diff options
author | mano-wii <germano.costa@ig.com.br> | 2018-10-17 00:03:38 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-10-17 00:04:57 +0300 |
commit | 1f1da268402f241d83417ea0cc04ef74d0f9097f (patch) | |
tree | e172413cb90e1d7620afee17b1e32c69f2ec849b /source/blender/draw | |
parent | 2ab62722331b5e73c1af8e729d798c5e1bb7b436 (diff) |
Edit Mesh Overlay Geometry Shader: Ignore correction geometry for loops that are not part of an edge.
By the tests I could only observe a considerable difference in the peformanse when the vertex size is 30.
Vertice 3 showed no difference in a suzzane with subdivision modifier level 3 + show-on-cage.
Point Size 30: 7.29ms vs 2.55ms
Reviewers: fclem
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D3805
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl | 41 |
1 files changed, 25 insertions, 16 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl index a2f91381d57..6523d0d3898 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl @@ -179,28 +179,37 @@ void main() /* Remember that we are assuming the last vertex * of a triangle is the provoking vertex (decide what flat attribs are). */ - /* Do 0 -> 1 edge strip */ - faceColor = vec4(fcol.rgb, 0.0); - mask_edge_flag(0, eflag); - doVertexOfs(0, fixvec[0]); - doVertexOfs(1, fixvecaf[0]); + if ((eflag[2] & EDGE_EXISTS) != 0) { + /* Do 0 -> 1 edge strip */ + faceColor = vec4(fcol.rgb, 0.0); + mask_edge_flag(0, eflag); + doVertexOfs(0, fixvec[0]); + doVertexOfs(1, fixvecaf[0]); + } doVertex(0); doVertex(1); + /* Do face triangle */ faceColor = fcol; flag = eflag; doVertex(2); faceColor.a = 0.0; /* to not let face color bleed */ - /* Do 1 -> 2 edge strip */ - mask_edge_flag(1, eflag); - doVertexOfs(1, fixvec[1]); - doVertexOfs(2, fixvecaf[1]); - EndPrimitive(); - /* Do 2 -> 0 edge strip */ - mask_edge_flag(2, eflag); - doVertex(2); - doVertex(0); - doVertexOfs(2, fixvec[2]); - doVertexOfs(0, fixvecaf[2]); + + if ((eflag[0] & EDGE_EXISTS) != 0) { + /* Do 1 -> 2 edge strip */ + mask_edge_flag(1, eflag); + doVertexOfs(1, fixvec[1]); + doVertexOfs(2, fixvecaf[1]); + } EndPrimitive(); + + if ((eflag[1] & EDGE_EXISTS) != 0) { + /* Do 2 -> 0 edge strip */ + mask_edge_flag(2, eflag); + doVertex(2); + doVertex(0); + doVertexOfs(2, fixvec[2]); + doVertexOfs(0, fixvecaf[2]); + EndPrimitive(); + } } |