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authorJarrett Johnson <jarrett.johnson>2021-11-08 17:43:21 +0300
committerJeroen Bakker <jeroen@blender.org>2021-11-08 17:43:50 +0300
commit495e60c0dae16a906de5d87e12f9caa8f437a728 (patch)
tree858370ea2506c72d9b738ea569202b2890ea2a68 /source/blender/draw
parentbb6547cb5fe61b231b2cd62f5ea41b0c2cb74c30 (diff)
Basic engine shaders test
This patch adds shader compilation tests for the basic engine in `shaders_test.cc` Addresses T92701 Reviewed By: jbakker Differential Revision: https://developer.blender.org/D13066
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/CMakeLists.txt2
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c116
-rw-r--r--source/blender/draw/engines/basic/basic_private.h35
-rw-r--r--source/blender/draw/engines/basic/basic_shader.c167
-rw-r--r--source/blender/draw/tests/shaders_test.cc14
5 files changed, 232 insertions, 102 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 3577b836d77..b8ca22d33d3 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -112,6 +112,7 @@ set(SRC
intern/draw_view_data.cc
intern/smaa_textures.c
engines/basic/basic_engine.c
+ engines/basic/basic_shader.c
engines/image/image_engine.cc
engines/image/image_shader.cc
engines/eevee/eevee_bloom.c
@@ -214,6 +215,7 @@ set(SRC
intern/mesh_extractors/extract_mesh.h
intern/smaa_textures.h
engines/basic/basic_engine.h
+ engines/basic/basic_private.h
engines/eevee/eevee_engine.h
engines/eevee/eevee_lightcache.h
engines/eevee/eevee_lut.h
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index f4fdb9d0912..ec149c6cffa 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -36,16 +36,10 @@
#include "GPU_shader.h"
#include "basic_engine.h"
-/* Shaders */
+#include "basic_private.h"
-#define BASIC_ENGINE "BLENDER_BASIC"
-
-extern char datatoc_depth_frag_glsl[];
-extern char datatoc_depth_vert_glsl[];
-extern char datatoc_conservative_depth_geom_glsl[];
-extern char datatoc_common_view_lib_glsl[];
-extern char datatoc_common_pointcloud_lib_glsl[];
+#define BASIC_ENGINE "BLENDER_BASIC"
/* *********** LISTS *********** */
@@ -69,20 +63,8 @@ typedef struct BASIC_Data {
BASIC_StorageList *stl;
} BASIC_Data;
-typedef struct BASIC_Shaders {
- /* Depth Pre Pass */
- struct GPUShader *depth;
- struct GPUShader *pointcloud_depth;
- struct GPUShader *depth_conservative;
- struct GPUShader *pointcloud_depth_conservative;
-} BASIC_Shaders;
-
/* *********** STATIC *********** */
-static struct {
- BASIC_Shaders sh_data[GPU_SHADER_CFG_LEN];
-} e_data = {{{NULL}}}; /* Engine data */
-
typedef struct BASIC_PrivateData {
DRWShadingGroup *depth_shgrp[2];
DRWShadingGroup *depth_shgrp_cull[2];
@@ -91,74 +73,6 @@ typedef struct BASIC_PrivateData {
bool use_material_slot_selection;
} BASIC_PrivateData; /* Transient data */
-/* Functions */
-
-static void basic_engine_init(void *UNUSED(vedata))
-{
- const DRWContextState *draw_ctx = DRW_context_state_get();
- BASIC_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
-
- /* Depth prepass */
- if (!sh_data->depth) {
- const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
-
- sh_data->depth = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_view_lib_glsl,
- datatoc_depth_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, NULL},
- });
-
- sh_data->pointcloud_depth = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_view_lib_glsl,
