diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-09-13 16:03:04 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-09-13 16:05:17 +0300 |
commit | 34051fcc12f388375697dcfc6da53e9909058fe1 (patch) | |
tree | c0fdd950ad41bc75bff838f717f5f8ec66c8f185 /source/blender/draw/tests | |
parent | b404548972b771bbfb115565135afcb462588cec (diff) |
EEVEE: Fix volumetric resolve in large scenes.
On NVIDIA volumetric resolve failed for large production scenes.
The result would remove most color from the final render. The cause
seems to be a faulty driver.
This change ported the fragment shader to a compute shader which
would select a different compiler branch and didn't show the error.
Diffstat (limited to 'source/blender/draw/tests')
-rw-r--r-- | source/blender/draw/tests/shaders_test.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc index e7baac63aae..892fd999fb5 100644 --- a/source/blender/draw/tests/shaders_test.cc +++ b/source/blender/draw/tests/shaders_test.cc @@ -360,6 +360,8 @@ static void test_eevee_glsl_shaders_static() EXPECT_NE(EEVEE_shaders_volumes_integration_sh_get(), nullptr); EXPECT_NE(EEVEE_shaders_volumes_resolve_sh_get(false), nullptr); EXPECT_NE(EEVEE_shaders_volumes_resolve_sh_get(true), nullptr); + EXPECT_NE(EEVEE_shaders_volumes_resolve_comp_sh_get(false), nullptr); + EXPECT_NE(EEVEE_shaders_volumes_resolve_comp_sh_get(true), nullptr); EXPECT_NE(EEVEE_shaders_volumes_accum_sh_get(), nullptr); EXPECT_NE(EEVEE_shaders_studiolight_probe_sh_get(), nullptr); EXPECT_NE(EEVEE_shaders_studiolight_background_sh_get(), nullptr); |