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authorAntonioya <blendergit@gmail.com>2019-03-01 22:50:44 +0300
committerAntonioya <blendergit@gmail.com>2019-03-01 22:52:04 +0300
commit83c6130e8769c42162cd369664be5e8b6096af80 (patch)
treef70b8f662a87ce7100595f03b5d4f8dde9ec49c2 /source/blender/draw
parent589d08947220e6ffe173fd2235dfb4f75dabdcdb (diff)
GPencil: Change display modes
-Wireframe use Background color for X-Ray off - Added support to Solid mode. - Solid mode shows fill or not depending X-Ray. - Solid can use Single, Material, etc. - Wireframe and Solid mode don't show FXs.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_draw_utils.c81
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_engine.c2
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl19
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl13
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl13
5 files changed, 105 insertions, 23 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
index b0df495e325..873b660ef53 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
@@ -51,6 +51,8 @@
#include "gpencil_engine.h"
+#include "UI_resources.h"
+
/* fill type to communicate to shader */
#define SOLID 0
#define GRADIENT 1
@@ -247,8 +249,11 @@ static void DRW_gpencil_recalc_geometry_caches(
static void set_wireframe_color(Object *ob, bGPDlayer *gpl, View3D *v3d,
GPENCIL_StorageList *stl,
- MaterialGPencilStyle *gp_style, int id)
+ MaterialGPencilStyle *gp_style, int id, const bool is_fill)
{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ World *world = draw_ctx->scene->world;
+
float color[4];
if (((gp_style->stroke_rgba[3] < GPENCIL_ALPHA_OPACITY_THRESH) ||
(((gp_style->flag & GP_STYLE_STROKE_SHOW) == 0))) &&
@@ -263,17 +268,49 @@ static void set_wireframe_color(Object *ob, bGPDlayer *gpl, View3D *v3d,
/* wire color */
if ((v3d) && (id > -1)) {
- switch (v3d->shading.wire_color_type) {
+ const char type = (stl->shgroups[id].shading_type == OB_WIRE) ?
+ v3d->shading.wire_color_type :
+ v3d->shading.color_type;
+ /* if fill and wire, use background color */
+ if ((is_fill) && (stl->shgroups[id].shading_type == OB_WIRE)) {
+ if (v3d->shading.background_type == V3D_SHADING_BACKGROUND_THEME) {
+ UI_GetThemeColor4fv(TH_BACK, stl->shgroups[id].wire_color);
+ stl->shgroups[id].wire_color[3] = 1.0f;
+ }
+ else if (v3d->shading.background_type == V3D_SHADING_BACKGROUND_WORLD) {
+ color[0] = world->horr;
+ color[1] = world->horg;
+ color[2] = world->horb;
+ color[3] = 1.0f;
+ linearrgb_to_srgb_v4(stl->shgroups[id].wire_color, color);
+ }
+ else {
+ copy_v3_v3(color, v3d->shading.background_color);
+ color[3] = 1.0f;
+ linearrgb_to_srgb_v4(stl->shgroups[id].wire_color, color);
+ }
+ return;
+ }
+
+ /* strokes */
+ switch (type) {
case V3D_SHADING_SINGLE_COLOR:
{
- copy_v4_fl(stl->shgroups[id].wire_color, 0.8f);
- stl->shgroups[id].wire_color[3] = alpha;
+ if (stl->shgroups[id].shading_type == OB_WIRE) {
+ UI_GetThemeColor4fv(TH_WIRE, color);
+ }
+ else {
+ copy_v3_v3(color, v3d->shading.single_color);
+ }
+ color[3] = alpha;
+ linearrgb_to_srgb_v4(stl->shgroups[id].wire_color, color);
break;
}
case V3D_SHADING_OBJECT_COLOR:
{
- copy_v4_v4(stl->shgroups[id].wire_color, ob->color);
- stl->shgroups[id].wire_color[3] = alpha;
+ copy_v4_v4(color, ob->color);
+ color[3] = alpha;
+ linearrgb_to_srgb_v4(stl->shgroups[id].wire_color, color);
break;
}
case V3D_SHADING_RANDOM_COLOR:
