Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2018-09-26 17:41:50 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-09-26 17:42:57 +0300
commit586ec7588f393d99c02605b3d6a966ef8594aff0 (patch)
tree2e3008bc69bc879faa7f89dfa9dd80cad9763575 /source/blender/draw
parentf7a81abe190a3ed546831577a077507758200777 (diff)
Cleanup: Edit Surface & Curve engines unused code
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/CMakeLists.txt1
-rw-r--r--source/blender/draw/intern/draw_manager.c5
-rw-r--r--source/blender/draw/modes/edit_curve_mode.c79
-rw-r--r--source/blender/draw/modes/edit_surface_mode.c251
4 files changed, 9 insertions, 327 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 05cc9d1cfaf..f2a8256489d 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -80,7 +80,6 @@ set(SRC
modes/edit_mesh_mode.c
modes/edit_mesh_mode_text.c
modes/edit_metaball_mode.c
- modes/edit_surface_mode.c
modes/edit_text_mode.c
modes/object_mode.c
modes/overlay_mode.c
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index b637d2fe140..41c905337ac 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1225,12 +1225,10 @@ static void drw_engines_enable_from_mode(int mode)
case CTX_MODE_EDIT_MESH:
use_drw_engine(&draw_engine_edit_mesh_type);
break;
+ case CTX_MODE_EDIT_SURFACE:
case CTX_MODE_EDIT_CURVE:
use_drw_engine(&draw_engine_edit_curve_type);
break;
- case CTX_MODE_EDIT_SURFACE:
- use_drw_engine(&draw_engine_edit_surface_type);
- break;
case CTX_MODE_EDIT_TEXT:
use_drw_engine(&draw_engine_edit_text_type);
break;
@@ -2475,7 +2473,6 @@ void DRW_engines_register(void)
DRW_engine_register(&draw_engine_edit_lattice_type);
DRW_engine_register(&draw_engine_edit_mesh_type);
DRW_engine_register(&draw_engine_edit_metaball_type);
- DRW_engine_register(&draw_engine_edit_surface_type);
DRW_engine_register(&draw_engine_edit_text_type);
DRW_engine_register(&draw_engine_motion_path_type);
DRW_engine_register(&draw_engine_overlay_type);
diff --git a/source/blender/draw/modes/edit_curve_mode.c b/source/blender/draw/modes/edit_curve_mode.c
index 8f61c8db965..e5fd199b69a 100644
--- a/source/blender/draw/modes/edit_curve_mode.c
+++ b/source/blender/draw/modes/edit_curve_mode.c
@@ -50,7 +50,6 @@ extern char datatoc_edit_curve_overlay_loosevert_vert_glsl[];
extern char datatoc_edit_curve_overlay_handle_vert_glsl[];
extern char datatoc_edit_curve_overlay_handle_geom_glsl[];
-extern char datatoc_gpu_shader_3D_vert_glsl[];
extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
@@ -62,43 +61,20 @@ extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
* for EDIT_CURVE_PassList */
typedef struct EDIT_CURVE_PassList {
- /* Declare all passes here and init them in
- * EDIT_CURVE_cache_init().
- * Only contains (DRWPass *) */
struct DRWPass *wire_pass;
struct DRWPass *overlay_edge_pass;
struct DRWPass *overlay_vert_pass;
} EDIT_CURVE_PassList;
-typedef struct EDIT_CURVE_FramebufferList {
- /* Contains all framebuffer objects needed by this engine.
- * Only contains (GPUFrameBuffer *) */
- struct GPUFrameBuffer *fb;
-} EDIT_CURVE_FramebufferList;
-
-typedef struct EDIT_CURVE_TextureList {
- /* Contains all framebuffer textures / utility textures
- * needed by this engine. Only viewport specific textures
- * (not per object). Only contains (GPUTexture *) */
- struct GPUTexture *texture;
-} EDIT_CURVE_TextureList;
-
typedef struct EDIT_CURVE_StorageList {
- /* Contains any other memory block that the engine needs.
- * Only directly MEM_(m/c)allocN'ed blocks because they are
- * free with MEM_freeN() when viewport is freed.
- * (not per object) */
struct CustomStruct *block;
struct EDIT_CURVE_PrivateData *g_data;
} EDIT_CURVE_StorageList;
typedef struct EDIT_CURVE_Data {
- /* Struct returned by DRW_viewport_engine_data_ensure.
