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authorCampbell Barton <ideasman42@gmail.com>2019-03-22 17:13:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-22 17:16:06 +0300
commit4f9451c044218b9b8a09b7355cea883b7320f9f0 (patch)
tree203344399e5caa025c1efa750ad03582a39f7f39 /source/blender/draw/modes
parent33d322873e656982ac604347e91745c9cc6d667b (diff)
Camera: change how the minimum near clip depth is set
do_clip wasn't working for its intended purpose, replace with a simpler method.
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r--source/blender/draw/modes/object_mode.c17
1 files changed, 1 insertions, 16 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 82a660dfd5f..1af6a5fff5d 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -1850,24 +1850,9 @@ static void DRW_shgroup_camera(OBJECT_ShadingGroupList *sgl, Object *ob, ViewLay
scale[2] = 1.0f / len_v3(ob->obmat[2]);
}
- BKE_camera_view_frame_ex(scene, cam, cam->drawsize, false, scale,
+ BKE_camera_view_frame_ex(scene, cam, cam->drawsize, look_through, scale,
asp, shift, &drawsize, vec);
- if (look_through) {
- /* Ensure the frame isn't behind the near clipping plane, T62814. */
- float fac = (cam->clip_start + 0.1f) / -vec[0][2];
- if (fac > 1.0f) {
- for (uint i = 0; i < 4; i++) {
- if (rv3d->is_persp) {
- mul_v3_fl(vec[i], fac);
- }
- else {
- vec[i][2] *= fac;
- }
- }
- }
- }
-
/* Frame coords */
copy_v2_v2(cam->runtime.drw_corners[0][0], vec[0]);
copy_v2_v2(cam->runtime.drw_corners[0][1], vec[1]);