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authorCampbell Barton <campbell@blender.org>2022-03-25 04:04:20 +0300
committerCampbell Barton <campbell@blender.org>2022-03-25 04:04:20 +0300
commit4d46fac65d9946382c4be5b3842660e77468f00b (patch)
treec2910a4ca0b2d345007bf853d6484a1b9e53e4e1 /source/blender/draw
parentc594cfbe50497fdc365b3f327b643de507cda02f (diff)
Cleanup: use count or num instead of nbr
Follow conventions from T85728.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_shadows_cascade.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_shadows_cascade.c b/source/blender/draw/engines/eevee/eevee_shadows_cascade.c
index 96b0df5b7db..25939926cfa 100644
--- a/source/blender/draw/engines/eevee/eevee_shadows_cascade.c
+++ b/source/blender/draw/engines/eevee/eevee_shadows_cascade.c
@@ -116,7 +116,7 @@ static void eevee_shadow_cascade_setup(EEVEE_LightsInfo *linfo,
EEVEE_ShadowCascade *csm_data = linfo->shadow_cascade_data + (int)shdw_data->type_data_id;
EEVEE_ShadowCascadeRender *csm_render = linfo->shadow_cascade_render +
(int)shdw_data->type_data_id;
- int cascade_nbr = csm_render->cascade_count;
+ int cascade_count = csm_render->cascade_count;
float cascade_fade = csm_render->cascade_fade;
float cascade_max_dist = csm_render->cascade_max_dist;
float cascade_exponent = csm_render->cascade_exponent;
@@ -223,19 +223,19 @@ static void eevee_shadow_cascade_setup(EEVEE_LightsInfo *linfo,
float p[4] = {1.0f, 1.0f, csm_end, 1.0f};
/* TODO: we don't need full m4 multiply here */
mul_m4_v4(vp_projmat, p);
- splits_end_ndc[cascade_nbr - 1] = p[2];
+ splits_end_ndc[cascade_count - 1] = p[2];
if (is_persp) {
- splits_end_ndc[cascade_nbr - 1] /= p[3];
+ splits_end_ndc[cascade_count - 1] /= p[3];
}
}
csm_data->split_start[0] = csm_start;
- csm_data->split_end[cascade_nbr - 1] = csm_end;
+ csm_data->split_end[cascade_count - 1] = csm_end;
- for (int c = 1; c < cascade_nbr; c++) {
+ for (int c = 1; c < cascade_count; c++) {
/* View Space */
- float linear_split = interpf(csm_end, csm_start, c / (float)cascade_nbr);
- float exp_split = csm_start * powf(csm_end / csm_start, c / (float)cascade_nbr);
+ float linear_split = interpf(csm_end, csm_start, c / (float)cascade_count);
+ float exp_split = csm_start * powf(csm_end / csm_start, c / (float)cascade_count);
if (is_persp) {
csm_data->split_start[c] = interpf(exp_split, linear_split, cascade_exponent);
@@ -276,13 +276,13 @@ static void eevee_shadow_cascade_setup(EEVEE_LightsInfo *linfo,
}
/* Set last cascade split fade distance into the first split_start. */
- float prev_split = (cascade_nbr > 1) ? csm_data->split_end[cascade_nbr - 2] :
- csm_data->split_start[0];
+ float prev_split = (cascade_count > 1) ? csm_data->split_end[cascade_count - 2] :
+ csm_data->split_start[0];
csm_data->split_start[0] = interpf(
- prev_split, csm_data->split_end[cascade_nbr - 1], cascade_fade);
+ prev_split, csm_data->split_end[cascade_count - 1], cascade_fade);
/* For each cascade */
- for (int c = 0; c < cascade_nbr; c++) {
+ for (int c = 0; c < cascade_count; c++) {
float(*projmat)[4] = csm_render->projmat[c];
/* Given 8 frustum corners */
float corners[8][3] = {