- * If you don't use one of these, just make it a (void *) */
- // void *fbl;
void *engine_type; /* Required */
- EDIT_CURVE_FramebufferList *fbl;
- EDIT_CURVE_TextureList *txl;
+ DRWViewportEmptyList *fbl;
+ DRWViewportEmptyList *txl;
EDIT_CURVE_PassList *psl;
EDIT_CURVE_StorageList *stl;
} EDIT_CURVE_Data;
@@ -106,22 +82,12 @@ typedef struct EDIT_CURVE_Data {
/* *********** STATIC *********** */
static struct {
- /* Custom shaders :
- * Add sources to source/blender/draw/modes/shaders
- * init in EDIT_CURVE_engine_init();
- * free in EDIT_CURVE_engine_free(); */
-
GPUShader *wire_sh;
-
GPUShader *overlay_edge_sh; /* handles and nurbs control cage */
GPUShader *overlay_vert_sh;
-
} e_data = {NULL}; /* Engine data */
typedef struct EDIT_CURVE_PrivateData {
- /* This keeps the references of the shading groups for
- * easy access in EDIT_CURVE_cache_populate() */
-
/* resulting curve as 'wire' for curves (and optionally normals) */
DRWShadingGroup *wire_shgrp;
@@ -136,29 +102,8 @@ typedef struct EDIT_CURVE_PrivateData {
/* Init Textures, Framebuffers, Storage and Shaders.
* It is called for every frames.
* (Optional) */
-static void EDIT_CURVE_engine_init(void *vedata)
+static void EDIT_CURVE_engine_init(void *UNUSED(vedata))
{
- EDIT_CURVE_TextureList *txl = ((EDIT_CURVE_Data *)vedata)->txl;
- EDIT_CURVE_FramebufferList *fbl = ((EDIT_CURVE_Data *)vedata)->fbl;
- EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
-
- UNUSED_VARS(txl, fbl, stl);
-
- /* Init Framebuffers like this: order is attachment order (for color texs) */
- /*
- * DRWFboTexture tex[2] = {{&txl->depth, GPU_DEPTH_COMPONENT24, 0},
- * {&txl->color, GPU_RGBA8, DRW_TEX_FILTER}};
- */
-
- /* DRW_framebuffer_init takes care of checking if
- * the framebuffer is valid and has the right size*/
- /*
- * float *viewport_size = DRW_viewport_size_get();
- * DRW_framebuffer_init(&fbl->occlude_wire_fb,
- * (int)viewport_size[0], (int)viewport_size[1],
- * tex, 2);
- */
-
if (!e_data.wire_sh) {
e_data.wire_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
}
@@ -227,19 +172,15 @@ static void EDIT_CURVE_cache_init(void *vedata)
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
stl->g_data->overlay_vert_shgrp = grp;
}
-
}
/* Add geometry to shadingGroups. Execute for each objects */
static void EDIT_CURVE_cache_populate(void *vedata, Object *ob)
{
- EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
- UNUSED_VARS(psl, stl);
-
if (ob->type == OB_CURVE) {
if (BKE_object_is_in_editmode(ob)) {
Curve *cu = ob->data;
@@ -279,26 +220,22 @@ static void EDIT_CURVE_cache_populate(void *vedata, Object *ob)
static void EDIT_CURVE_draw_scene(void *vedata)
{
EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
- EDIT_CURVE_FramebufferList *fbl = ((EDIT_CURVE_Data *)vedata)->fbl;
/* Default framebuffer and texture */
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
- UNUSED_VARS(fbl);
-
- MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
+ if (!DRW_pass_is_empty(psl->wire_pass)) {
+ MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
- DRW_draw_pass(psl->wire_pass);
+ DRW_draw_pass(psl->wire_pass);
- MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl)
+ MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl)
+ }
/* Thoses passes don't write to depth and are AA'ed using other tricks. */
DRW_draw_pass(psl->overlay_edge_pass);
DRW_draw_pass(psl->overlay_vert_pass);
-
- /* If you changed framebuffer, double check you rebind
- * the default one with its textures attached before finishing */
}
/* Cleanup when destroying the engine.
diff --git a/source/blender/draw/modes/edit_surface_mode.c b/source/blender/draw/modes/edit_surface_mode.c
deleted file mode 100644
index a011907cfcb..00000000000
--- a/source/blender/draw/modes/edit_surface_mode.c
+++ /dev/null
@@ -1,251 +0,0 @@
-/*
- * Copyright 2016, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Contributor(s): Blender Institute
- *
- */
-
-/** \file blender/draw/modes/edit_surface_mode.c
- * \ingroup draw
- */
-
-#include "DRW_engine.h"
-#include "DRW_render.h"
-
-/* If builtin shaders are needed */
-#include "GPU_shader.h"
-
-#include "draw_common.h"
-
-#include "draw_mode_engines.h"
-
-/* If needed, contains all global/Theme colors
- * Add needed theme colors / values to DRW_globals_update() and update UBO
- * Not needed for constant color. */
-extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
-extern struct GlobalsUboStorage ts; /* draw_common.c */
-
-/* *********** LISTS *********** */
-/* All lists are per viewport specific datas.
