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authorJeroen Bakker <jeroen@blender.org>2022-08-22 11:44:46 +0300
committerJeroen Bakker <jeroen@blender.org>2022-08-22 11:44:46 +0300
commit79dfd2eb7b01cf3c6efc49d368b10f4769d4a97d (patch)
treecea87ead5f73820efa4b77c0792e784a895dd5fe /source/blender/draw
parentd966ce718b9d93fd74b68556903b72c29a52ebd3 (diff)
EEVEE-Next: Fix shader compilation error.
This fixes a compilation error in eevee_light_culling_debug shader. Some compilers complained when accessing the same data twice. Unclear why. We should investigate that this change doesn't harm the performance of the shader. Although the light is a local variable it might clutter available registers. If so it will harm developers during debugging.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl
index 9d231c6bd37..eefc024d0b8 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl
@@ -36,7 +36,7 @@ void main()
vec3 L;
float dist;
light_vector_get(light, P, L, dist);
- if (light_attenuation(light_buf[l_idx], L, dist) > 0.0) {
+ if (light_attenuation(light, L, dist) > 0.0) {
light_nocull |= 1u << l_idx;
}
}