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authorJeroen Bakker <jeroen@blender.org>2020-10-26 17:54:00 +0300
committerJeroen Bakker <jeroen@blender.org>2020-11-17 15:10:39 +0300
commit1e1c39fc89395c5e5a68a7a21500195cd8dc6fd5 (patch)
treea9b6d8e5cceb6a5bffb7d000499449be51fabed2 /source/blender/draw/tests
parent8b6ce77f163cf0822af8a107a213e984ba4b3e97 (diff)
Fix T82064: Add Image Clone tool to overlay engine
The clone tool in the image editor can show a second texture on top of the image. This wasn't ported and now results into alpha and depth issues. This fix adds the clone tool drawing to the overlay engine. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D9352
Diffstat (limited to 'source/blender/draw/tests')
-rw-r--r--source/blender/draw/tests/shaders_test.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc
index 703099477d6..39d8e45cc19 100644
--- a/source/blender/draw/tests/shaders_test.cc
+++ b/source/blender/draw/tests/shaders_test.cc
@@ -240,6 +240,7 @@ TEST_F(DrawTest, overlay_glsl_shaders)
EXPECT_NE(OVERLAY_shader_edit_uv_stretching_area_get(), nullptr);
EXPECT_NE(OVERLAY_shader_edit_uv_stretching_angle_get(), nullptr);
EXPECT_NE(OVERLAY_shader_edit_uv_tiled_image_borders_get(), nullptr);
+ EXPECT_NE(OVERLAY_shader_edit_uv_stencil_image(), nullptr);
EXPECT_NE(OVERLAY_shader_extra(false), nullptr);
EXPECT_NE(OVERLAY_shader_extra(true), nullptr);
EXPECT_NE(OVERLAY_shader_extra_groundline(), nullptr);