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authorClément Foucault <foucault.clem@gmail.com>2019-06-11 18:29:31 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-06-11 18:49:19 +0300
commitc84c59c81bc90a915b7e74aa90a0bc1fe8aadd22 (patch)
treee60399f8cb0e393e975c1ad50173597a4d91f776 /source/blender/draw/modes
parentc5b1e7cd4e86f9aff010fa84192d783b895ce6c7 (diff)
Fix T65406 Edit Mode: Edge selection is below wireframe overlay
This was due to a double offset of the wireframe. We also reduce the wireframe offset. The look of the wireframe overlay changes a little with on distant wires.
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c6
-rw-r--r--source/blender/draw/modes/overlay_mode.c16
-rw-r--r--source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl2
3 files changed, 5 insertions, 19 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 0a63f303db0..cbe7cf89d50 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -175,7 +175,7 @@ typedef struct EDIT_MESH_PrivateData {
DRWView *view_faces;
DRWView *view_faces_cage;
DRWView *view_edges;
- DRWView *view_wires;
+ DRWView *view_verts;
int data_mask[4];
int ghost_ob;
@@ -333,7 +333,7 @@ static void EDIT_MESH_engine_init(void *vedata)
stl->g_data->view_faces = (DRWView *)DRW_view_default_get();
stl->g_data->view_faces_cage = DRW_view_create_with_zoffset(draw_ctx->rv3d, 0.5f);
stl->g_data->view_edges = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.0f);
- stl->g_data->view_wires = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.5f);
+ stl->g_data->view_verts = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.5f);
}
}
@@ -791,7 +791,7 @@ static void edit_mesh_draw_components(EDIT_MESH_ComponentPassList *passes,
DRW_view_set_active(g_data->view_edges);
DRW_draw_pass(passes->edges);
- DRW_view_set_active(g_data->view_wires);
+ DRW_view_set_active(g_data->view_verts);
DRW_draw_pass(passes->verts);
DRW_view_set_active(NULL);
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index fe989dbe8cd..aaaeefa81c9 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -166,7 +166,7 @@ static void overlay_engine_init(void *vedata)
#endif
}
- stl->g_data->view_wires = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.0f);
+ stl->g_data->view_wires = DRW_view_create_with_zoffset(draw_ctx->rv3d, 0.5f);
}
static void overlay_cache_init(void *vedata)
@@ -178,11 +178,9 @@ static void overlay_cache_init(void *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
RegionView3D *rv3d = draw_ctx->rv3d;
+ View3D *v3d = draw_ctx->v3d;
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
- const DRWContextState *DCS = DRW_context_state_get();
-
- View3D *v3d = DCS->v3d;
if (v3d) {
g_data->overlay = v3d->overlay;
g_data->show_overlays = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0;
@@ -221,15 +219,6 @@ static void overlay_cache_init(void *vedata)
DRW_STATE_FIRST_VERTEX_CONVENTION;
float wire_size = U.pixelsize * 0.5f;
- float winmat[4][4];
- float viewdist = rv3d->dist;
- DRW_view_winmat_get(NULL, winmat, false);
- /* special exception for ortho camera (viewdist isnt used for perspective cameras) */
- if (rv3d->persp == RV3D_CAMOB && rv3d->is_persp == false) {
- viewdist = 1.0f / max_ff(fabsf(rv3d->winmat[0][0]), fabsf(rv3d->winmat[1][1]));
- }
- const float depth_ofs = bglPolygonOffsetCalc((float *)winmat, viewdist, 1.0f);
-
const bool use_select = (DRW_state_is_select() || DRW_state_is_depth());
GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe;
@@ -238,7 +227,6 @@ static void overlay_cache_init(void *vedata)
g_data->face_wires_shgrp = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
DRW_shgroup_uniform_float(
g_data->face_wires_shgrp, "wireStepParam", &g_data->wire_step_param, 1);
- DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "ofs", depth_ofs);
if (use_select || USE_GEOM_SHADER_WORKAROUND) {
DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size);
DRW_shgroup_uniform_vec2(
diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
index 23f64e6e49c..9022456abb2 100644
--- a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
@@ -1,6 +1,5 @@
uniform float wireStepParam;
-uniform float ofs;
in vec3 pos;
in vec3 nor;
@@ -31,7 +30,6 @@ flat out float edgeSharpness;
void main()
{
mat4 projmat = ProjectionMatrix;
- projmat[3][2] -= ofs;
vec4 wpos = ModelMatrix * vec4(pos, 1.0);
gl_Position = projmat * (ViewMatrix * wpos);