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authorAntonioya <blendergit@gmail.com>2018-10-16 11:23:13 +0300
committerAntonioya <blendergit@gmail.com>2018-10-16 11:23:13 +0300
commit0b5786e96c9f967b4e28a36974fd0400c06b7ab4 (patch)
tree3c05e2a5532aee1a133ec9d551f4b58f5b08ab8b /source/blender/draw
parent88f392f045bd7f4ff04e4d122afa69b522972135 (diff)
GP: Fix Blur shift when add more samples
The image was moving in +X and +Y when added samples due round precission.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl
index 45f142254d7..027048e3f5f 100644
--- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl
@@ -39,6 +39,10 @@ void main()
float dx = (ProjectionMatrix[3][3] == 0.0) ? (noffset[0] / (nloc.z * defaultpixsize)) : (noffset[0] / defaultpixsize);
float dy = (ProjectionMatrix[3][3] == 0.0) ? (noffset[1] / (nloc.z * defaultpixsize)) : (noffset[1] / defaultpixsize);
+ /* round to avoid shift when add more samples */
+ dx = floor(dx) + 1.0;
+ dy = floor(dy) + 1.0;
+
/* apply blurring, using a 9-tap filter with predefined gaussian weights */
/* depth (get the value of the surrounding pixels) */
float outdepth = 0.0;