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authorCampbell Barton <ideasman42@gmail.com>2020-09-05 18:45:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-09-05 19:19:58 +0300
commit3a8d9198b33d9c90abd3a134ee26e2f68ff52002 (patch)
treeaea4d5dadccc4485857173af0c28a76c73e98b73 /source/blender/draw
parent9978485e8207d1f842f16864bda4260c8fc1335a (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_subsurface.c2
-rw-r--r--source/blender/draw/engines/select/select_private.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c
index 5daa6e7c622..3d428bf3bd4 100644
--- a/source/blender/draw/engines/eevee/eevee_subsurface.c
+++ b/source/blender/draw/engines/eevee/eevee_subsurface.c
@@ -71,7 +71,7 @@ void EEVEE_subsurface_draw_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
/* NOTE : we need another stencil because the stencil buffer is on the same texture
* as the depth buffer we are sampling from. This could be avoided if the stencil is
* a separate texture but that needs OpenGL 4.4 or ARB_texture_stencil8.
- * OR OpenGL 4.3 / ARB_ES3_compatibility if using a renderbuffer instead */
+ * OR OpenGL 4.3 / ARB_ES3_compatibility if using a render-buffer instead. */
effects->sss_stencil = DRW_texture_pool_query_2d(
fs_size[0], fs_size[1], GPU_DEPTH24_STENCIL8, &draw_engine_eevee_type);
effects->sss_blur = DRW_texture_pool_query_2d(
diff --git a/source/blender/draw/engines/select/select_private.h b/source/blender/draw/engines/select/select_private.h
index 763d1a0897d..27525053cc1 100644
--- a/source/blender/draw/engines/select/select_private.h
+++ b/source/blender/draw/engines/select/select_private.h
@@ -27,7 +27,7 @@
#include "DRW_render.h"
/* GPUViewport.storage
- * Is freed everytime the viewport engine changes */
+ * Is freed every time the viewport engine changes. */
typedef struct SELECTID_StorageList {
struct SELECTID_PrivateData *g_data;
} SELECTID_StorageList;