Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2021-03-12 21:23:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-03-13 22:59:20 +0300
commit83b7f7dfb7bef5a752b662819174f1c42f6fe26d (patch)
tree83635ace2b8fc48643307becdb0124bf0ad1873a /source/blender/draw
parent40d579b69f2f0acdf2695fe23a315212ebffae13 (diff)
Cleanup: EEVEE: Remove SSR shader variations
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h11
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c42
-rw-r--r--source/blender/draw/engines/eevee/eevee_shaders.c57
-rw-r--r--source/blender/draw/tests/shaders_test.cc6
4 files changed, 30 insertions, 86 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index d03f52fd3a2..f73f10360e9 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -200,13 +200,6 @@ enum {
KEY_SHADOW = (1 << 3),
};
-/* SSR shader variations */
-typedef enum EEVEE_SSRShaderOptions {
- SSR_RESOLVE = (1 << 0),
- SSR_FULL_TRACE = (1 << 1),
- SSR_MAX_SHADER = (1 << 2),
-} EEVEE_SSRShaderOptions;
-
/* DOF Gather pass shader variations */
typedef enum EEVEE_DofGatherPass {
DOF_GATHER_FOREGROUND = 0,
@@ -731,7 +724,6 @@ typedef struct EEVEE_EffectsInfo {
bool ssr_was_persp;
bool ssr_was_valid_double_buffer;
int ssr_neighbor_ofs;
- int ssr_halfres_ofs[2];
struct GPUTexture *ssr_normal_input; /* Textures from pool */
struct GPUTexture *ssr_specrough_input;
struct GPUTexture *ssr_hit_output;
@@ -1215,7 +1207,8 @@ struct GPUShader *EEVEE_shaders_effect_motion_blur_velocity_tiles_expand_sh_get(
struct GPUShader *EEVEE_shaders_effect_ambient_occlusion_sh_get(void);
struct GPUShader *EEVEE_shaders_effect_ambient_occlusion_layer_sh_get(void);
struct GPUShader *EEVEE_shaders_effect_ambient_occlusion_debug_sh_get(void);
-struct GPUShader *EEVEE_shaders_effect_screen_raytrace_sh_get(EEVEE_SSRShaderOptions options);
+struct GPUShader *EEVEE_shaders_effect_reflection_trace_sh_get(void);
+struct GPUShader *EEVEE_shaders_effect_reflection_resolve_sh_get(void);
struct GPUShader *EEVEE_shaders_renderpasses_post_process_sh_get(void);
struct GPUShader *EEVEE_shaders_cryptomatte_sh_get(bool is_hair);
struct GPUShader *EEVEE_shaders_shadow_sh_get(void);
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index f5b4e4d43a5..c49f9ccc48c 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -126,14 +126,9 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
EEVEE_EffectsInfo *effects = stl->effects;
LightCache *lcache = stl->g_data->light_cache;
- struct GPUBatch *quad = DRW_cache_fullscreen_quad_get();
-
if ((effects->enabled_effects & EFFECT_SSR) != 0) {
- EEVEE_SSRShaderOptions options = (effects->reflection_trace_full) ? SSR_FULL_TRACE : 0;
-
- struct GPUShader *trace_shader = EEVEE_shaders_effect_screen_raytrace_sh_get(options);
- struct GPUShader *resolve_shader = EEVEE_shaders_effect_screen_raytrace_sh_get(SSR_RESOLVE |
- options);
+ struct GPUShader *trace_shader = EEVEE_shaders_effect_reflection_trace_sh_get();
+ struct GPUShader *resolve_shader = EEVEE_shaders_effect_reflection_resolve_sh_get();
/** Screen space raytracing overview
*
@@ -160,10 +155,7 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined);
- if (!effects->reflection_trace_full) {
- DRW_shgroup_uniform_ivec2(grp, "halfresOffset", effects->ssr_halfres_ofs, 1);
- }
- DRW_shgroup_call(grp, quad, NULL);
+ DRW_shgroup_call_procedural_triangles(grp, NULL, 1);
eGPUSamplerState no_filter = GPU_SAMPLER_DEFAULT;
@@ -190,8 +182,7 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined);
DRW_shgroup_uniform_int(grp, "neighborOffset", &effects->ssr_neighbor_ofs, 1);
DRW_shgroup_uniform_texture_ref(grp, "horizonBuffer", &effects->gtao_horizons);
-
- DRW_shgroup_call(grp, quad, NULL);
+ DRW_shgroup_call_procedural_triangles(grp, NULL, 1);
}
}
@@ -230,31 +221,6 @@ void EEVEE_reflection_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v
EEVEE_effects_downsample_radiance_buffer(vedata, txl->color_double_buffer);
- /* Resolve at fullres */
- int samp = (DRW_state_is_image_render()) ? effects->taa_render_sample :
- effects->taa_current_sample;
- /* Doing a neighbor shift only after a few iteration.
- * We wait for a prime number of cycles to avoid noise correlation.
