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authorClément Foucault <foucault.clem@gmail.com>2018-08-17 13:16:50 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-08-17 14:04:26 +0300
commit435f308eeda151ae7ebc1341996fe0caf12f7cbd (patch)
tree190f31872f676f09339e1786657f8c9deb41c13c /source/blender/draw
parent7d720cc655b43af7c871a3715eb9fd5d3ffd753a (diff)
Object Mode: Use same empty (arrow) drawing as the bone axes display
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/CMakeLists.txt1
-rw-r--r--source/blender/draw/intern/draw_cache.c71
-rw-r--r--source/blender/draw/intern/draw_cache.h2
-rw-r--r--source/blender/draw/intern/draw_common.c34
-rw-r--r--source/blender/draw/intern/draw_common.h2
-rw-r--r--source/blender/draw/modes/object_mode.c13
-rw-r--r--source/blender/draw/modes/shaders/object_empty_axes_vert.glsl29
7 files changed, 55 insertions, 97 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 434f0179333..035a5b9295b 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -286,6 +286,7 @@ data_to_c_simple(modes/shaders/overlay_face_orientation_vert.glsl SRC)
data_to_c_simple(modes/shaders/overlay_face_wireframe_vert.glsl SRC)
data_to_c_simple(modes/shaders/overlay_face_wireframe_geom.glsl SRC)
data_to_c_simple(modes/shaders/overlay_face_wireframe_frag.glsl SRC)
+data_to_c_simple(modes/shaders/object_empty_axes_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_empty_image_frag.glsl SRC)
data_to_c_simple(modes/shaders/object_empty_image_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_outline_resolve_frag.glsl SRC)
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index c3fa9f5c1aa..d5d5972f153 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -985,77 +985,6 @@ GPUBatch *DRW_cache_empty_capsule_cap_get(void)
#undef NSEGMENTS
}
-GPUBatch *DRW_cache_arrows_get(void)
-{
- if (!SHC.drw_arrows) {
- GPUVertBuf *vbo = fill_arrows_vbo(1.0f);
-
- SHC.drw_arrows = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
- }
- return SHC.drw_arrows;
-}
-
-GPUBatch *DRW_cache_axis_names_get(void)
-{
- if (!SHC.drw_axis_names) {
- const float size = 0.1f;
- float v1[3], v2[3];
-
- /* Position Only 3D format */
- static GPUVertFormat format = { 0 };
- static struct { uint pos; } attr_id;
- if (format.attr_len == 0) {
- /* Using 3rd component as axis indicator */
- attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- }
-
- /* Line */
- GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(vbo, 14);
-
- /* X */
- copy_v3_fl3(v1, -size, size, 0.0f);
- copy_v3_fl3(v2, size, -size, 0.0f);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, 0, v1);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, 1, v2);
-
- copy_v3_fl3(v1, size, size, 0.0f);
- copy_v3_fl3(v2, -size, -size, 0.0f);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, 2, v1);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, 3, v2);
-
- /* Y */
- copy_v3_fl3(v1, -size + 0.25f * size, size, 1.0f);
- copy_v3_fl3(v2, 0.0f, 0.0f, 1.0f);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, 4, v1);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, 5, v2);
-
- copy_v3_fl3(v1, size - 0.25f * size, size, 1.0f);
- copy_v3_fl3(v2, -size + 0.25f * size, -size, 1.0f);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, 6, v1);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, 7, v2);
-
- /* Z */
- copy_v3_fl3(v1, -size, size, 2.0f);
- copy_v3_fl3(v2, size, size, 2.0f);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, 8, v1);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, 9, v2);
-
- copy_v3_fl3(v1, size, size, 2.0f);
- copy_v3_fl3(v2, -size, -size, 2.0f);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, 10, v1);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, 11, v2);
-
- copy_v3_fl3(v1, -size, -size, 2.0f);
- copy_v3_fl3(v2, size, -size, 2.0f);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, 12, v1);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, 13, v2);
-
- SHC.drw_axis_names = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
- }
- return SHC.drw_axis_names;
-}
-
GPUBatch *DRW_cache_image_plane_get(void)
{
if (!SHC.drw_image_plane) {
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index 7d0996b3059..f5f4527ca13 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -70,8 +70,6 @@ struct GPUBatch *DRW_cache_empty_cylinder_get(void);
struct GPUBatch *DRW_cache_empty_cone_get(void);
struct GPUBatch *DRW_cache_empty_capsule_cap_get(void);
struct GPUBatch *DRW_cache_empty_capsule_body_get(void);
-struct GPUBatch *DRW_cache_arrows_get(void);
-struct GPUBatch *DRW_cache_axis_names_get(void);
struct GPUBatch *DRW_cache_image_plane_get(void);
struct GPUBatch *DRW_cache_image_plane_wire_get(void);
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index ca4668af74f..217ddd3154f 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -186,6 +186,7 @@ extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
extern char datatoc_object_mball_handles_vert_glsl[];
+extern char datatoc_object_empty_axes_vert_glsl[];
static struct {
struct GPUShader *shape_outline;
@@ -203,6 +204,7 @@ static struct {
struct GPUShader *volume_velocity_needle_sh;