- * They are all free when viewport changes engines
- * or is free itself. Use EDIT_SURFACE_engine_init() to
- * initialize most of them and EDIT_SURFACE_cache_init()
- * for EDIT_SURFACE_PassList */
-
-typedef struct EDIT_SURFACE_PassList {
- /* Declare all passes here and init them in
- * EDIT_SURFACE_cache_init().
- * Only contains (DRWPass *) */
- struct DRWPass *pass;
-} EDIT_SURFACE_PassList;
-
-typedef struct EDIT_SURFACE_FramebufferList {
- /* Contains all framebuffer objects needed by this engine.
- * Only contains (GPUFrameBuffer *) */
- struct GPUFrameBuffer *fb;
-} EDIT_SURFACE_FramebufferList;
-
-typedef struct EDIT_SURFACE_TextureList {
- /* Contains all framebuffer textures / utility textures
- * needed by this engine. Only viewport specific textures
- * (not per object). Only contains (GPUTexture *) */
- struct GPUTexture *texture;
-} EDIT_SURFACE_TextureList;
-
-typedef struct EDIT_SURFACE_StorageList {
- /* Contains any other memory block that the engine needs.
- * Only directly MEM_(m/c)allocN'ed blocks because they are
- * free with MEM_freeN() when viewport is freed.
- * (not per object) */
- struct CustomStruct *block;
- struct EDIT_SURFACE_PrivateData *g_data;
-} EDIT_SURFACE_StorageList;
-
-typedef struct EDIT_SURFACE_Data {
- /* Struct returned by DRW_viewport_engine_data_ensure.
- * If you don't use one of these, just make it a (void *) */
- // void *fbl;
- void *engine_type; /* Required */
- EDIT_SURFACE_FramebufferList *fbl;
- EDIT_SURFACE_TextureList *txl;
- EDIT_SURFACE_PassList *psl;
- EDIT_SURFACE_StorageList *stl;
-} EDIT_SURFACE_Data;
-
-/* *********** STATIC *********** */
-
-static struct {
- /* Custom shaders :
- * Add sources to source/blender/draw/modes/shaders
- * init in EDIT_SURFACE_engine_init();
- * free in EDIT_SURFACE_engine_free(); */
- struct GPUShader *custom_shader;
-} e_data = {NULL}; /* Engine data */
-
-typedef struct EDIT_SURFACE_PrivateData {
- /* This keeps the references of the shading groups for
- * easy access in EDIT_SURFACE_cache_populate() */
- DRWShadingGroup *group;
-} EDIT_SURFACE_PrivateData; /* Transient data */
-
-/* *********** FUNCTIONS *********** */
-
-/* Init Textures, Framebuffers, Storage and Shaders.
- * It is called for every frames.