@@ -379,11 +416,11 @@ static DRWShadingGroup *DRW_gpencil_shgroup_fill_create(
DRW_shgroup_uniform_int(grp, "viewport_xray", &stl->storage->is_xray, 1);
/* shading type */
- stl->shgroups[id].shading_type = GPENCIL_USE_SOLID(stl) ? (int)OB_SOLID : shading_type;
+ stl->shgroups[id].shading_type = GPENCIL_USE_SOLID(stl) ? (int)OB_RENDER : shading_type;
DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type, 1);
/* wire color */
- set_wireframe_color(ob, gpl, v3d, stl, gp_style, id);
+ set_wireframe_color(ob, gpl, v3d, stl, gp_style, id, true);
DRW_shgroup_uniform_vec4(grp, "wire_color", stl->shgroups[id].wire_color, 1);
/* image texture */
@@ -479,11 +516,14 @@ DRWShadingGroup *DRW_gpencil_shgroup_stroke_create(
stl->shgroups[id].caps_mode[1] = gps->caps[1];
DRW_shgroup_uniform_int(grp, "caps_mode", &stl->shgroups[id].caps_mode[0], 2);
- stl->shgroups[id].shading_type = (GPENCIL_USE_SOLID(stl) || onion) ? (int)OB_SOLID : shading_type;
+ /* viewport x-ray */
+ DRW_shgroup_uniform_int(grp, "viewport_xray", &stl->storage->is_xray, 1);
+
+ stl->shgroups[id].shading_type = (GPENCIL_USE_SOLID(stl) || onion) ? (int)OB_RENDER : shading_type;
DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type, 1);
/* wire color */
- set_wireframe_color(ob, gpl, v3d, stl, gp_style, id);
+ set_wireframe_color(ob, gpl, v3d, stl, gp_style, id, false);
DRW_shgroup_uniform_vec4(grp, "wire_color", stl->shgroups[id].wire_color, 1);
}
else {
@@ -502,7 +542,10 @@ DRWShadingGroup *DRW_gpencil_shgroup_stroke_create(
const int zero[2] = { 0, 0 };
DRW_shgroup_uniform_int(grp, "caps_mode", &zero[0], 2);
- stl->shgroups[id].shading_type = (int)OB_SOLID;
+ /* viewport x-ray */
+ DRW_shgroup_uniform_int(grp, "viewport_xray", &stl->storage->is_xray, 1);
+
+ stl->shgroups[id].shading_type = (int)OB_RENDER;
DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type, 1);
}
@@ -586,11 +629,14 @@ static DRWShadingGroup *DRW_gpencil_shgroup_point_create(
DRW_shgroup_uniform_int(grp, "mode", &stl->shgroups[id].mode, 1);
DRW_shgroup_uniform_float(grp, "pixfactor", &gpd->pixfactor, 1);
- stl->shgroups[id].shading_type = (GPENCIL_USE_SOLID(stl) || onion) ? (int)OB_SOLID : shading_type;
+ /* viewport x-ray */
+ DRW_shgroup_uniform_int(grp, "viewport_xray", &stl->storage->is_xray, 1);
+
+ stl->shgroups[id].shading_type = (GPENCIL_USE_SOLID(stl) || onion) ? (int)OB_RENDER : shading_type;
DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type, 1);
/* wire color */
- set_wireframe_color(ob, gpl, v3d, stl, gp_style, id);
+ set_wireframe_color(ob, gpl, v3d, stl, gp_style, id, false);
DRW_shgroup_uniform_vec4(grp, "wire_color", stl->shgroups[id].wire_color, 1);
}
@@ -609,7 +655,10 @@ static DRWShadingGroup *DRW_gpencil_shgroup_point_create(
else {
DRW_shgroup_uniform_float(grp, "pixfactor", &stl->storage->pixfactor, 1);
}
- stl->shgroups[id].shading_type = (int)OB_SOLID;
+ /* viewport x-ray */
+ DRW_shgroup_uniform_int(grp, "viewport_xray", &stl->storage->is_xray, 1);
+
+ stl->shgroups[id].shading_type = (int)OB_RENDER;
DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type, 1);
}
@@ -1297,12 +1346,12 @@ void DRW_gpencil_populate_buffer_strokes(GPENCIL_e_data *e_data, void *vedata, T
if ((gp_style) && (gp_style->mode == GP_STYLE_MODE_LINE)) {
stl->g_data->shgrps_drawing_stroke = DRW_gpencil_shgroup_stroke_create(
e_data, vedata, psl->drawing_pass, e_data->gpencil_stroke_sh, NULL,
- gpd, NULL, NULL, gp_style, -1, false, 1.0f, (int)OB_SOLID);
