diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-22 00:31:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-22 00:31:07 +0300 |
commit | 8beab3e33922a86f1e15d6b9c7598e2ada03531f (patch) | |
tree | c66972d7b6c5b2b2e9181b8a5053b8223db67570 /source/blender/draw/modes | |
parent | 3d9bee2db1438328b23e0f5f73bc1753243182bc (diff) |
Cleanup: remove redundant '_sh' suffix, add '_shgrp'
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r-- | source/blender/draw/modes/overlay_mode.c | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c index 5ae2b44030b..2e82c8861e8 100644 --- a/source/blender/draw/modes/overlay_mode.c +++ b/source/blender/draw/modes/overlay_mode.c @@ -56,9 +56,9 @@ typedef struct OVERLAY_Data { typedef struct OVERLAY_PrivateData { DRWShadingGroup *face_orientation_shgrp; - DRWShadingGroup *face_wires; - DRWShadingGroup *flat_wires; - DRWShadingGroup *sculpt_wires; + DRWShadingGroup *face_wires_shgrp; + DRWShadingGroup *flat_wires_shgrp; + DRWShadingGroup *sculpt_wires_shgrp; View3DOverlay overlay; float wire_step_param[2]; bool ghost_stencil_test; @@ -69,11 +69,11 @@ typedef struct OVERLAY_PrivateData { typedef struct OVERLAY_Shaders { /* Face orientation shader */ - struct GPUShader *face_orientation_sh; + struct GPUShader *face_orientation; /* Wireframe shader */ - struct GPUShader *select_wireframe_sh; - struct GPUShader *face_wireframe_sh; - struct GPUShader *face_wireframe_sculpt_sh; + struct GPUShader *select_wireframe; + struct GPUShader *face_wireframe; + struct GPUShader *face_wireframe_sculpt; } OVERLAY_Shaders; /* *********** STATIC *********** */ @@ -123,17 +123,17 @@ static void overlay_engine_init(void *vedata) } stl->g_data->ghost_stencil_test = false; - if (!sh_data->face_orientation_sh) { + if (!sh_data->face_orientation) { /* Face orientation */ - sh_data->face_orientation_sh = DRW_shader_create_with_lib( + sh_data->face_orientation = DRW_shader_create_with_lib( datatoc_overlay_face_orientation_vert_glsl, NULL, datatoc_overlay_face_orientation_frag_glsl, datatoc_common_world_clip_lib_glsl, is_clip ? NULL : DEF_WORLD_CLIP_STR); } - if (!sh_data->face_wireframe_sh) { - sh_data->select_wireframe_sh = DRW_shader_create_with_lib( + if (!sh_data->face_wireframe) { + sh_data->select_wireframe = DRW_shader_create_with_lib( datatoc_overlay_face_wireframe_vert_glsl, datatoc_overlay_face_wireframe_geom_glsl, datatoc_gpu_shader_depth_only_frag_glsl, @@ -141,14 +141,14 @@ static void overlay_engine_init(void *vedata) DEF_WORLD_CLIP_STR "#define SELECT_EDGES\n" + (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR))); - sh_data->face_wireframe_sh = DRW_shader_create_with_lib( + sh_data->face_wireframe = DRW_shader_create_with_lib( datatoc_overlay_face_wireframe_vert_glsl, NULL, datatoc_overlay_face_wireframe_frag_glsl, datatoc_common_world_clip_lib_glsl, is_clip ? DEF_WORLD_CLIP_STR : NULL); - sh_data->face_wireframe_sculpt_sh = DRW_shader_create_with_lib( + sh_data->face_wireframe_sculpt = DRW_shader_create_with_lib( datatoc_overlay_face_wireframe_vert_glsl, datatoc_overlay_face_wireframe_geom_glsl, datatoc_overlay_face_wireframe_frag_glsl, @@ -195,7 +195,7 @@ static void overlay_cache_init(void *vedata) DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND; psl->face_orientation_pass = DRW_pass_create("Face Orientation", state); g_data->face_orientation_shgrp = DRW_shgroup_create( - sh_data->face_orientation_sh, psl->face_orientation_pass); + sh_data->face_orientation, psl->face_orientation_pass); if (rv3d->rflag & RV3D_CLIPPING) { DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_orientation_shgrp, rv3d); } @@ -207,31 +207,31 @@ static void overlay_cache_init(void *vedata) float wire_size = max_ff(0.0f, U.pixelsize - 1.0f) * 0.5f; const bool use_select = (DRW_state_is_select() || DRW_state_is_depth()); - GPUShader *sculpt_wire_sh = use_select ? sh_data->select_wireframe_sh : sh_data->face_wireframe_sculpt_sh; - GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe_sh : sh_data->face_wireframe_sh; + GPUShader *sculpt_wire_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe_sculpt; + GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe; GPUShader *flat_wires_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR); psl->face_wireframe_pass = DRW_pass_create("Face Wires", state); - g_data->flat_wires = DRW_shgroup_create(flat_wires_sh, psl->face_wireframe_pass); + g_data->flat_wires_shgrp = DRW_shgroup_create(flat_wires_sh, psl->face_wireframe_pass); if (rv3d->rflag & RV3D_CLIPPING) { - DRW_shgroup_world_clip_planes_from_rv3d(g_data->flat_wires, rv3d); + DRW_shgroup_world_clip_planes_from_rv3d(g_data->flat_wires_shgrp, rv3d); } - g_data->sculpt_wires = DRW_shgroup_create(sculpt_wire_sh, psl->face_wireframe_pass); + g_data->sculpt_wires_shgrp = DRW_shgroup_create(sculpt_wire_sh, psl->face_wireframe_pass); if (rv3d->rflag & RV3D_CLIPPING) { - DRW_shgroup_world_clip_planes_from_rv3d(g_data->sculpt_wires, rv3d); + DRW_shgroup_world_clip_planes_from_rv3d(g_data->sculpt_wires_shgrp, rv3d); } - g_data->face_wires = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass); - DRW_shgroup_uniform_vec2(g_data->face_wires, "wireStepParam", g_data->wire_step_param, 1); + g_data->face_wires_shgrp = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass); + DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "wireStepParam", g_data->wire_step_param, 1); if (rv3d->rflag & RV3D_CLIPPING) { - DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires, rv3d); + DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires_shgrp, rv3d); } if (!use_select) { - DRW_shgroup_uniform_float_copy(g_data->sculpt_wires, "wireSize", wire_size); - DRW_shgroup_uniform_float_copy(g_data->face_wires, "wireSize", wire_size); + DRW_shgroup_uniform_float_copy(g_data->sculpt_wires_shgrp, "wireSize", wire_size); + DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size); } /* Control aspect of the falloff. */ @@ -347,7 +347,7 @@ static void overlay_cache_populate(void *vedata, Object *ob) /* Avoid losing flat objects when in ortho views (see T56549) */ struct GPUBatch *geom = DRW_cache_object_all_edges_get(ob); if (geom) { - shgrp = pd->flat_wires; + shgrp = pd->flat_wires_shgrp; shgrp = DRW_shgroup_create_sub(shgrp); DRW_shgroup_stencil_mask(shgrp, stencil_mask); DRW_shgroup_call_object_add(shgrp, geom, ob); @@ -357,13 +357,13 @@ static void overlay_cache_populate(void *vedata, Object *ob) else { struct GPUBatch *geom = DRW_cache_object_face_wireframe_get(ob); if (geom || is_sculpt_mode) { - shgrp = (is_sculpt_mode) ? pd->sculpt_wires : pd->face_wires; + shgrp = (is_sculpt_mode) ? pd->sculpt_wires_shgrp : pd->face_wires_shgrp; shgrp = DRW_shgroup_create_sub(shgrp); static float all_wires_params[2] = {0.0f, 10.0f}; /* Parameters for all wires */ - DRW_shgroup_uniform_vec2(shgrp, "wireStepParam", (all_wires) - ? all_wires_params - : pd->wire_step_param, 1); + DRW_shgroup_uniform_vec2( + shgrp, "wireStepParam", (all_wires) ? + all_wires_params : pd->wire_step_param, 1); if (!(DRW_state_is_select() || DRW_state_is_depth())) { DRW_shgroup_stencil_mask(shgrp, stencil_mask); |