diff options
author | Jeroen Bakker <jeroen@blender.org> | 2020-08-05 16:59:04 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2020-08-05 16:59:04 +0300 |
commit | 2ca006f6c179b77ad954d883d0a92d05011640f4 (patch) | |
tree | dbbc45bacfdcb099ea8a168cd5a078b0a09e3c8d /source/blender/draw | |
parent | 43d41675a4e5f2621285c9eeac6737c83bf44923 (diff) | |
parent | 87062d4d670c01c9c0835057aaf4164aea971e00 (diff) |
Merge branch 'blender-v2.90-release'
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lightcache.c | 16 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 12 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager_shader.c | 25 |
3 files changed, 47 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c index d3a47c2641c..e4922bd85ed 100644 --- a/source/blender/draw/engines/eevee/eevee_lightcache.c +++ b/source/blender/draw/engines/eevee/eevee_lightcache.c @@ -531,6 +531,12 @@ void EEVEE_lightcache_free(LightCache *lcache) static void eevee_lightbake_context_enable(EEVEE_LightBake *lbake) { + if (GPU_use_main_context_workaround() && !BLI_thread_is_main()) { + GPU_context_main_lock(); + DRW_opengl_context_enable(); + return; + } + if (lbake->gl_context) { DRW_opengl_render_context_enable(lbake->gl_context); if (lbake->gpu_context == NULL) { @@ -545,6 +551,12 @@ static void eevee_lightbake_context_enable(EEVEE_LightBake *lbake) static void eevee_lightbake_context_disable(EEVEE_LightBake *lbake) { + if (GPU_use_main_context_workaround() && !BLI_thread_is_main()) { + DRW_opengl_context_disable(); + GPU_context_main_unlock(); + return; + } + if (lbake->gl_context) { DRW_gpu_render_context_disable(lbake->gpu_context); DRW_opengl_render_context_disable(lbake->gl_context); @@ -697,7 +709,7 @@ wmJob *EEVEE_lightbake_job_create(struct wmWindowManager *wm, lbake->delay = delay; lbake->frame = frame; - if (lbake->gl_context == NULL) { + if (lbake->gl_context == NULL && !GPU_use_main_context_workaround()) { lbake->gl_context = WM_opengl_context_create(); wm_window_reset_drawable(); } @@ -742,7 +754,7 @@ void *EEVEE_lightbake_job_data_alloc(struct Main *bmain, lbake->mutex = BLI_mutex_alloc(); lbake->frame = frame; - if (run_as_job) { + if (run_as_job && !GPU_use_main_context_workaround()) { lbake->gl_context = WM_opengl_context_create(); wm_window_reset_drawable(); } diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 61c9bf65507..ede589f5bba 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -2719,6 +2719,12 @@ void DRW_render_context_enable(Render *render) WM_init_opengl(); } + if (GPU_use_main_context_workaround()) { + GPU_context_main_lock(); + DRW_opengl_context_enable(); + return; + } + void *re_gl_context = RE_gl_context_get(render); /* Changing Context */ @@ -2736,6 +2742,12 @@ void DRW_render_context_enable(Render *render) void DRW_render_context_disable(Render *render) { + if (GPU_use_main_context_workaround()) { + DRW_opengl_context_disable(); + GPU_context_main_unlock(); + return; + } + void *re_gl_context = RE_gl_context_get(render); if (re_gl_context != NULL) { diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c index fec234c5015..1c260721efb 100644 --- a/source/blender/draw/intern/draw_manager_shader.c +++ b/source/blender/draw/intern/draw_manager_shader.c @@ -34,6 +34,7 @@ #include "DEG_depsgraph_query.h" +#include "GPU_extensions.h" #include "GPU_material.h" #include "GPU_shader.h" @@ -106,6 +107,12 @@ static void drw_deferred_shader_compilation_exec( BLI_assert(gl_context != NULL); #endif + const bool use_main_context_workaround = GPU_use_main_context_workaround(); + if (use_main_context_workaround) { + BLI_assert(gl_context == DST.gl_context); + GPU_context_main_lock(); + } + WM_opengl_context_activate(gl_context); while (true) { @@ -154,6 +161,9 @@ static void drw_deferred_shader_compilation_exec( } WM_opengl_context_release(gl_context); + if (use_main_context_workaround) { + GPU_context_main_unlock(); + } } static void drw_deferred_shader_compilation_free(void *custom_data) @@ -196,6 +206,8 @@ static void drw_deferred_shader_add(GPUMaterial *mat, bool deferred) GPU_material_compile(mat); return; } + const bool use_main_context = GPU_use_main_context_workaround(); + const bool job_own_context = !use_main_context; DRWDeferredShader *dsh = MEM_callocN(sizeof(DRWDeferredShader), "Deferred Shader"); @@ -227,7 +239,7 @@ static void drw_deferred_shader_add(GPUMaterial *mat, bool deferred) if (old_comp->gl_context) { comp->gl_context = old_comp->gl_context; old_comp->own_context = false; - comp->own_context = true; + comp->own_context = job_own_context; } } @@ -235,9 +247,14 @@ static void drw_deferred_shader_add(GPUMaterial *mat, bool deferred) /* Create only one context. */ if (comp->gl_context == NULL) { - comp->gl_context = WM_opengl_context_create(); - WM_opengl_context_activate(DST.gl_context); - comp->own_context = true; + if (use_main_context) { + comp->gl_context = DST.gl_context; + } + else { + comp->gl_context = WM_opengl_context_create(); + WM_opengl_context_activate(DST.gl_context); + } + comp->own_context = job_own_context; } WM_jobs_customdata_set(wm_job, comp, drw_deferred_shader_compilation_free); |