diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-11-30 01:18:41 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-11-30 02:15:17 +0300 |
commit | ac447ba1a3f2479f65c9ceddebaafc47681623ba (patch) | |
tree | b134c5750696a977700f990477d9e3478750ae0a /source/blender/draw | |
parent | e2473d3baf00eb9984ce679c716489d891019279 (diff) |
Cleanup: clang-format, trailing space
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl index c09365cdcb4..db9ae0f7034 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl @@ -2,8 +2,8 @@ /** * Gather pass: Convolve foreground and background parts in separate passes. * - * Using the min&max CoC tile buffer, we select the best appropriate method to blur the scene color. - * A fast gather path is taken if there is not many CoC variation inside the tile. + * Using the min&max CoC tile buffer, we select the best appropriate method to blur the scene + * color. A fast gather path is taken if there is not many CoC variation inside the tile. * * We sample using an octaweb sampling pattern. We randomize the kernel center and each ring * rotation to ensure maximum coverage. |