- datatoc_common_pointcloud_lib_glsl,
- datatoc_depth_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def,
- "#define POINTCLOUD\n",
- "#define INSTANCED_ATTR\n",
- "#define UNIFORM_RESOURCE_ID\n",
- NULL},
- });
-
- sh_data->depth_conservative = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_view_lib_glsl,
- datatoc_depth_vert_glsl,
- NULL},
- .geom = (const char *[]){sh_cfg->lib,
- datatoc_common_view_lib_glsl,
- datatoc_conservative_depth_geom_glsl,
- NULL},
- .frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, "#define CONSERVATIVE_RASTER\n", NULL},
- });
-
- sh_data->pointcloud_depth_conservative = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_view_lib_glsl,
- datatoc_common_pointcloud_lib_glsl,
- datatoc_depth_vert_glsl,
- NULL},
- .geom = (const char *[]){sh_cfg->lib,
- datatoc_common_view_lib_glsl,
- datatoc_conservative_depth_geom_glsl,
- NULL},
- .frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def,
- "#define CONSERVATIVE_RASTER\n",
- "#define POINTCLOUD\n",
- "#define INSTANCED_ATTR\n",
- "#define UNIFORM_RESOURCE_ID\n",
- NULL},
- });
- }
-}
-
static void basic_cache_init(void *vedata)
{
BASIC_PassList *psl = ((BASIC_Data *)vedata)->psl;
@@ -166,7 +80,6 @@ static void basic_cache_init(void *vedata)
DRWShadingGroup *grp;
const DRWContextState *draw_ctx = DRW_context_state_get();
- BASIC_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!stl->g_data) {
/* Alloc transient pointers */
@@ -181,24 +94,29 @@ static void basic_cache_init(void *vedata)
DRWState infront_state = (DRW_state_is_select() && (i == 1)) ? DRW_STATE_IN_FRONT_SELECT : 0;
DRWState state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
- GPUShader *sh = DRW_state_is_select() ? sh_data->depth_conservative : sh_data->depth;
+ GPUShader *sh = DRW_state_is_select() ?
+ BASIC_shaders_depth_conservative_sh_get(draw_ctx->sh_cfg) :
+ BASIC_shaders_depth_sh_get(draw_ctx->sh_cfg);
DRW_PASS_CREATE(psl->depth_pass[i], state | clip_state | infront_state);
stl->g_data->depth_shgrp[i] = grp = DRW_shgroup_create(sh, psl->depth_pass[i]);
DRW_shgroup_uniform_vec2(grp, "sizeViewport", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_vec2(grp, "sizeViewportInv", DRW_viewport_invert_size_get(), 1);
- sh = DRW_state_is_select() ? sh_data->pointcloud_depth_conservative : sh_data->pointcloud_depth;
+ sh = DRW_state_is_select() ?
+ BASIC_shaders_pointcloud_depth_conservative_sh_get(draw_ctx->sh_cfg) :
+ BASIC_shaders_pointcloud_depth_sh_get(draw_ctx->sh_cfg);
DRW_PASS_CREATE(psl->depth_pass_pointcloud[i], state | clip_state | infront_state);
stl->g_data->depth_pointcloud_shgrp[i] = grp = DRW_shgroup_create(sh, psl->depth_pass_pointcloud[i]);
DRW_shgroup_uniform_vec2(grp, "sizeViewport", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_vec2(grp, "sizeViewportInv", DRW_viewport_invert_size_get(), 1);
- stl->g_data->depth_hair_shgrp[i] = grp = DRW_shgroup_create(sh_data->depth,
- psl->depth_pass[i]);
+ stl->g_data->depth_hair_shgrp[i] = grp = DRW_shgroup_create(
+ BASIC_shaders_depth_sh_get(draw_ctx->sh_cfg), psl->depth_pass[i]);
- sh = DRW_state_is_select() ? sh_data->depth_conservative : sh_data->depth;
+ sh = DRW_state_is_select() ? BASIC_shaders_depth_conservative_sh_get(draw_ctx->sh_cfg) :
+ BASIC_shaders_depth_sh_get(draw_ctx->sh_cfg);
state |= DRW_STATE_CULL_BACK;
DRW_PASS_CREATE(psl->depth_pass_cull[i], state | clip_state | infront_state);
