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authorClément Foucault <foucault.clem@gmail.com>2017-11-01 03:08:58 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-11-01 03:17:35 +0300
commit2fbbc8c64390ea825c9fca86cd90968f74d96865 (patch)
tree1b584b303a1baacf867085cf0785c7f9db7d5ce1 /source/blender/draw
parenta5e8618f480a7b72eebcae36bd19b25626615fc9 (diff)
Eevee: SSR: Use max lod on planar reflections.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
index 138dc91448f..2dc8dfa0d1c 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
@@ -310,7 +310,7 @@ vec4 get_ssr_sample(
vec3 sample;
if (is_planar) {
- sample = textureLod(probePlanars, vec3(ref_uvs, planar_index), mip).rgb;
+ sample = textureLod(probePlanars, vec3(ref_uvs, planar_index), min(mip, lodPlanarMax)).rgb;
}
else {
sample = textureLod(prevColorBuffer, ref_uvs, mip).rgb;