- * (Optional) */
-static void EDIT_SURFACE_engine_init(void *vedata)
-{
- EDIT_SURFACE_TextureList *txl = ((EDIT_SURFACE_Data *)vedata)->txl;
- EDIT_SURFACE_FramebufferList *fbl = ((EDIT_SURFACE_Data *)vedata)->fbl;
- EDIT_SURFACE_StorageList *stl = ((EDIT_SURFACE_Data *)vedata)->stl;
-
- UNUSED_VARS(txl, fbl, stl);
-
- /* Init Framebuffers like this: order is attachment order (for color texs) */
- /*
- * DRWFboTexture tex[2] = {{&txl->depth, GPU_DEPTH_COMPONENT24, 0},
- * {&txl->color, GPU_RGBA8, DRW_TEX_FILTER}};
- */
-
- /* DRW_framebuffer_init takes care of checking if
- * the framebuffer is valid and has the right size*/
- /*
- * float *viewport_size = DRW_viewport_size_get();
- * DRW_framebuffer_init(&fbl->occlude_wire_fb,
- * (int)viewport_size[0], (int)viewport_size[1],
- * tex, 2);
- */
-
- if (!e_data.custom_shader) {
- e_data.custom_shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
- }
-}
-
-/* Here init all passes and shading groups
- * Assume that all Passes are NULL */
-static void EDIT_SURFACE_cache_init(void *vedata)
-{
- EDIT_SURFACE_PassList *psl = ((EDIT_SURFACE_Data *)vedata)->psl;
- EDIT_SURFACE_StorageList *stl = ((EDIT_SURFACE_Data *)vedata)->stl;
-
- if (!stl->g_data) {
- /* Alloc transient pointers */
- stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
- }
-
- {
- /* Create a pass */
- DRWState state = (
- DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL |
- DRW_STATE_BLEND | DRW_STATE_WIRE);
- psl->pass = DRW_pass_create("My Pass", state);
-
- /* Create a shadingGroup using a function in draw_common.c or custom one */
- /*
- * stl->g_data->group = shgroup_dynlines_uniform_color(psl->pass, ts.colorWire);
- * -- or --
- * stl->g_data->group = DRW_shgroup_create(e_data.custom_shader, psl->pass);
- */
- stl->g_data->group = DRW_shgroup_create(e_data.custom_shader, psl->pass);
-
- /* Uniforms need a pointer to it's value so be sure it's accessible at
- * any given time (i.e. use static vars) */
- static float color[4] = {0.0f, 0.0f, 1.0f, 1.0};
- DRW_shgroup_uniform_vec4(stl->g_data->group, "color", color, 1);
- }
-
-}
-
-/* Add geometry to shadingGroups. Execute for each objects */
-static void EDIT_SURFACE_cache_populate(void *vedata, Object *ob)
-{
- EDIT_SURFACE_PassList *psl = ((EDIT_SURFACE_Data *)vedata)->psl;
- EDIT_SURFACE_StorageList *stl = ((EDIT_SURFACE_Data *)vedata)->stl;
-
- UNUSED_VARS(psl, stl);
-
- if (ob->type == OB_MESH) {
- /* Get geometry cache */
- struct GPUBatch *geom = DRW_cache_mesh_surface_get(ob);
-
- /* Add geom to a shading group */
- DRW_shgroup_call_add(stl->g_data->group, geom, ob->obmat);
- }
-}
-
-/* Optional: Post-cache_populate callback */
-static void EDIT_SURFACE_cache_finish(void *vedata)
-{
- EDIT_SURFACE_PassList *psl = ((EDIT_SURFACE_Data *)vedata)->psl;
- EDIT_SURFACE_StorageList *stl = ((EDIT_SURFACE_Data *)vedata)->stl;
-
- /* Do something here! dependent on the objects gathered */
- UNUSED_VARS(psl, stl);
-}
-
-/* Draw time ! Control rendering pipeline from here */
-static void EDIT_SURFACE_draw_scene(void *vedata)
-{
- EDIT_SURFACE_PassList *psl = ((EDIT_SURFACE_Data *)vedata)->psl;
- EDIT_SURFACE_FramebufferList *fbl = ((EDIT_SURFACE_Data *)vedata)->fbl;
-
- /* Default framebuffer and texture */
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
- DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
-
- UNUSED_VARS(fbl, dfbl, dtxl);
-
- /* Show / hide entire passes, swap framebuffers ... whatever you fancy */
- /*
- * DRW_framebuffer_texture_detach(dtxl->depth);
- * DRW_framebuffer_bind(fbl->custom_fb);
- * DRW_draw_pass(psl->pass);
- * DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0, 0);
- * DRW_framebuffer_bind(dfbl->default_fb);
- */
-
- /* ... or just render passes on default framebuffer. */
- DRW_draw_pass(psl->pass);
-
- /* If you changed framebuffer, double check you rebind
- * the default one with its textures attached before finishing */
-}
-
-/* Cleanup when destroying the engine.
- * This is not per viewport ! only when quitting blender.
- * Mostly used for freeing shaders */
-static void EDIT_SURFACE_engine_free(void)
-{
- // DRW_SHADER_FREE_SAFE(custom_shader);
-}
-
-static const DrawEngineDataSize EDIT_SURFACE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_SURFACE_Data);
-
-DrawEngineType draw_engine_edit_surface_type = {
- NULL, NULL,
- N_("EditSurfaceMode"),
- &EDIT_SURFACE_data_size,
- &EDIT_SURFACE_engine_init,
- &EDIT_SURFACE_engine_free,
- &EDIT_SURFACE_cache_init,
- &EDIT_SURFACE_cache_populate,
- &EDIT_SURFACE_cache_finish,
- NULL, /* draw_background but not needed by mode engines */
- &EDIT_SURFACE_draw_scene,
- NULL,
- NULL,
-};