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authorSergey Sharybin <sergey.vfx@gmail.com>2018-04-30 13:27:18 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-04-30 13:27:18 +0300
commitbfe88006a32926a5a4595350299961ed4441b0df (patch)
treed191a8f6cb37928bec3952092a6caefdeac7816f /source/blender/draw
parenta88a8528f11a8c3d9ee3cf999a92768940abe2ee (diff)
Remove unused function
Is not needed anymore since 9577ebde79c.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/DRW_engine.h1
-rw-r--r--source/blender/draw/intern/draw_manager.c50
2 files changed, 0 insertions, 51 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 13bf5426a5d..e300bcad8bf 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -89,7 +89,6 @@ typedef struct DRWUpdateContext {
struct RenderEngineType *engine_type;
} DRWUpdateContext;
void DRW_notify_view_update(const DRWUpdateContext *update_ctx);
-void DRW_notify_id_update(const DRWUpdateContext *update_ctx, struct ID *id);
typedef enum eDRWSelectStage { DRW_SELECT_PASS_PRE = 1, DRW_SELECT_PASS_POST, } eDRWSelectStage;
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 196f817a636..e1f4cdacdb4 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1085,56 +1085,6 @@ void DRW_notify_view_update(const DRWUpdateContext *update_ctx)
/** \} */
-/** \name ID Update
- * \{ */
-
-/* TODO(sergey): This code is run for each changed ID (including the ones which
- * are changed indirectly via update flush. Need to find a way to make this to
- * run really fast, hopefully without any memory allocations on a heap
- * Idea here could be to run every known engine's id_update() and make them
- * do nothing if there is no engine-specific data yet.
- */
-void DRW_notify_id_update(const DRWUpdateContext *update_ctx, ID *id)
-{
- RenderEngineType *engine_type = update_ctx->engine_type;
- ARegion *ar = update_ctx->ar;
- View3D *v3d = update_ctx->v3d;
- RegionView3D *rv3d = ar->regiondata;
- Depsgraph *depsgraph = update_ctx->depsgraph;
- Scene *scene = update_ctx->scene;
- ViewLayer *view_layer = update_ctx->view_layer;
-
- /* Separate update for each stereo view. */
- for (int view = 0; view < 2; view++) {
- GPUViewport *viewport = WM_draw_region_get_viewport(ar, view);
- if (!viewport) {
- continue;
- }
-
- /* Reset before using it. */
- drw_state_prepare_clean_for_draw(&DST);
- DST.viewport = viewport;
- DST.draw_ctx = (DRWContextState){
- .ar = ar, .rv3d = rv3d, .v3d = v3d,
- .scene = scene, .view_layer = view_layer, .obact = OBACT(view_layer),
- .engine_type = engine_type,
- .depsgraph = depsgraph, .object_mode = OB_MODE_OBJECT,
- };
- drw_engines_enable(view_layer, engine_type);
- for (LinkData *link = DST.enabled_engines.first; link; link = link->next) {
- DrawEngineType *draw_engine = link->data;
- ViewportEngineData *data = drw_viewport_engine_data_ensure(draw_engine);
- if (draw_engine->id_update) {
- draw_engine->id_update(data, id);
- }
- }
- DST.viewport = NULL;
- drw_engines_disable();
- }
-}
-
-/** \} */
-
/* -------------------------------------------------------------------- */
/** \name Main Draw Loops (DRW_draw)