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authorClément Foucault <foucault.clem@gmail.com>2020-07-28 16:38:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-29 16:03:02 +0300
commit56d0a554a86e7ff3269ba9f1c4201559d5944b71 (patch)
tree3157525108eb29eadef42b94c0c41eda694fac95 /source/blender/draw
parentf84342d7e19f34bb445423cc8bf8267c1675a643 (diff)
GPU: Move gpu_uniformbuffer.c to C++
This also rewrite and simplify the module a bit.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index b6f51ada5a1..805a49cf11e 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -446,6 +446,7 @@ void DRW_state_reset(void)
DRW_state_reset_ex(DRW_STATE_DEFAULT);
GPU_texture_unbind_all();
+ GPU_uniformbuffer_unbind_all();
/* Should stay constant during the whole rendering. */
GPU_point_size(5);
@@ -773,10 +774,11 @@ static bool ubo_bindings_validate(DRWShadingGroup *shgroup)
DRWPass *parent_pass = DRW_memblock_elem_from_handle(DST.vmempool->passes,
&shgroup->pass_handle);
- printf("Pass : %s, Shader : %s, Block : %s\n",
+ printf("Pass : %s, Shader : %s, Block : %s, Binding %d\n",
parent_pass->name,
shgroup->shader->name,
- blockname);
+ blockname,
+ binding);
}
}
# endif
@@ -1106,6 +1108,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
/* Unbinding can be costly. Skip in normal condition. */
if (G.debug & G_DEBUG_GPU) {
GPU_texture_unbind_all();
+ GPU_uniformbuffer_unbind_all();
}
}
GPU_shader_bind(shgroup->shader);