diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-10-02 23:17:20 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-10-02 23:17:20 +0300 |
commit | 21369429168c5799125a63ef728947f4fd6668e9 (patch) | |
tree | 9ff7116f243622ff7fce40960bb2324234b6c730 /source/blender/draw | |
parent | 2bd36338d3ff809c104fe4a30e9332a2929f10c2 (diff) |
Eevee : Fix grid black fill.
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl index 292d23deecd..cea1ca5e7b0 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl @@ -14,7 +14,7 @@ void main() ivec2 coord = ivec2(gl_FragCoord.xy) % data_size; FragColor = texelFetch(gridTexture, coord, 0); - if (any(greaterThan(ivec2(gl_FragCoord.xy), data_size))) { + if (any(greaterThanEqual(ivec2(gl_FragCoord.xy), data_size))) { FragColor = vec4(0.0, 0.0, 0.0, 1.0); } }
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