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authorClément Foucault <foucault.clem@gmail.com>2017-03-05 07:22:40 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-03-05 20:10:08 +0300
commit747ac668002497e4b2ca801c7629f27e0473f261 (patch)
treea08497fca2c2dba26cf433d8638443edd27b48c9 /source/blender/draw
parent45b42d3fb71d2b09e0781f22cb39f3d2677bd044 (diff)
Clay Engine: More Lamp drawing work
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_cache.c245
-rw-r--r--source/blender/draw/intern/draw_cache.h5
-rw-r--r--source/blender/draw/intern/draw_mode_pass.c127
3 files changed, 373 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index 399ed1032cd..7514a0c806a 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -44,6 +44,7 @@ static struct DRWShapeCache {
Batch *drw_single_arrow;
Batch *drw_cube;
Batch *drw_circle;
+ Batch *drw_square;
Batch *drw_line;
Batch *drw_line_endpoints;
Batch *drw_empty_sphere;
@@ -52,6 +53,10 @@ static struct DRWShapeCache {
Batch *drw_axis_names;
Batch *drw_lamp;
Batch *drw_lamp_sunrays;
+ Batch *drw_lamp_area;
+ Batch *drw_lamp_hemi;
+ Batch *drw_lamp_spot;
+ Batch *drw_lamp_spot_square;
Batch *drw_speaker;
Batch *drw_bone_octahedral;
Batch *drw_bone_octahedral_wire;
@@ -77,6 +82,8 @@ void DRW_shape_cache_free(void)
Batch_discard_all(SHC.drw_cube);
if (SHC.drw_circle)
Batch_discard_all(SHC.drw_circle);
+ if (SHC.drw_square)
+ Batch_discard_all(SHC.drw_square);
if (SHC.drw_line)
Batch_discard_all(SHC.drw_line);
if (SHC.drw_line_endpoints)
@@ -93,6 +100,14 @@ void DRW_shape_cache_free(void)
Batch_discard_all(SHC.drw_lamp);
if (SHC.drw_lamp_sunrays)
Batch_discard_all(SHC.drw_lamp_sunrays);
+ if (SHC.drw_lamp_area)
+ Batch_discard_all(SHC.drw_lamp_area);
+ if (SHC.drw_lamp_hemi)
+ Batch_discard_all(SHC.drw_lamp_hemi);
+ if (SHC.drw_lamp_spot)
+ Batch_discard_all(SHC.drw_lamp_spot);
+ if (SHC.drw_lamp_spot_square)
+ Batch_discard_all(SHC.drw_lamp_spot_square);
if (SHC.drw_speaker)
Batch_discard_all(SHC.drw_speaker);
if (SHC.drw_bone_octahedral)
@@ -335,6 +350,34 @@ Batch *DRW_cache_circle_get(void)
#undef CIRCLE_RESOL
}
+Batch *DRW_cache_square_get(void)
+{
+ if (!SHC.drw_square) {
+ float p[4][3] = {{ 1.0f, 0.0f, 1.0f},
+ { 1.0f, 0.0f, -1.0f},
+ {-1.0f, 0.0f, -1.0f},
+ {-1.0f, 0.0f, 1.0f}};
+
+ /* Position Only 3D format */
+ static VertexFormat format = { 0 };
+ static unsigned pos_id;
+ if (format.attrib_ct == 0) {
+ pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ }
+
+ VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+ VertexBuffer_allocate_data(vbo, 8);
+
+ for (int i = 0; i < 4; i++) {
+ setAttrib(vbo, pos_id, i * 2, p[i % 4]);
+ setAttrib(vbo, pos_id, i * 2 + 1, p[(i+1) % 4]);
+ }
+
+ SHC.drw_square = Batch_create(GL_LINES, vbo, NULL);
+ }
+ return SHC.drw_square;
+}
+
Batch *DRW_cache_single_line_get(void)
{
/* Z axis line */
@@ -652,6 +695,208 @@ Batch *DRW_cache_lamp_sunrays_get(void)
return SHC.drw_lamp_sunrays;
}
+Batch *DRW_cache_lamp_area_get(void)
+{
+ if (!SHC.drw_lamp_area) {
+ float v1[3] = {0.0f, 0.0f, 0.0f};
+
+ /* Position Only 3D format */
+ static VertexFormat format = { 0 };
+ static unsigned pos_id;
+ if (format.attrib_ct == 0) {
+ pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ }
+
+ VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+ VertexBuffer_allocate_data(vbo, 8);
+
+ v1[0] = v1[1] = 0.5f;
+ setAttrib(vbo, pos_id, 0, v1);
+ v1[0] = -0.5f;
