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authorJeroen Bakker <jeroen@blender.org>2021-11-05 15:25:00 +0300
committerJeroen Bakker <jeroen@blender.org>2021-11-05 15:25:00 +0300
commit32c90d2d7c96225f3271fc5e9bc64f7ad81b886f (patch)
tree097c65e372b2922c3288ae70143df8c8844bb688 /source/blender/draw
parentd7f4fdf845238f551b3c6055aa70926a41d2a7f6 (diff)
Cleanup: Split image engine into ImageEngine, SpaceAccessor and DrawingMode.
Image engine is used to draw an image into a space. The current structure wasn't clear and couldn't be easilly extended. This refactor spliced the image draw engine into 3 main components. - Space accessors: contains an interface to communicate with space data (Image editor, UV Editor, Node Editor) in a common way. This reduced the branching in the code base. - DrawingMode: contains an interface to the used tactic to draw an image inside the space framebuffer. Currently only one mode is implemented; in the future there could be a separate drawing mode for huge images. - ImageEngine: the core that connects the draw manager with the space data and drawing mode.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/image/image_drawing_mode.hh154
-rw-r--r--source/blender/draw/engines/image/image_engine.cc412
-rw-r--r--source/blender/draw/engines/image/image_engine.h2
-rw-r--r--source/blender/draw/engines/image/image_private.hh128
-rw-r--r--source/blender/draw/engines/image/image_space_image.hh183
-rw-r--r--source/blender/draw/engines/image/image_space_node.hh139
6 files changed, 676 insertions, 342 deletions
diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh
new file mode 100644
index 00000000000..f2f5bbe554c
--- /dev/null
+++ b/source/blender/draw/engines/image/image_drawing_mode.hh
@@ -0,0 +1,154 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2021, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#pragma once
+
+#include "image_private.hh"
+
+namespace blender::draw::image_engine {
+
+class DefaultDrawingMode : public AbstractDrawingMode {
+ private:
+ DRWPass *create_image_pass() const
+ {
+ /* Write depth is needed for background overlay rendering. Near depth is used for
+ * transparency checker and Far depth is used for indicating the image size. */
+ DRWState state = static_cast<DRWState>(DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH |
+ DRW_STATE_DEPTH_ALWAYS | DRW_STATE_BLEND_ALPHA_PREMUL);
+ return DRW_pass_create("Image", state);
+ }
+
+ void add_to_shgroup(AbstractSpaceAccessor *space,
+ DRWShadingGroup *grp,
+ const Image *image,
+ const ImBuf *image_buffer) const
+ {
+ float image_mat[4][4];
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const ARegion *region = draw_ctx->region;
+ space->get_image_mat(image_buffer, region, image_mat);
+
+ GPUBatch *geom = DRW_cache_quad_get();
+
+ const bool is_tiled_texture = image && image->source == IMA_SRC_TILED;
+ if (is_tiled_texture) {
+ const float translate_x = image_mat[3][0];
+ const float translate_y = image_mat[3][1];
+ LISTBASE_FOREACH (ImageTile *, tile, &image->tiles) {
+ const int tile_x = ((tile->tile_number - 1001) % 10);
+ const int tile_y = ((tile->tile_number - 1001) / 10);
+ image_mat[3][0] = (float)tile_x + translate_x;
+ image_mat[3][1] = (float)tile_y + translate_y;
+ DRW_shgroup_call_obmat(grp, geom, image_mat);
+ }
+ }
+ else {
+ DRW_shgroup_call_obmat(grp, geom, image_mat);
+ }
+ }
+
+ public:
+ void cache_init(IMAGE_Data *vedata) const override
+ {
+ IMAGE_PassList *psl = vedata->psl;
+
+ psl->image_pass = create_image_pass();
+ }
+
+ void cache_image(AbstractSpaceAccessor *space,
+ IMAGE_Data *vedata,
+ Image *image,
+ ImageUser *iuser,
+ ImBuf *image_buffer) const override
+ {
+ IMAGE_PassList *psl = vedata->psl;
