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authorClément Foucault <foucault.clem@gmail.com>2020-07-15 15:59:52 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-15 20:51:55 +0300
commit24c846b2b4f1617ebfeb799045d284a9e24fa9ed (patch)
tree45fc3e78dc247a005fc9a5c25463cb8f21302eea /source/blender/draw
parent987d14a3b2427e9d1c136ddbea0a2eb9b25170f6 (diff)
GPU: Shader: Move IN_OUT define to shader GPU_shader_create_ex
This adds the opportunity to use it in multiple places.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl32
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl6
2 files changed, 14 insertions, 24 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
index 1e75f6dd5bb..36fe9df9e5a 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
@@ -137,24 +137,20 @@ void blend_mode_output(
}
}
-#ifdef GPU_VERTEX_SHADER
-# define IN_OUT out
-#else
-# define IN_OUT in
-#endif
-
-/* Shader interface. */
-IN_OUT vec4 finalColorMul;
-IN_OUT vec4 finalColorAdd;
-IN_OUT vec3 finalPos;
-IN_OUT vec2 finalUvs;
-noperspective IN_OUT float strokeThickness;
-noperspective IN_OUT float strokeHardeness;
-flat IN_OUT vec2 strokeAspect;
-flat IN_OUT vec2 strokePt1;
-flat IN_OUT vec2 strokePt2;
-flat IN_OUT int matFlag;
-flat IN_OUT float depth;
+IN_OUT ShaderStageInterface
+{
+ vec4 finalColorMul;
+ vec4 finalColorAdd;
+ vec3 finalPos;
+ vec2 finalUvs;
+ noperspective float strokeThickness;
+ noperspective float strokeHardeness;
+ flat vec2 strokeAspect;
+ flat vec2 strokePt1;
+ flat vec2 strokePt2;
+ flat int matFlag;
+ flat float depth;
+};
#ifdef GPU_FRAGMENT_SHADER
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl
index 8e2f7ba4735..6bfa351aeb0 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl
@@ -1,10 +1,4 @@
-#ifdef GPU_VERTEX_SHADER
-# define IN_OUT out
-#else
-# define IN_OUT in
-#endif
-
IN_OUT ShaderStageInterface
{
vec3 normal_interp;