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authorCampbell Barton <ideasman42@gmail.com>2017-07-13 12:09:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-07-13 12:09:40 +0300
commita3240df269609e8c7cafaeeec8dfbccd07df7cd3 (patch)
treeac5cb925a52b574d5e3dd4efc7a16f63e7b26771 /source/blender/draw
parent86b7698a3e203a1b9a26c88a0d1acc1cb8b090c6 (diff)
Always using full shading for eevee + sculpt mode
Also disable for dyntopo & multires since its currently not supported.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 8b94ffb34c3..d6202dcba6e 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -34,6 +34,8 @@
#include "BLI_alloca.h"
#include "BKE_particle.h"
+#include "BKE_paint.h"
+#include "BKE_pbvh.h"
#include "GPU_material.h"
@@ -928,7 +930,14 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl
const bool do_cull = BKE_collection_engine_property_value_get_bool(ces_mode_ob, "show_backface_culling");
const bool is_active = (ob == draw_ctx->obact);
const bool is_sculpt_mode = is_active && (ob->mode & OB_MODE_SCULPT) != 0;
+#if 0
const bool is_sculpt_mode_draw = is_sculpt_mode && (draw_ctx->v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE) == 0;
+#else
+ /* For now just force fully shaded with eevee when supported. */
+ const bool is_sculpt_mode_draw =
+ is_sculpt_mode &&
+ ((ob->sculpt && ob->sculpt->pbvh) && (BKE_pbvh_type(ob->sculpt->pbvh) != PBVH_FACES));
+#endif
const bool is_default_mode_shader = is_sculpt_mode;
/* First get materials for this mesh. */