diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 13:03:22 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 13:03:22 +0300 |
commit | ab20901c9e0cd30ef9c6d3ef17c8fcbc45c14352 (patch) | |
tree | faa21d4c33cff364f200bec58d7db7abc782f2f9 /source/blender/draw | |
parent | 43ce201125ff97e16a56b372a91442590498dacc (diff) |
Cleanup: codestyle
Diffstat (limited to 'source/blender/draw')
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl index 69c96eed3f3..644b449c03e 100644 --- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl @@ -374,7 +374,7 @@ void CLOSURE_NAME( accumulate_light(trans, 1.0, refr_accum); } #endif -#endif /* Specular probes */ +#endif /* Specular probes */ /* ---------------------------- */ diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index bfd5ea85fbc..3bf7c34d5eb 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -423,7 +423,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata) DRW_shgroup_uniform_block(grp, "samples_block", e_data.sampling_ubo); DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL); } - + { psl->effect_fxaa_pass = DRW_pass_create("Effect FXAA", DRW_STATE_WRITE_COLOR); DRWShadingGroup *grp = DRW_shgroup_create(e_data.effect_fxaa_sh, psl->effect_fxaa_pass); diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl index 7caf3deaebe..b3eb55baa3a 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl @@ -52,4 +52,4 @@ vec4 EDIT_MESH_vertex_color(int vertex_flag) return colorWireInactive; #endif } -}
\ No newline at end of file +} |