+ gpd, NULL, NULL, gp_style, -1, false, 1.0f, (int)OB_RENDER);
}
else {
stl->g_data->shgrps_drawing_stroke = DRW_gpencil_shgroup_point_create(
e_data, vedata, psl->drawing_pass, e_data->gpencil_point_sh, NULL,
- gpd, NULL, gp_style, -1, false, 1.0f, (int)OB_SOLID);
+ gpd, NULL, gp_style, -1, false, 1.0f, (int)OB_RENDER);
}
/* clean previous version of the batch */
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 187cc2a4201..d5d5c1e604d 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -558,7 +558,7 @@ static void gpencil_add_draw_data(void *vedata, Object *ob)
/* FX passses */
cache_ob->has_fx = false;
if ((!stl->storage->simplify_fx) &&
- (cache_ob->shading_type != OB_WIRE) &&
+ (!ELEM(cache_ob->shading_type, OB_WIRE, OB_SOLID)) &&
(BKE_shaderfx_has_gpencil(ob)))
{
cache_ob->has_fx = true;
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
index a83ff6dfa69..78fbb21a552 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
@@ -40,7 +40,8 @@ uniform vec4 wire_color;
#define GP_DRAWMODE_2D 0
#define GP_DRAWMODE_3D 1
-#define OB_WIRE 2
+#define OB_WIRE 2
+#define OB_SOLID 3
in vec4 finalColor;
in vec2 texCoord_interp;
@@ -91,7 +92,7 @@ void main()
vec4 chesscolor;
/* wireframe with x-ray discard */
- if ((viewport_xray == 1) && (shading_type == OB_WIRE)) {
+ if ((viewport_xray == 1) && (shading_type == OB_WIRE)) {
discard;
}
@@ -165,10 +166,20 @@ void main()
else {
gl_FragDepth = 0.000001;
}
-
- /* if wire mode override colors */
+
+ /* if wireframe override colors */
if (shading_type == OB_WIRE) {
fragColor = wire_color;
}
+ /* solid with x-ray discard */
+ if (shading_type == OB_SOLID) {
+ if (viewport_xray == 1) {
+ /* use 50% of color */
+ fragColor = vec4(wire_color.rgb, wire_color.a * 0.5);
+ }
+ else {
+ fragColor = wire_color;
+ }
+ }
}
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
index 047c2a1160c..20ca2cf9c2f 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
@@ -5,6 +5,7 @@ uniform float pixsize; /* rv3d->pixsize */
uniform int keep_size;
uniform float objscale;
uniform float pixfactor;
+uniform int viewport_xray;
uniform int shading_type;
uniform vec4 wire_color;
@@ -19,7 +20,8 @@ out vec2 finaluvdata;
#define TRUE 1
-#define OB_WIRE 2
+#define OB_WIRE 2
+#define OB_SOLID 3
float defaultpixsize = pixsize * (1000.0 / pixfactor);
@@ -41,6 +43,15 @@ void main()
finalThickness = 2.0;
finalColor = wire_color;
}
+ /* for solid override color */
+ if (shading_type == OB_SOLID) {
+ if (viewport_xray == 1) {
+ finalColor = vec4(wire_color.rgb, wire_color.a * 0.5);
+ }
+ else {
+ finalColor = wire_color;
+ }
+ }
finaluvdata = uvdata;
}
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl
index 933f15f31f8..f58f5a3c051 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl
@@ -5,6 +5,7 @@ uniform float pixsize; /* rv3d->pixsize */
uniform int keep_size;
uniform float objscale;
uniform float pixfactor;
+uniform int viewport_xray;
uniform int shading_type;
uniform vec4 wire_color;
@@ -19,7 +20,8 @@ out vec2 finaluvdata;
#define TRUE 1
-#define OB_WIRE 2
+#define OB_WIRE 2
+#define OB_SOLID 3
float defaultpixsize = pixsize * (1000.0 / pixfactor);
@@ -41,6 +43,15 @@ void main(void)
finalThickness = 1.0;
finalColor = wire_color;
}
+ /* for solid override color */
+ if (shading_type == OB_SOLID) {
+ if (viewport_xray == 1) {
+ finalColor = vec4(wire_color.rgb, wire_color.a * 0.5);
+ }
+ else {
+ finalColor = wire_color;
+ }
+ }
finaluvdata = uvdata;
}