle_dot_vert.glsl @@ -3,7 +3,10 @@ uniform mat4 ModelViewProjectionMatrix; uniform int size; in vec3 pos; +in float val; + out vec4 radii; +flat out float finalVal; void main() { gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); @@ -20,4 +23,6 @@ void main() { // convert to PointCoord units radii /= size; + + finalVal = val; } diff --git a/source/blender/draw/modes/shaders/object_particle_prim_frag.glsl b/source/blender/draw/modes/shaders/object_particle_prim_frag.glsl index 791d38390a2..0e58d70b69b 100644 --- a/source/blender/draw/modes/shaders/object_particle_prim_frag.glsl +++ b/source/blender/draw/modes/shaders/object_particle_prim_frag.glsl @@ -1,14 +1,21 @@ uniform vec3 color; +uniform sampler1D ramp; flat in int finalAxis; +flat in float finalVal; out vec4 fragColor; void main() { if (finalAxis == -1) { - fragColor.rgb = color; + if (finalVal < 0.0) { + fragColor.rgb = color; + } + else { + fragColor.rgb = texture(ramp, finalVal).rgb; + } } else { fragColor.rgb = vec3(0.0); diff --git a/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl b/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl index ff16f61b884..7b328c73de3 100644 --- a/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl +++ b/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl @@ -9,10 +9,12 @@ uniform int draw_size; in vec3 pos; in vec4 rot; +in float val; in vec3 inst_pos; in int axis; flat out int finalAxis; +flat out float finalVal; vec3 rotate(vec3 vec, vec4 quat) { @@ -46,4 +48,5 @@ void main() } finalAxis = axis; + finalVal = val; } |