+ setAttrib(vbo, pos_id, 1, v1);
+ setAttrib(vbo, pos_id, 2, v1);
+ v1[1] = -0.5f;
+ setAttrib(vbo, pos_id, 3, v1);
+ setAttrib(vbo, pos_id, 4, v1);
+ v1[0] = 0.5f;
+ setAttrib(vbo, pos_id, 5, v1);
+ setAttrib(vbo, pos_id, 6, v1);
+ v1[1] = 0.5f;
+ setAttrib(vbo, pos_id, 7, v1);
+
+ SHC.drw_lamp_area = Batch_create(GL_LINES, vbo, NULL);
+ }
+ return SHC.drw_lamp_area;
+}
+
+Batch *DRW_cache_lamp_hemi_get(void)
+{
+#define CIRCLE_RESOL 32
+ if (!SHC.drw_lamp_hemi) {
+ float v[3];
+ int vidx = 0;
+
+ /* Position Only 3D format */
+ static VertexFormat format = { 0 };
+ static unsigned pos_id;
+ if (format.attrib_ct == 0) {
+ pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ }
+
+ VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+ VertexBuffer_allocate_data(vbo, CIRCLE_RESOL * 2 * 2 - 6 * 2 * 2);
+
+ /* XZ plane */
+ for (int a = 3; a < CIRCLE_RESOL / 2 - 3; a++) {
+ v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL) - M_PI / 2);
+ v[2] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL) - M_PI / 2) - 1.0f;
+ v[1] = 0.0f;
+ setAttrib(vbo, pos_id, vidx++, v);
+
+ v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL) - M_PI / 2);
+ v[2] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL) - M_PI / 2) - 1.0f;
+ v[1] = 0.0f;
+ setAttrib(vbo, pos_id, vidx++, v);
+ }
+
+ /* XY plane */
+ for (int a = 3; a < CIRCLE_RESOL / 2 - 3; a++) {
+ v[2] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)) - 1.0f;
+ v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
+ v[0] = 0.0f;
+ setAttrib(vbo, pos_id, vidx++, v);
+
+ v[2] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)) - 1.0f;
+ v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL));
+ v[0] = 0.0f;
+ setAttrib(vbo, pos_id, vidx++, v);
+ }
+
+ /* YZ plane full circle */
+ /* lease v[2] as it is */
+ const float rad = cosf((2.0f * M_PI * 3) / ((float)CIRCLE_RESOL));
+ for (int a = 0; a < CIRCLE_RESOL; a++) {
+ v[1] = rad * sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
+ v[0] = rad * cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
+ setAttrib(vbo, pos_id, vidx++, v);
+
+ v[1] = rad * sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL));
+ v[0] = rad * cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL));
+ setAttrib(vbo, pos_id, vidx++, v);
+ }
+
+
+ SHC.drw_lamp_hemi = Batch_create(GL_LINES, vbo, NULL);
+ }
+ return SHC.drw_lamp_hemi;
+#undef CIRCLE_RESOL
+}
+
+
+Batch *DRW_cache_lamp_spot_get(void)
+{
+#define NSEGMENTS 32
+ if (!SHC.drw_lamp_spot) {
+ /* a single ring of vertices */
+ float p[NSEGMENTS][2];
+ float n[NSEGMENTS][3];
+ float neg[NSEGMENTS][3];
+ float half_angle = 2 * M_PI / ((float)NSEGMENTS * 2);
+ for (int i = 0; i < NSEGMENTS; ++i) {
+ float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS);
+ p[i][0] = cosf(angle);
+ p[i][1] = sinf(angle);
+
+ n[i][0] = cosf(angle - half_angle);
+ n[i][1] = sinf(angle - half_angle);
+ n[i][2] = cosf(M_PI / 16.0f); /* slope of the cone */
+ normalize_v3(n[i]); /* necessary ? */
+ negate_v3_v3(neg[i], n[i]);
+ }
+
+ /* Position Only 3D format */
+ static VertexFormat format = { 0 };
+ static unsigned int pos_id, n1_id, n2_id;
+ if (format.attrib_ct == 0) {
+ pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ n1_id = add_attrib(&format, "N1", GL_FLOAT, 3, KEEP_FLOAT);
+ n2_id = add_attrib(&format, "N2", GL_FLOAT, 3, KEEP_FLOAT);
+ }
+
+ VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+ VertexBuffer_allocate_data(vbo, NSEGMENTS * 4);
+
+ for (int i = 0; i < NSEGMENTS; ++i) {
+ float cv[2], v[3];
+ cv[0] = p[i % NSEGMENTS][0];
+ cv[1] = p[i % NSEGMENTS][1];
+
+ /* cone sides */
+ v[0] = cv[0], v[1] = cv[1], v[2] = -1.0f;
+ setAttrib(vbo, pos_id, i * 4, v);
+ v[0] = 0.0f, v[1] = 0.0f, v[2] = 0.0f;
+ setAttrib(vbo, pos_id, i * 4 + 1, v);
+
+ setAttrib(vbo, n1_id, i * 4, n[(i) % NSEGMENTS]);
+ setAttrib(vbo, n1_id, i * 4 + 1, n[(i) % NSEGMENTS]);
+ setAttrib(vbo, n2_id, i * 4, n[(i+1) % NSEGMENTS]);
+ setAttrib(vbo, n2_id, i * 4 + 1, n[(i+1) % NSEGMENTS]);
+
+ /* end ring */
+ v[0] = cv[0], v[1] = cv[1], v[2] = -1.0f;
+ setAttrib(vbo, pos_id, i * 4 + 2, v);
+ cv[0] = p[(i + 1) % NSEGMENTS][0];
+ cv[1] = p[(i + 1) % NSEGMENTS][1];
+ v[0] = cv[0], v[1] = cv[1], v[2] = -1.0f;
+ setAttrib(vbo, pos_id, i * 4 + 3, v);
+
+ setAttrib(vbo, n1_id, i * 4 + 2, n[(i) % NSEGMENTS]);
+ setAttrib(vbo, n1_id, i * 4 + 3, n[(i) % NSEGMENTS]);
+ setAttrib(vbo, n2_id, i * 4 + 2, neg[(i) % NSEGMENTS]);
+ setAttrib(vbo, n2_id, i * 4 + 3, neg[(i) % NSEGMENTS]);
+ }
+
+ SHC.drw_lamp_spot = Batch_create(GL_LINES, vbo, NULL);
+ }
+ return SHC.drw_lamp_spot;
+#undef NSEGMENTS
+}
+
+Batch *DRW_cache_lamp_spot_square_get(void)
+{
+ if (!SHC.drw_lamp_spot_square) {
+ float p[5][3] = {{ 0.0f, 0.0f, 0.0f},
+ { 1.0f, 1.0f, -1.0f},
+ { 1.0f, -1.0f, -1.0f},
+ {-1.0f, -1.0f, -1.0f},
+ {-1.0f, 1.0f, -1.0f}};
+
+ unsigned int v_idx = 0;
+
+ /* Position Only 3D format */
+ static VertexFormat format = { 0 };
+ static unsigned int pos_id;
+ if (format.attrib_ct == 0) {
+ pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ }
+
+ VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+ VertexBuffer_allocate_data(vbo, 16);
+
+ /* piramid sides */
+ for (int i = 1; i <= 4; ++i) {
+ setAttrib(vbo, pos_id, v_idx++, p[0]);
+ setAttrib(vbo, pos_id, v_idx++, p[i]);
+
+ setAttrib(vbo, pos_id, v_idx++, p[(i % 4)+1]);
+ setAttrib(vbo, pos_id, v_idx++, p[((i+1) % 4)+1]);
+ }
+
+ SHC.drw_lamp_spot_square = Batch_create(GL_LINES, vbo, NULL);
+ }
+ return SHC.drw_lamp_spot_square;
+}
+
/* Speaker */
Batch *DRW_cache_speaker_get(void)
{
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index bfab441bee6..66aa5400df5 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -42,6 +42,7 @@ struct Batch *DRW_cache_plain_axes_get(void);
struct Batch *DRW_cache_single_arrow_get(void);
struct Batch *DRW_cache_cube_get(void);
struct Batch *DRW_cache_circle_get(void);
+struct Batch *DRW_cache_square_get(void);
struct Batch *DRW_cache_empty_sphere_get(void);
struct Batch *DRW_cache_empty_cone_get(void);
struct Batch *DRW_cache_arrows_get(void);
@@ -50,6 +51,10 @@ struct Batch *DRW_cache_axis_names_get(void);
/* Lamps */
struct Batch *DRW_cache_lamp_get(void);
struct Batch *DRW_cache_lamp_sunrays_get(void);
+struct Batch *DRW_cache_lamp_area_get(void);
+struct Batch *DRW_cache_lamp_hemi_get(void);
+struct Batch *DRW_cache_lamp_spot_get(void);
+struct Batch *DRW_cache_lamp_spot_square_get(void);
/* Camera */
struct Batch *DRW_cache_camera_get(void);
diff --git a/source/blender/draw/intern/draw_mode_pass.c b/source/blender/draw/intern/draw_mode_pass.c
index a066f8ce4f4..b21e6a23b72 100644
--- a/source/blender/draw/intern/draw_mode_pass.c
+++ b/source/blender/draw/intern/draw_mode_pass.c
@@ -65,6 +65,15 @@ static DRWShadingGroup *lamp_groundline;
static DRWShadingGroup *lamp_circle;
