diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-08 15:31:08 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-08 15:31:17 +0300 |
commit | d89f9d70c52001e09ee3ab80a3547ba140e00aec (patch) | |
tree | 943c9723ac750c6d42440c388b119551aa739ca8 /source/blender/draw | |
parent | b857b8f4c441ba40c7848f176ba750c4a4b093cb (diff) |
Eevee: Fix bug with transparent object + volume rendering.
This was because the main_fb was not bound back to be updated.
Following draw calls were drawn without depth buffer.
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_volumes.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index 9b039345fce..700a8d81565 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -572,7 +572,11 @@ void EEVEE_volumes_resolve(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *veda SWAP(GPUFrameBuffer *, fbl->main_fb, fbl->effect_fb); SWAP(GPUFrameBuffer *, fbl->main_color_fb, fbl->effect_color_fb); SWAP(GPUTexture *, txl->color, txl->color_post); + + /* Restore */ + GPU_framebuffer_texture_detach(fbl->effect_fb, dtxl->depth); GPU_framebuffer_texture_attach(fbl->main_fb, dtxl->depth, 0, 0); + GPU_framebuffer_bind(fbl->main_fb); } } |