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author | Pablo Dobarro <pablodp606@gmail.com> | 2021-05-14 04:07:18 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2021-05-14 04:08:01 +0300 |
commit | bd76184966add88911c03986a59a42911e8663fa (patch) | |
tree | 51c15d7157fd86499e2856093805f325f6d51a7c /source/blender/draw/tests | |
parent | 01718ad9524f4e998ed5e82c134fafea4692c13b (diff) |
Fix sculpt neighbor iterator not taking visibility into account
Sculpting tools are designed to ignore hidden geometry and behave like
hidden geometry does not exist.
When getting the neighbors of a vertex, now this takes into account
hidden geometry to avoid returing neighbors which connected edge is not
visible. This should make corner cases of a lot of tools work properly,
especially when working in low poly meshes when is common to have a
single face loop hidden.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D11007
Diffstat (limited to 'source/blender/draw/tests')
0 files changed, 0 insertions, 0 deletions