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authorSebastian Parborg <darkdefende@gmail.com>2019-04-09 13:29:02 +0300
committerSebastian Parborg <darkdefende@gmail.com>2019-04-09 13:29:02 +0300
commitcc74020b5ac7d974e91279e23efc80141c229b3c (patch)
treeb48fe326706a8974f30385f8d861bcdd2bda0e7e /source/blender/draw/modes
parentf55026d46861a3cb0108ad3f7bab8ed0610f660d (diff)
Fix T62114: Wireframe mode selection: selects backside objects when clicking frontside object in 3d-window
Now the depth order of objects when trying to select them is only used when not in X-ray mode. Before, this was only the case in wireframe mode regardless of X-ray settings. I've also unified the usage of V3D_XRAY and XRAY_FLAG as they were basically copies of each other. Reviewed By: Clément Differential Revision: http://developer.blender.org/D4504
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r--source/blender/draw/modes/edit_armature_mode.c2
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c2
-rw-r--r--source/blender/draw/modes/object_mode.c3
-rw-r--r--source/blender/draw/modes/overlay_mode.c2
-rw-r--r--source/blender/draw/modes/pose_mode.c2
5 files changed, 9 insertions, 2 deletions
diff --git a/source/blender/draw/modes/edit_armature_mode.c b/source/blender/draw/modes/edit_armature_mode.c
index 68f091da797..26d232600d0 100644
--- a/source/blender/draw/modes/edit_armature_mode.c
+++ b/source/blender/draw/modes/edit_armature_mode.c
@@ -26,6 +26,8 @@
#include "DNA_armature_types.h"
#include "DNA_view3d_types.h"
+#include "ED_view3d.h"
+
#include "draw_common.h"
#include "draw_mode_engines.h"
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 71c759d47a5..01bd43d9c6e 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -43,6 +43,8 @@
#include "BLI_dynstr.h"
#include "BLI_string_utils.h"
+#include "ED_view3d.h"
+
extern char datatoc_paint_weight_vert_glsl[];
extern char datatoc_paint_weight_frag_glsl[];
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 563d1267885..94935da0f05 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -1011,8 +1011,7 @@ static void OBJECT_cache_init(void *vedata)
}
g_data = stl->g_data;
- g_data->xray_enabled = XRAY_ENABLED(draw_ctx->v3d) &&
- (draw_ctx->v3d->shading.type < OB_MATERIAL);
+ g_data->xray_enabled = XRAY_ACTIVE(draw_ctx->v3d);
g_data->xray_enabled_and_not_wire = g_data->xray_enabled && draw_ctx->v3d->shading.type > OB_WIRE;
{
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 52e8f73f971..99102a22622 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -34,6 +34,8 @@
#include "GPU_shader.h"
#include "DRW_render.h"
+#include "ED_view3d.h"
+
#include "draw_mode_engines.h"
#ifdef __APPLE__
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c
index c4050bf3f1a..ec61eb99d52 100644
--- a/source/blender/draw/modes/pose_mode.c
+++ b/source/blender/draw/modes/pose_mode.c
@@ -27,6 +27,8 @@
#include "DRW_engine.h"
#include "DRW_render.h"
+#include "ED_view3d.h"
+
/* If builtin shaders are needed */
#include "GPU_shader.h"