diff options
author | Antonioya <blendergit@gmail.com> | 2019-03-01 22:50:44 +0300 |
---|---|---|
committer | Antonioya <blendergit@gmail.com> | 2019-03-01 22:52:04 +0300 |
commit | 83c6130e8769c42162cd369664be5e8b6096af80 (patch) | |
tree | f70b8f662a87ce7100595f03b5d4f8dde9ec49c2 /source/blender/draw | |
parent | 589d08947220e6ffe173fd2235dfb4f75dabdcdb (diff) |
GPencil: Change display modes
-Wireframe use Background color for X-Ray off
- Added support to Solid mode.
- Solid mode shows fill or not depending X-Ray.
- Solid can use Single, Material, etc.
- Wireframe and Solid mode don't show FXs.
Diffstat (limited to 'source/blender/draw')
5 files changed, 105 insertions, 23 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c index b0df495e325..873b660ef53 100644 --- a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c +++ b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c @@ -51,6 +51,8 @@ #include "gpencil_engine.h" +#include "UI_resources.h" + /* fill type to communicate to shader */ #define SOLID 0 #define GRADIENT 1 @@ -247,8 +249,11 @@ static void DRW_gpencil_recalc_geometry_caches( static void set_wireframe_color(Object *ob, bGPDlayer *gpl, View3D *v3d, GPENCIL_StorageList *stl, - MaterialGPencilStyle *gp_style, int id) + MaterialGPencilStyle *gp_style, int id, const bool is_fill) { + const DRWContextState *draw_ctx = DRW_context_state_get(); + World *world = draw_ctx->scene->world; + float color[4]; if (((gp_style->stroke_rgba[3] < GPENCIL_ALPHA_OPACITY_THRESH) || (((gp_style->flag & GP_STYLE_STROKE_SHOW) == 0))) && @@ -263,17 +268,49 @@ static void set_wireframe_color(Object *ob, bGPDlayer *gpl, View3D *v3d, /* wire color */ if ((v3d) && (id > -1)) { - switch (v3d->shading.wire_color_type) { + const char type = (stl->shgroups[id].shading_type == OB_WIRE) ? + v3d->shading.wire_color_type : + v3d->shading.color_type; + /* if fill and wire, use background color */ + if ((is_fill) && (stl->shgroups[id].shading_type == OB_WIRE)) { + if (v3d->shading.background_type == V3D_SHADING_BACKGROUND_THEME) { + UI_GetThemeColor4fv(TH_BACK, stl->shgroups[id].wire_color); + stl->shgroups[id].wire_color[3] = 1.0f; + } + else if (v3d->shading.background_type == V3D_SHADING_BACKGROUND_WORLD) { + color[0] = world->horr; + color[1] = world->horg; + color[2] = world->horb; + color[3] = 1.0f; + linearrgb_to_srgb_v4(stl->shgroups[id].wire_color, color); + } + else { + copy_v3_v3(color, v3d->shading.background_color); + color[3] = 1.0f; + linearrgb_to_srgb_v4(stl->shgroups[id].wire_color, color); + } + return; + } + + /* strokes */ + switch (type) { case V3D_SHADING_SINGLE_COLOR: { - copy_v4_fl(stl->shgroups[id].wire_color, 0.8f); - stl->shgroups[id].wire_color[3] = alpha; + if (stl->shgroups[id].shading_type == OB_WIRE) { + UI_GetThemeColor4fv(TH_WIRE, color); + } + else { + copy_v3_v3(color, v3d->shading.single_color); + } + color[3] = alpha; + linearrgb_to_srgb_v4(stl->shgroups[id].wire_color, color); break; } case V3D_SHADING_OBJECT_COLOR: { - copy_v4_v4(stl->shgroups[id].wire_color, ob->color); - stl->shgroups[id].wire_color[3] = alpha; + copy_v4_v4(color, ob->color); + color[3] = alpha; + linearrgb_to_srgb_v4(stl->shgroups[id].wire_color, color); break; } case V3D_SHADING_RANDOM_COLOR: @@ -379,11 +416,11 @@ static DRWShadingGroup *DRW_gpencil_shgroup_fill_create( DRW_shgroup_uniform_int(grp, "viewport_xray", &stl->storage->is_xray, 1); /* shading