struct GPUShader *volume_velocity_sh;
+ struct GPUShader *empty_axes_sh;
struct GPUShader *mball_handles;
} g_shaders = {NULL};
@@ -368,40 +370,43 @@ DRWShadingGroup *shgroup_instance_screen_aligned(DRWPass *pass, struct GPUBatch
return grp;
}
-DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom)
{
- GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS);
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE);
- DRW_shgroup_instance_format(g_formats.instance_screen_aligned, {
+ DRW_shgroup_instance_format(g_formats.instance_scaled, {
{"color", DRW_ATTRIB_FLOAT, 3},
- {"size", DRW_ATTRIB_FLOAT, 1},
+ {"size", DRW_ATTRIB_FLOAT, 3},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_screen_aligned);
- DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_scaled);
return grp;
}
-DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE);
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
- DRW_shgroup_instance_format(g_formats.instance_scaled, {
+ DRW_shgroup_instance_format(g_formats.instance_sized, {
{"color", DRW_ATTRIB_FLOAT, 3},
- {"size", DRW_ATTRIB_FLOAT, 3},
+ {"size", DRW_ATTRIB_FLOAT, 1},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_scaled);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
return grp;
}
-DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass, struct GPUBatch *geom)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
+ if (g_shaders.empty_axes_sh == NULL) {
+ g_shaders.empty_axes_sh = DRW_shader_create(
+ datatoc_object_empty_axes_vert_glsl, NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ }
DRW_shgroup_instance_format(g_formats.instance_sized, {
{"color", DRW_ATTRIB_FLOAT, 3},
@@ -409,7 +414,8 @@ DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom)
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.empty_axes_sh, pass, geom, g_formats.instance_sized);
+ DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
return grp;
}
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 0ad1402f29e..05c3da9f96c 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -116,7 +116,7 @@ struct DRWShadingGroup *shgroup_instance_screenspace(struct DRWPass *pass, struc
struct DRWShadingGroup *shgroup_instance_solid(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_wire(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_screen_aligned(struct DRWPass *pass, struct GPUBatch *geom);
-struct DRWShadingGroup *shgroup_instance_axis_names(struct DRWPass *pass, struct GPUBatch *geom);
+struct DRWShadingGroup *shgroup_instance_empty_axes(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_image_plane(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct GPUBatch *geom);
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index dc8ed1367b9..746173d042e 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -162,8 +162,7 @@ typedef struct OBJECT_ShadingGroupList {
DRWShadingGroup *cone;
DRWShadingGroup *single_arrow;
DRWShadingGroup *single_arrow_line;
- DRWShadingGroup *arrows;
- DRWShadingGroup *axis_names;
+ DRWShadingGroup *empty_axes;
/* GPUTexture -> EmptyImageShadingGroupData */
GHash *image_plane_map;
@@ -1136,11 +1135,8 @@ static void OBJECT_cache_init(void *vedata)
geom = DRW_cache_single_line_get();
sgl->single_arrow_line = shgroup_instance(sgl->non_meshes, geom);
- geom = DRW_cache_arrows_get();
- sgl->arrows = shgroup_instance(sgl->non_meshes, geom);
-
- geom = DRW_cache_axis_names_get();
- sgl->axis_names = shgroup_instance_axis_names(sgl->non_meshes, geom);
+ geom = DRW_cache_bone_arrows_get();
+ sgl->empty_axes = shgroup_instance_empty_axes(sgl->non_meshes, geom);
/* initialize on first use */
sgl->image_plane_map = NULL;
@@ -1798,8 +1794,7 @@ static void DRW_shgroup_empty_ex(
DRW_shgroup_call_dynamic_add(sgl->cone, color, draw_size, mat);
break;
case OB_ARROWS:
- DRW_shgroup_call_dynamic_add(sgl->arrows, color, draw_size, mat);
- DRW_shgroup_call_dynamic_add(sgl->axis_names, color, draw_size, mat);
+ DRW_shgroup_call_dynamic_add(sgl->empty_axes, color, draw_size, mat);
break;
case OB_EMPTY_IMAGE:
BLI_assert(!"Should never happen, use DRW_shgroup_empty instead.");
diff --git a/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl b/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl
new file mode 100644
index 00000000000..8f9c074be23
--- /dev/null
+++ b/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl
@@ -0,0 +1,29 @@
+
+uniform mat4 ViewProjectionMatrix;
+uniform vec3 screenVecs[3];
+
+/* ---- Instanciated Attribs ---- */
+in float axis; /* position on the axis. [0.0-1.0] is X axis, [1.0-2.0] is Y, etc... */
+in vec2 screenPos;
+
+/* ---- Per instance Attribs ---- */
+in vec3 color;
+in float size;
+in mat4 InstanceModelMatrix;
+
+flat out vec4 finalColor;
+
+void main()
+{
+ float draw_size = 4.0 * size;
+ vec3 chosen_axis = InstanceModelMatrix[int(axis)].xyz;
+ vec3 loc = InstanceModelMatrix[3].xyz;
+ vec3 wpos = loc + chosen_axis * fract(axis) * draw_size;
+ vec3 spos = screenVecs[0].xyz * screenPos.x + screenVecs[1].xyz * screenPos.y;
+ /* Scale uniformly by axis length */
+ spos *= length(chosen_axis) * draw_size;
+
+ gl_Position = ViewProjectionMatrix * vec4(wpos + spos, 1.0);
+
+ finalColor = vec4(color, 1.0);
+}