+ IMAGE_StorageList *stl = vedata->stl;
+ IMAGE_PrivateData *pd = stl->pd;
+
+ GPUTexture *tex_tile_data = nullptr;
+ space->get_gpu_textures(
+ image, iuser, image_buffer, &pd->texture, &pd->owns_texture, &tex_tile_data);
+ if (pd->texture == nullptr) {
+ return;
+ }
+ const bool is_tiled_texture = tex_tile_data != nullptr;
+
+ ShaderParameters sh_params;
+ sh_params.use_premul_alpha = BKE_image_has_gpu_texture_premultiplied_alpha(image,
+ image_buffer);
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const Scene *scene = draw_ctx->scene;
+ if (scene->camera && scene->camera->type == OB_CAMERA) {
+ Camera *camera = static_cast<Camera *>(scene->camera->data);
+ copy_v2_fl2(sh_params.far_near, camera->clip_end, camera->clip_start);
+ }
+ space->get_shader_parameters(sh_params, image_buffer, is_tiled_texture);
+
+ GPUShader *shader = IMAGE_shader_image_get(is_tiled_texture);
+ DRWShadingGroup *shgrp = DRW_shgroup_create(shader, psl->image_pass);
+ if (is_tiled_texture) {
+ DRW_shgroup_uniform_texture_ex(shgrp, "imageTileArray", pd->texture, GPU_SAMPLER_DEFAULT);
+ DRW_shgroup_uniform_texture(shgrp, "imageTileData", tex_tile_data);
+ }
+ else {
+ DRW_shgroup_uniform_texture_ex(shgrp, "imageTexture", pd->texture, GPU_SAMPLER_DEFAULT);
+ }
+ DRW_shgroup_uniform_vec2_copy(shgrp, "farNearDistances", sh_params.far_near);
+ DRW_shgroup_uniform_vec4_copy(shgrp, "color", ShaderParameters::color);
+ DRW_shgroup_uniform_vec4_copy(shgrp, "shuffle", sh_params.shuffle);
+ DRW_shgroup_uniform_int_copy(shgrp, "drawFlags", sh_params.flags);
+ DRW_shgroup_uniform_bool_copy(shgrp, "imgPremultiplied", sh_params.use_premul_alpha);
+
+ add_to_shgroup(space, shgrp, image, image_buffer);
+ }
+
+ void draw_finish(IMAGE_Data *vedata) const override
+ {
+ IMAGE_StorageList *stl = vedata->stl;
+ IMAGE_PrivateData *pd = stl->pd;
+
+ if (pd->texture && pd->owns_texture) {
+ GPU_texture_free(pd->texture);
+ pd->owns_texture = false;
+ }
+ pd->texture = nullptr;
+ }
+
+ void draw_scene(IMAGE_Data *vedata) const override
+ {
+ IMAGE_PassList *psl = vedata->psl;
+ IMAGE_PrivateData *pd = vedata->stl->pd;
+
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+ GPU_framebuffer_bind(dfbl->default_fb);
+ static float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ GPU_framebuffer_clear_color_depth(dfbl->default_fb, clear_col, 1.0);
+
+ DRW_view_set_active(pd->view);
+ DRW_draw_pass(psl->image_pass);
+ DRW_view_set_active(nullptr);
+ }
+};
+
+} // namespace blender::draw::image_engine
+
diff --git a/source/blender/draw/engines/image/image_engine.cc b/source/blender/draw/engines/image/image_engine.cc
index 776639f5224..6ccf20ab339 100644
--- a/source/blender/draw/engines/image/image_engine.cc
+++ b/source/blender/draw/engines/image/image_engine.cc
@@ -17,13 +17,16 @@
*/
/** \file
- * \ingroup draw_editors
+ * \ingroup draw_engine
*
* Draw engine to draw the Image/UV editor
*/
#include "DRW_render.h"
+#include <memory>
+#include <optional>
+
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_object.h"
@@ -38,291 +41,89 @@
#include "GPU_batch.h"
+#include "image_drawing_mode.hh"
#include "image_engine.h"
#include "image_private.hh"
+#include "image_space_image.hh"
+#include "image_space_node.hh"
namespace blender::draw::image_engine {
-#define IMAGE_DRAW_FLAG_SHOW_ALPHA (1 << 0)
-#define IMAGE_DRAW_FLAG_APPLY_ALPHA (1 << 1)
-#define IMAGE_DRAW_FLAG_SHUFFLING (1 << 2)
-#define IMAGE_DRAW_FLAG_DEPTH (1 << 3)
-#define IMAGE_DRAW_FLAG_DO_REPEAT (1 << 4)
-#define IMAGE_DRAW_FLAG_USE_WORLD_POS (1 << 5)
-
-static void image_cache_image_add(DRWShadingGroup *grp, Image *image, ImBuf *ibuf)
+static std::unique_ptr<AbstractSpaceAccessor> space_accessor_from_context(