- * This reduces variance faster. */
- effects->ssr_neighbor_ofs = ((samp / 5) % 8) * 4;
- switch ((samp / 11) % 4) {
- case 0:
- effects->ssr_halfres_ofs[0] = 0;
- effects->ssr_halfres_ofs[1] = 0;
- break;
- case 1:
- effects->ssr_halfres_ofs[0] = 0;
- effects->ssr_halfres_ofs[1] = 1;
- break;
- case 2:
- effects->ssr_halfres_ofs[0] = 1;
- effects->ssr_halfres_ofs[1] = 0;
- break;
- case 4:
- effects->ssr_halfres_ofs[0] = 1;
- effects->ssr_halfres_ofs[1] = 1;
- break;
- }
GPU_framebuffer_bind(fbl->main_color_fb);
DRW_draw_pass(psl->ssr_resolve);
diff --git a/source/blender/draw/engines/eevee/eevee_shaders.c b/source/blender/draw/engines/eevee/eevee_shaders.c
index f7b83fa6d23..8c9e1fae715 100644
--- a/source/blender/draw/engines/eevee/eevee_shaders.c
+++ b/source/blender/draw/engines/eevee/eevee_shaders.c
@@ -132,7 +132,8 @@ static struct {
struct GPUShader *cryptomatte_sh[2];
/* Screen Space Reflection */
- struct GPUShader *ssr_sh[SSR_MAX_SHADER];
+ struct GPUShader *reflection_trace;
+ struct GPUShader *reflection_resolve;
/* Shadows */
struct GPUShader *shadow_sh;
@@ -747,42 +748,29 @@ GPUShader *EEVEE_shaders_cryptomatte_sh_get(bool is_hair)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Screen Raytrace
+/** \name Raytraced Reflections
* \{ */
-struct GPUShader *EEVEE_shaders_effect_screen_raytrace_sh_get(EEVEE_SSRShaderOptions options)
+struct GPUShader *EEVEE_shaders_effect_reflection_trace_sh_get(void)
{
- if (e_data.ssr_sh[options] == NULL) {
- DRWShaderLibrary *lib = EEVEE_shader_lib_get();
-
- DynStr *ds_defines = BLI_dynstr_new();
- BLI_dynstr_append(ds_defines, SHADER_DEFINES);
- if (options & SSR_RESOLVE) {
- BLI_dynstr_append(ds_defines, "#define STEP_RESOLVE\n");
- }
- else {
- BLI_dynstr_append(ds_defines, "#define STEP_RAYTRACE\n");
- BLI_dynstr_append(ds_defines, "#define PLANAR_PROBE_RAYTRACE\n");
- }
- if (options & SSR_FULL_TRACE) {
- BLI_dynstr_append(ds_defines, "#define FULLRES\n");
- }
- char *ssr_define_str = BLI_dynstr_get_cstring(ds_defines);
- BLI_dynstr_free(ds_defines);
-
- if (options & SSR_RESOLVE) {
- e_data.ssr_sh[options] = DRW_shader_create_fullscreen_with_shaderlib(
- datatoc_effect_reflection_resolve_frag_glsl, lib, ssr_define_str);
- }
- else {
- e_data.ssr_sh[options] = DRW_shader_create_fullscreen_with_shaderlib(
- datatoc_effect_reflection_trace_frag_glsl, lib, ssr_define_str);
- }
-
- MEM_freeN(ssr_define_str);
+ if (e_data.reflection_trace == NULL) {
+ e_data.reflection_trace = DRW_shader_create_fullscreen_with_shaderlib(
+ datatoc_effect_reflection_trace_frag_glsl,
+ e_data.lib,
+ SHADER_DEFINES "#define STEP_RAYTRACE\n");
}
+ return e_data.reflection_trace;
+}
- return e_data.ssr_sh[options];
+struct GPUShader *EEVEE_shaders_effect_reflection_resolve_sh_get(void)
+{
+ if (e_data.reflection_resolve == NULL) {
+ e_data.reflection_resolve = DRW_shader_create_fullscreen_with_shaderlib(
+ datatoc_effect_reflection_resolve_frag_glsl,
+ e_data.lib,
+ SHADER_DEFINES "#define STEP_RESOLVE\n");
+ }
+ return e_data.reflection_resolve;
}
/** \} */
@@ -1636,9 +1624,8 @@ void EEVEE_shaders_free(void)
DRW_SHADER_FREE_SAFE(e_data.bloom_upsample_sh[i]);
DRW_SHADER_FREE_SAFE(e_data.bloom_resolve_sh[i]);
}
- for (int i = 0; i < SSR_MAX_SHADER; i++) {
- DRW_SHADER_FREE_SAFE(e_data.ssr_sh[i]);
- }
+ DRW_SHADER_FREE_SAFE(e_data.reflection_trace);
+ DRW_SHADER_FREE_SAFE(e_data.reflection_resolve);
DRW_SHADER_LIB_FREE_SAFE(e_data.lib);
if (e_data.default_world) {
diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc
index 126e7230843..62932b5122e 100644
--- a/source/blender/draw/tests/shaders_test.cc
+++ b/source/blender/draw/tests/shaders_test.cc
@@ -372,10 +372,8 @@ TEST_F(DrawTest, eevee_glsl_shaders_static)
EXPECT_NE(EEVEE_shaders_velocity_resolve_sh_get(), nullptr);
EXPECT_NE(EEVEE_shaders_taa_resolve_sh_get(EFFECT_TAA), nullptr);
EXPECT_NE(EEVEE_shaders_taa_resolve_sh_get(EFFECT_TAA_REPROJECT), nullptr);
- for (int index = 0; index < SSR_MAX_SHADER; index++) {
- EEVEE_SSRShaderOptions ssr_option = (EEVEE_SSRShaderOptions)index;
- EXPECT_NE(EEVEE_shaders_effect_screen_raytrace_sh_get(ssr_option), nullptr);
- }
+ EXPECT_NE(EEVEE_shaders_effect_reflection_trace_sh_get(), nullptr);
+ EXPECT_NE(EEVEE_shaders_effect_reflection_resolve_sh_get(), nullptr);
EEVEE_shaders_free();
}