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author | Clément Foucault <foucault.clem@gmail.com> | 2017-02-16 18:20:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-02-16 18:22:44 +0300 |
commit | db2a05999a3a190da614f3087411f4ef25364dd0 (patch) | |
tree | 2a7deee248d4cf5637e0bf8f9d6cfe7837da464d /source/blender/draw | |
parent | b512c2a7947f5b96cbd9dc4ccf763d234f812f7e (diff) |
Clay Engine: Fix Cursor too bold
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_view.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c index eaf1289034e..9d8699d24ee 100644 --- a/source/blender/draw/intern/draw_view.c +++ b/source/blender/draw/intern/draw_view.c @@ -626,6 +626,7 @@ void DRW_draw_cursor(void) glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_FALSE); glDisable(GL_DEPTH_TEST); + glLineWidth(1.0f); if (is_cursor_visible(scene)) { float *co = ED_view3d_cursor3d_get(scene, v3d); @@ -643,7 +644,7 @@ void DRW_draw_cursor(void) /* XXX Using instance shader without instance */ immBindBuiltinProgram(GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR); immUniform1f("size", U.widget_unit); - immUniform2fv("pixel_size", DRW_viewport_pixelsize_get()); + immUniform1f("pixel_size", *DRW_viewport_pixelsize_get()); immUniformArray3fv("screen_vecs", DRW_viewport_screenvecs_get(), 2); immUniformMatrix4fv("ViewProjectionMatrix", rv3d->persmat); |