diff options
author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-03-31 12:52:46 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-03-31 12:52:46 +0300 |
commit | dc73c71b3b9b84663bc2ad7c15a890f509f27d83 (patch) | |
tree | 57e19f92e50c0fb87922a6d7805daf75dd5ff6e1 /source/blender/draw | |
parent | 7e54f5c2184a74fa466ac295a53be0311b221431 (diff) |
Fix T96915: GPU subdivision modifier: Smooth Shade doesn't work
Simple error in an earlier commit, the flags should be or-ed.
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_subdivision.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_subdivision.cc b/source/blender/draw/intern/draw_cache_impl_subdivision.cc index e92f354642c..2653035a39f 100644 --- a/source/blender/draw/intern/draw_cache_impl_subdivision.cc +++ b/source/blender/draw/intern/draw_cache_impl_subdivision.cc @@ -631,10 +631,10 @@ static void draw_subdiv_cache_extra_coarse_face_data_mesh(Mesh *mesh, uint32_t * for (int i = 0; i < mesh->totpoly; i++) { uint32_t flag = 0; if ((mesh->mpoly[i].flag & ME_SMOOTH) != 0) { - flag = SUBDIV_COARSE_FACE_FLAG_SMOOTH; + flag |= SUBDIV_COARSE_FACE_FLAG_SMOOTH; } if ((mesh->mpoly[i].flag & ME_FACE_SEL) != 0) { - flag = SUBDIV_COARSE_FACE_FLAG_SELECT; + flag |= SUBDIV_COARSE_FACE_FLAG_SELECT; } flags_data[i] = (uint)(mesh->mpoly[i].loopstart) | (flag << SUBDIV_COARSE_FACE_FLAG_OFFSET); } |