type */ - stl->shgroups[id].shading_type = GPENCIL_USE_SOLID(stl) ? (int)OB_SOLID : shading_type; + stl->shgroups[id].shading_type = GPENCIL_USE_SOLID(stl) ? (int)OB_RENDER : shading_type; DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type, 1); /* wire color */ - set_wireframe_color(ob, gpl, v3d, stl, gp_style, id); + set_wireframe_color(ob, gpl, v3d, stl, gp_style, id, true); DRW_shgroup_uniform_vec4(grp, "wire_color", stl->shgroups[id].wire_color, 1); /* image texture */ @@ -479,11 +516,14 @@ DRWShadingGroup *DRW_gpencil_shgroup_stroke_create( stl->shgroups[id].caps_mode[1] = gps->caps[1]; DRW_shgroup_uniform_int(grp, "caps_mode", &stl->shgroups[id].caps_mode[0], 2); - stl->shgroups[id].shading_type = (GPENCIL_USE_SOLID(stl) || onion) ? (int)OB_SOLID : shading_type; + /* viewport x-ray */ + DRW_shgroup_uniform_int(grp, "viewport_xray", &stl->storage->is_xray, 1); + + stl->shgroups[id].shading_type = (GPENCIL_USE_SOLID(stl) || onion) ? (int)OB_RENDER : shading_type; DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type, 1); /* wire color */ - set_wireframe_color(ob, gpl, v3d, stl, gp_style, id); + set_wireframe_color(ob, gpl, v3d, stl, gp_style, id, false); DRW_shgroup_uniform_vec4(grp, "wire_color", stl->shgroups[id].wire_color, 1); } else { @@ -502,7 +542,10 @@ DRWShadingGroup *DRW_gpencil_shgroup_stroke_create( const int zero[2] = { 0, 0 }; DRW_shgroup_uniform_int(grp, "caps_mode", &zero[0], 2); - stl->shgroups[id].shading_type = (int)OB_SOLID; + /* viewport x-ray */ + DRW_shgroup_uniform_int(grp, "viewport_xray", &stl->storage->is_xray, 1); + + stl->shgroups[id].shading_type = (int)OB_RENDER; DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type, 1); } @@ -586,11 +629,14 @@ static DRWShadingGroup *DRW_gpencil_shgroup_point_create( DRW_shgroup_uniform_int(grp, "mode", &stl->shgroups[id].mode, 1); DRW_shgroup_uniform_float(grp, "pixfactor", &gpd->pixfactor, 1); - stl->shgroups[id].shading_type = (GPENCIL_USE_SOLID(stl) || onion) ? (int)OB_SOLID : shading_type; + /* viewport x-ray */ + DRW_shgroup_uniform_int(grp, "viewport_xray", &stl->storage->is_xray, 1); + + stl->shgroups[id].shading_type = (GPENCIL_USE_SOLID(stl) || onion) ? (int)OB_RENDER : shading_type; DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type, 1); /* wire color */ - set_wireframe_color(ob, gpl, v3d, stl, gp_style, id); + set_wireframe_color(ob, gpl, v3d, stl, gp_style, id, false); DRW_shgroup_uniform_vec4(grp, "wire_color", stl->shgroups[id].wire_color, 1); } @@ -609,7 +655,10 @@ static DRWShadingGroup *DRW_gpencil_shgroup_point_create( else { DRW_shgroup_uniform_float(grp, "pixfactor", &stl->storage->pixfactor, 1); } - stl->shgroups[id].shading_type = (int)OB_SOLID; + /* viewport x-ray */ + DRW_shgroup_uniform_int(grp, "viewport_xray", &stl->storage->is_xray, 1); + + stl->shgroups[id].shading_type = (int)OB_RENDER; DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type, 1); } @@ -1297,12 +1346,12 @@ void DRW_gpencil_populate_buffer_strokes(GPENCIL_e_data *e_data, void *vedata, T if ((gp_style) && (gp_style->mode == GP_STYLE_MODE_LINE)) { stl->g_data->shgrps_drawing_stroke = DRW_gpencil_shgroup_stroke_create( e_data, vedata, psl->drawing_pass, e_data->gpencil_stroke_sh, NULL, - gpd, NULL, NULL, gp_style, -1, false, 1.0f, (int)OB_SOLID); + gpd, NULL, NULL, gp_style, -1, false, 1.0f, (int)OB_RENDER); } else { stl->g_data->shgrps_drawing_stroke = DRW_gpencil_shgroup_point_create( e_data, vedata, psl->drawing_pass, e_data->gpencil_point_sh, NULL, - gpd, NULL, gp_style, -1, false, 1.0f, (int)OB_SOLID); + gpd, NULL, gp_style, -1, false, 1.0f, (int)OB_RENDER); } /* clean previous version of the batch */ diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c index 187cc2a4201..d5d5c1e604d 100644 --- a/source/blender/draw/engines/gpencil/gpencil_engine.c +++ b/source/blender/draw/engines/gpencil/gpencil_engine.c @@ -558,7 +558,7 @@ static void gpencil_add_draw_data(void *vedata, Object *ob) /* FX passses */ cache_ob->has_fx = false; if ((!stl->storage->simplify_fx) && - (cache_ob->shading_type != OB_WIRE) && + (!ELEM(cache_ob->shading_type, OB_WIRE, OB_SOLID)) && (BKE_shaderfx_has_gpencil(ob))) { cache_ob->has_fx = true; diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl index a83ff6dfa69..78fbb21a552 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl @@ -40,7 +40,8 @@ uniform vec4 wire_color; #define GP_DRAWMODE_2D 0 #define GP_DRAWMODE_3D 1 -#define OB_WIRE 2 +#define OB_WIRE 2 +#define OB_SOLID 3 in vec4 finalColor; in vec2 texCoord_interp; @@ -91,7 +92,7 @@ void main() vec4 chesscolor; /* wireframe with x-ray discard */ - if ((viewport_xray == 1) && (shading_type == OB_WIRE)) { + if ((viewport_xray == 1) && (shading_type == OB_WIRE)) { discard; } @@ -165,10 +166,20 @@ void main() else { gl_FragDepth = 0.000001; } - - /* if wire mode override colors */ + + /* if wireframe override colors */ if (shading_type == OB_WIRE) { fragColor = wire_color; } + /* solid with x-ray discard */ + if (shading_type == OB_SOLID) { + if (viewport_xray == 1) { + /* use 50% of color */ + fragColor = vec4(wire_color.rgb, wire_color.a * 0.5); + } + else { + fragColor = wire_color; + } + } } diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl index 047c2a1160c..20ca2cf9c2f 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl @@ -5,6 +5,7 @@ uniform float pixsize; /* rv3d->pixsize */ uniform int keep_size; uniform float objscale; uniform float pixfactor; +uniform int viewport_xray; uniform int shading_type; uniform vec4 wire_color; @@ -19,7 +20,8 @@ out vec2 finaluvdata; #define TRUE 1 -#define OB_WIRE 2 +#define OB_WIRE 2 +#define OB_SOLID 3 float defaultpixsize = pixsize * (1000.0 / pixfactor); @@ -41,6 +43,15 @@ void main() finalThickness = 2.0; finalColor = wire_color; } + /* for solid override color */ + if (shading_type == OB_SOLID) { + if (viewport_xray == 1) { + finalColor = vec4(wire_color.rgb, wire_color.a * 0.5); + } + else { + finalColor = wire_color; + } + } finaluvdata = uvdata; } diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl index 933f15f31f8..f58f5a3c051 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl @@ -5,6 +5,7 @@ uniform float pixsize; /* rv3d->pixsize */ uniform int keep_size; uniform float objscale; uniform float pixfactor; +uniform int viewport_xray; uniform int shading_type; uniform vec4 wire_color; @@ -19,7 +20,8 @@ out vec2 finaluvdata; #define TRUE 1 -#define OB_WIRE 2 +#define OB_WIRE 2 +#define OB_SOLID 3 float defaultpixsize = pixsize * (1000.0 / pixfactor); @@ -41,6 +43,15 @@ void main(void) finalThickness = 1.0; finalColor = wire_color; } + /* for solid override color */ + if (shading_type == OB_SOLID) { + if (viewport_xray == 1) { + finalColor = vec4(wire_color.rgb, wire_color.a * 0.5); + } + else { + finalColor = wire_color; + } + } finaluvdata = uvdata; } |