stl->g_data->depth_shgrp_cull[i] = grp = DRW_shgroup_create(sh, psl->depth_pass_cull[i]);
@@ -336,13 +254,7 @@ static void basic_draw_scene(void *vedata)
static void basic_engine_free(void)
{
- for (int i = 0; i < GPU_SHADER_CFG_LEN; i++) {
- BASIC_Shaders *sh_data = &e_data.sh_data[i];
- DRW_SHADER_FREE_SAFE(sh_data->depth);
- DRW_SHADER_FREE_SAFE(sh_data->depth_conservative);
- DRW_SHADER_FREE_SAFE(sh_data->pointcloud_depth);
- DRW_SHADER_FREE_SAFE(sh_data->pointcloud_depth_conservative);
- }
+ BASIC_shaders_free();
}
static const DrawEngineDataSize basic_data_size = DRW_VIEWPORT_DATA_SIZE(BASIC_Data);
@@ -352,7 +264,7 @@ DrawEngineType draw_engine_basic_type = {
NULL,
N_("Basic"),
&basic_data_size,
- &basic_engine_init,
+ NULL,
&basic_engine_free,
&basic_cache_init,
&basic_cache_populate,
diff --git a/source/blender/draw/engines/basic/basic_private.h b/source/blender/draw/engines/basic/basic_private.h
new file mode 100644
index 00000000000..e5f494bf0e7
--- /dev/null
+++ b/source/blender/draw/engines/basic/basic_private.h
@@ -0,0 +1,35 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+GPUShader *BASIC_shaders_depth_sh_get(eGPUShaderConfig config);
+GPUShader *BASIC_shaders_pointcloud_depth_sh_get(eGPUShaderConfig config);
+GPUShader *BASIC_shaders_depth_conservative_sh_get(eGPUShaderConfig config);
+GPUShader *BASIC_shaders_pointcloud_depth_conservative_sh_get(eGPUShaderConfig config);
+void BASIC_shaders_free(void);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/source/blender/draw/engines/basic/basic_shader.c b/source/blender/draw/engines/basic/basic_shader.c
new file mode 100644
index 00000000000..4b92406d5c0
--- /dev/null
+++ b/source/blender/draw/engines/basic/basic_shader.c
@@ -0,0 +1,167 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2019, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include "DRW_render.h"
+
+#include "GPU_shader.h"
+
+#include "basic_private.h"
+
+extern char datatoc_depth_frag_glsl[];
+extern char datatoc_depth_vert_glsl[];
+extern char datatoc_conservative_depth_geom_glsl[];
+
+extern char datatoc_common_view_lib_glsl[];
+extern char datatoc_common_pointcloud_lib_glsl[];
+
+/* Shaders */
+
+typedef struct BASIC_Shaders {
+ /* Depth Pre Pass */
+ struct GPUShader *depth;
+ struct GPUShader *pointcloud_depth;
+ struct GPUShader *depth_conservative;
+ struct GPUShader *pointcloud_depth_conservative;
+} BASIC_Shaders;
+
+static struct {
+ BASIC_Shaders sh_data[GPU_SHADER_CFG_LEN];
+} e_data = {{{NULL}}}; /* Engine data */
+
+static GPUShader *BASIC_shader_create_depth_sh(const GPUShaderConfigData *sh_cfg)
+{
+ return GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_depth_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+}
+
+static GPUShader *BASIC_shader_create_pointcloud_depth_sh(const GPUShaderConfigData *sh_cfg)
+{
+ return GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_common_pointcloud_lib_glsl,
+ datatoc_depth_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def,
+ "#define POINTCLOUD\n",
+ "#define INSTANCED_ATTR\n",
+ "#define UNIFORM_RESOURCE_ID\n",
+ NULL},
+ });
+}
+
+static GPUShader *BASIC_shader_create_depth_conservative_sh(const GPUShaderConfigData *sh_cfg)
+{
+ return GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_depth_vert_glsl,
+ NULL},
