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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-04-30 13:17:42 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-04-30 13:20:30 +0300 |
commit | a88a8528f11a8c3d9ee3cf999a92768940abe2ee (patch) | |
tree | 68f51fec8d11e1858c513b80ddab46bdf548f78d /source/blender/draw | |
parent | f4697b392d48302fc5df70208c22f4678150c702 (diff) |
Draw manager: Fix wrong engine type used for view update
Was causing temporal sampling artifacts when scene is set to Cycles
and viewport is set to Eevee. Visually was looking like ghosting or
motion blur when moving objects.
Diffstat (limited to 'source/blender/draw')
0 files changed, 0 insertions, 0 deletions