static DRWShadingGroup *lamp_circle_shadow;
static DRWShadingGroup *lamp_sunrays;
+static DRWShadingGroup *lamp_distance;
+static DRWShadingGroup *lamp_buflimit;
+static DRWShadingGroup *lamp_buflimit_points;
+static DRWShadingGroup *lamp_area;
+static DRWShadingGroup *lamp_hemi;
+static DRWShadingGroup *lamp_spot_cone;
+static DRWShadingGroup *lamp_spot_blend;
+static DRWShadingGroup *lamp_spot_pyramid;
+static DRWShadingGroup *lamp_spot_blend_rect;
/* Helpers */
static DRWShadingGroup *relationship_lines;
@@ -271,7 +280,6 @@ static DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct Batch *geo
return grp;
}
-
static DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct Batch *geom)
{
GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_DISTANCE_LINES);
@@ -287,6 +295,22 @@ static DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct Ba
return grp;
}
+static DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct Batch *geom)
+{
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR);
+ static bool True = true;
+ static bool False = false;
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom);
+ DRW_shgroup_attrib_float(grp, "color", 3);
+ DRW_shgroup_attrib_float(grp, "InstanceModelMatrix", 16);
+ DRW_shgroup_uniform_bool(grp, "drawFront", &False, 1);
+ DRW_shgroup_uniform_bool(grp, "drawBack", &False, 1);
+ DRW_shgroup_uniform_bool(grp, "drawSilhouette", &True, 1);
+
+ return grp;
+}
+
/* This Function setup the passes needed for the mode rendering.
* The passes are populated by the rendering engines using the DRW_shgroup_* functions.
* If a pass is not needed use NULL instead of the pass pointer */
@@ -392,8 +416,13 @@ void DRW_mode_passes_setup(DRWPass **psl_wire_overlay,
/* Lamps */
/* TODO
- * for now we create 3 times the same VBO with only lamp center coordinates
+ * for now we create multiple times the same VBO with only lamp center coordinates
* but ideally we would only create it once */
+
+ /* start with buflimit because we don't want stipples */
+ geom = DRW_cache_single_line_get();
+ lamp_buflimit = shgroup_distance_lines_instance(*psl_non_meshes, geom);
+
lamp_center = shgroup_dynpoints_uniform_color(*psl_non_meshes, ts.colorLampNoAlpha, &ts.sizeLampCenter);
lamp_center_group = shgroup_dynpoints_uniform_color(*psl_non_meshes, ts.colorGroup, &ts.sizeLampCenter);
@@ -407,6 +436,30 @@ void DRW_mode_passes_setup(DRWPass **psl_wire_overlay,
lamp_groundline = shgroup_groundlines_uniform_color(*psl_non_meshes, ts.colorLamp);
lamp_groundpoint = shgroup_groundpoints_uniform_color(*psl_non_meshes, ts.colorLamp);
+ geom = DRW_cache_lamp_area_get();
+ lamp_area = shgroup_instance(*psl_non_meshes, geom);
+
+ geom = DRW_cache_lamp_hemi_get();
+ lamp_hemi = shgroup_instance(*psl_non_meshes, geom);
+
+ geom = DRW_cache_single_line_get();
+ lamp_distance = shgroup_distance_lines_instance(*psl_non_meshes, geom);
+
+ geom = DRW_cache_single_line_endpoints_get();
+ lamp_buflimit_points = shgroup_distance_lines_instance(*psl_non_meshes, geom);
+
+ geom = DRW_cache_lamp_spot_get();
+ lamp_spot_cone = shgroup_spot_instance(*psl_non_meshes, geom);
+
+ geom = DRW_cache_circle_get();
+ lamp_spot_blend = shgroup_instance(*psl_non_meshes, geom);
+
+ geom = DRW_cache_lamp_spot_square_get();
+ lamp_spot_pyramid = shgroup_instance(*psl_non_meshes, geom);
+
+ geom = DRW_cache_square_get();
+ lamp_spot_blend_rect = shgroup_instance(*psl_non_meshes, geom);