+ .geom = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_conservative_depth_geom_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define CONSERVATIVE_RASTER\n", NULL},
+ });
+}
+
+static GPUShader *BASIC_shader_create_pointcloud_depth_conservative_sh(
+ const GPUShaderConfigData *sh_cfg)
+{
+ return GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_common_pointcloud_lib_glsl,
+ datatoc_depth_vert_glsl,
+ NULL},
+ .geom = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_conservative_depth_geom_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def,
+ "#define CONSERVATIVE_RASTER\n",
+ "#define POINTCLOUD\n",
+ "#define INSTANCED_ATTR\n",
+ "#define UNIFORM_RESOURCE_ID\n",
+ NULL},
+ });
+}
+
+GPUShader *BASIC_shaders_depth_sh_get(eGPUShaderConfig config)
+{
+ BASIC_Shaders *sh_data = &e_data.sh_data[config];
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[config];
+ if (sh_data->depth == NULL) {
+ sh_data->depth = BASIC_shader_create_depth_sh(sh_cfg);
+ }
+ return sh_data->depth;
+}
+
+GPUShader *BASIC_shaders_pointcloud_depth_sh_get(eGPUShaderConfig config)
+{
+ BASIC_Shaders *sh_data = &e_data.sh_data[config];
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[config];
+ if (sh_data->pointcloud_depth == NULL) {
+ sh_data->pointcloud_depth = BASIC_shader_create_pointcloud_depth_sh(sh_cfg);
+ }
+ return sh_data->pointcloud_depth;
+}
+
+GPUShader *BASIC_shaders_depth_conservative_sh_get(eGPUShaderConfig config)
+{
+ BASIC_Shaders *sh_data = &e_data.sh_data[config];
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[config];
+ if (sh_data->depth_conservative == NULL) {
+ sh_data->depth_conservative = BASIC_shader_create_depth_conservative_sh(sh_cfg);
+ }
+ return sh_data->depth_conservative;
+}
+
+GPUShader *BASIC_shaders_pointcloud_depth_conservative_sh_get(eGPUShaderConfig config)
+{
+ BASIC_Shaders *sh_data = &e_data.sh_data[config];
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[config];
+ if (sh_data->pointcloud_depth_conservative == NULL) {
+ sh_data->pointcloud_depth_conservative = BASIC_shader_create_pointcloud_depth_conservative_sh(
+ sh_cfg);
+ }
+ return sh_data->pointcloud_depth_conservative;
+}
+
+void BASIC_shaders_free(void)
+{
+ for (int i = 0; i < GPU_SHADER_CFG_LEN; i++) {
+ GPUShader **sh_data_as_array = (GPUShader **)&e_data.sh_data[i];
+ for (int j = 0; j < (sizeof(BASIC_Shaders) / sizeof(GPUShader *)); j++) {
+ DRW_SHADER_FREE_SAFE(sh_data_as_array[j]);
+ }
+ }
+}
diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc
index 1abd056502d..3826e8a6e6c 100644
--- a/source/blender/draw/tests/shaders_test.cc
+++ b/source/blender/draw/tests/shaders_test.cc
@@ -18,6 +18,7 @@
#include "engines/image/image_private.hh"
#include "engines/overlay/overlay_private.h"
#include "engines/workbench/workbench_private.h"
+#include "engines/basic/basic_private.h"
#include "intern/draw_shader.h"
namespace blender::draw {
@@ -396,4 +397,17 @@ static void test_draw_glsl_shaders()
}
DRAW_TEST(draw_glsl_shaders)
+static void test_basic_glsl_shaders()
+{
+ for (int i = 0; i < GPU_SHADER_CFG_LEN; i++) {
+ eGPUShaderConfig sh_cfg = static_cast<eGPUShaderConfig>(i);
+ BASIC_shaders_depth_sh_get(sh_cfg);
+ BASIC_shaders_pointcloud_depth_sh_get(sh_cfg);
+ BASIC_shaders_depth_conservative_sh_get(sh_cfg);
+ BASIC_shaders_pointcloud_depth_conservative_sh_get(sh_cfg);
+ }
+ BASIC_shaders_free();
+}
+DRAW_TEST(basic_glsl_shaders)
+
} // namespace blender::draw