+
/* Relationship Lines */
relationship_lines = shgroup_dynlines_uniform_color(*psl_non_meshes, ts.colorWire);
DRW_shgroup_state_set(relationship_lines, DRW_STATE_STIPPLE_3);
@@ -591,6 +644,7 @@ void DRW_shgroup_lamp(Object *ob)
Lamp *la = ob->data;
float *color;
int theme_id = draw_object_wire_theme(ob, &color);
+ static float zero = 0.0f;
/* Don't draw the center if it's selected or active */
if (theme_id == TH_GROUP)
@@ -603,13 +657,78 @@ void DRW_shgroup_lamp(Object *ob)
/* draw dashed outer circle if shadow is on. remember some lamps can't have certain shadows! */
if (la->type != LA_HEMI) {
- DRW_shgroup_dynamic_call_add(lamp_circle_shadow, ob->obmat[3], color);
+ if ((la->mode & LA_SHAD_RAY) || ((la->mode & LA_SHAD_BUF) && (la->type == LA_SPOT))) {
+ DRW_shgroup_dynamic_call_add(lamp_circle_shadow, ob->obmat[3], color);
+ }
+ }
+
+ /* Distance */
+ if (ELEM(la->type, LA_HEMI, LA_SUN, LA_AREA)) {
+ DRW_shgroup_dynamic_call_add(lamp_distance, color, &zero, &la->dist, ob->obmat);
}
- /* Sunrays */
+ copy_m4_m4(la->shapemat, ob->obmat);
+
if (la->type == LA_SUN) {
DRW_shgroup_dynamic_call_add(lamp_sunrays, ob->obmat[3], color);
}
+ else if (la->type == LA_SPOT) {
+ float size[3], sizemat[4][4];
+ static float one = 1.0f;
+ float blend = 1.0f - pow2f(la->spotblend);
+
+ size[0] = size[1] = sinf(la->spotsize * 0.5f) * la->dist;
+ size[2] = cosf(la->spotsize * 0.5f) * la->dist;
+
+ size_to_mat4(sizemat, size);
+ mul_m4_m4m4(la->spotconemat, ob->obmat, sizemat);
+
+ size[0] = size[1] = blend; size[2] = 1.0f;
+ size_to_mat4(sizemat, size);
+ translate_m4(sizemat, 0.0f, 0.0f, -1.0f);
+ rotate_m4(sizemat, 'X', M_PI / 2.0f);
+ mul_m4_m4m4(la->spotblendmat, la->spotconemat, sizemat);
+
+ if (la->mode & LA_SQUARE) {
+ DRW_shgroup_dynamic_call_add(lamp_spot_pyramid, color, &one, la->spotconemat);
+
+ /* hide line if it is zero size or overlaps with outer border,
+ * previously it adjusted to always to show it but that seems
+ * confusing because it doesn't show the actual blend size */
+ if (blend != 0.0f && blend != 1.0f) {
+ DRW_shgroup_dynamic_call_add(lamp_spot_blend_rect, color, &one, la->spotblendmat);
+ }
+ }
+ else {
+ DRW_shgroup_dynamic_call_add(lamp_spot_cone, color, la->spotconemat);
+
+ /* hide line if it is zero size or overlaps with outer border,
+ * previously it adjusted to always to show it but that seems
+ * confusing because it doesn't show the actual blend size */
+ if (blend != 0.0f && blend != 1.0f) {
+ DRW_shgroup_dynamic_call_add(lamp_spot_blend, color, &one, la->spotblendmat);
+ }
+ }
+
+ normalize_m4(la->shapemat);
+ DRW_shgroup_dynamic_call_add(lamp_buflimit, color, &la->clipsta, &la->clipend, ob->obmat);
+ DRW_shgroup_dynamic_call_add(lamp_buflimit_points, color, &la->clipsta, &la->clipend, ob->obmat);
+ }
+ else if (la->type == LA_HEMI) {
+ static float hemisize = 2.0f;
+ DRW_shgroup_dynamic_call_add(lamp_hemi, color, &hemisize, la->shapemat);
+ }
+ else if (la->type == LA_AREA) {
+ float size[3] = {1.0f, 1.0f, 1.0f}, sizemat[4][4];
+
+ if (la->area_shape == LA_AREA_RECT) {
+ size[1] = la->area_sizey / la->area_size;
+ size_to_mat4(sizemat, size);
+ mul_m4_m4m4(la->shapemat, la->shapemat, sizemat);
+ }
+
+ DRW_shgroup_dynamic_call_add(lamp_area, color, &la->area_size, la->shapemat);
+ }
/* Line and point going to the ground */
DRW_shgroup_dynamic_call_add(lamp_groundline, ob->obmat[3]);