+ const DRWContextState *draw_ctx)
{
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const ARegion *region = draw_ctx->region;
const char space_type = draw_ctx->space_data->spacetype;
-
- float zoom_x = 1.0f;
- float zoom_y = 1.0f;
- float translate_x = 0.0f;
- float translate_y = 0.0f;
-
- /* User can freely move the backdrop in the space of the node editor */
- if (space_type == SPACE_NODE) {
- SpaceNode *snode = (SpaceNode *)draw_ctx->space_data;
- const float ibuf_width = ibuf->x;
- const float ibuf_height = ibuf->y;
- const float x = (region->winx - snode->zoom * ibuf_width) / 2 + snode->xof;
- const float y = (region->winy - snode->zoom * ibuf_height) / 2 + snode->yof;
-
- zoom_x = ibuf_width * snode->zoom;
- zoom_y = ibuf_height * snode->zoom;
- translate_x = x;
- translate_y = y;
- }
-
- const bool is_tiled_texture = image && image->source == IMA_SRC_TILED;
- float obmat[4][4];
- unit_m4(obmat);
-
- GPUBatch *geom = DRW_cache_quad_get();
-
- obmat[0][0] = zoom_x;
- obmat[1][1] = zoom_y;
- obmat[3][1] = translate_y;
- obmat[3][0] = translate_x;
-
- if (is_tiled_texture) {
- LISTBASE_FOREACH (ImageTile *, tile, &image->tiles) {
- const int tile_x = ((tile->tile_number - 1001) % 10);
- const int tile_y = ((tile->tile_number - 1001) / 10);
- obmat[3][1] = (float)tile_y + translate_y;
- obmat[3][0] = (float)tile_x + translate_x;
- DRW_shgroup_call_obmat(grp, geom, obmat);
- }
+ if (space_type == SPACE_IMAGE) {
+ return std::make_unique<SpaceImageAccessor>((SpaceImage *)draw_ctx->space_data);
}
- else {
- DRW_shgroup_call_obmat(grp, geom, obmat);
+ if (space_type == SPACE_NODE) {
+ return std::make_unique<SpaceNodeAccessor>((SpaceNode *)draw_ctx->space_data);
}
+ BLI_assert_unreachable();
+ return nullptr;
}
-static void space_image_gpu_texture_get(Image *image,
- ImageUser *iuser,
- ImBuf *ibuf,
- GPUTexture **r_gpu_texture,
- bool *r_owns_texture,
- GPUTexture **r_tex_tile_data)
-{
- const DRWContextState *draw_ctx = DRW_context_state_get();
- SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
- if (image->rr != nullptr) {
- /* Update multi-index and pass for the current eye. */
- BKE_image_multilayer_index(image->rr, &sima->iuser);
- }
- else {
- BKE_image_multiview_index(image, &sima->iuser);
- }
+class ImageEngine {
+ private:
+ const DRWContextState *draw_ctx;
+ IMAGE_Data *vedata;
+ std::unique_ptr<AbstractSpaceAccessor> space;
+ DefaultDrawingMode drawing_mode;
- if (ibuf == nullptr) {
- return;
+ public:
+ ImageEngine(const DRWContextState *draw_ctx, IMAGE_Data *vedata)
+ : draw_ctx(draw_ctx), vedata(vedata), space(space_accessor_from_context(draw_ctx))
+ {
}
- if (ibuf->rect == nullptr && ibuf->rect_float == nullptr) {
- /* This code-path is only supposed to happen when drawing a lazily-allocatable render result.
- * In all the other cases the `ED_space_image_acquire_buffer()` is expected to return nullptr
- * as an image buffer when it has no pixels. */
-
- BLI_assert(image->type == IMA_TYPE_R_RESULT);
-
- float zero[4] = {0, 0, 0, 0};
- *r_gpu_texture = GPU_texture_create_2d(__func__, 1, 1, 0, GPU_RGBA16F, zero);
- *r_owns_texture = true;
- return;
- }
+ virtual ~ImageEngine() = default;
- const int sima_flag = sima->flag & ED_space_image_get_display_channel_mask(ibuf);
- if (sima_flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) {
- if (ibuf->zbuf) {
- BLI_assert_msg(0, "Integer based depth buffers not supported");
- }
- else if (ibuf->zbuf_float) {
- *r_gpu_texture = GPU_texture_create_2d(
- __func__, ibuf->x, ibuf->y, 0, GPU_R16F, ibuf->zbuf_float);
- *r_owns_texture = true;
- }
- else if (ibuf->rect_float && ibuf->channels == 1) {
- *r_gpu_texture = GPU_texture_create_2d(
- __func__, ibuf->x, ibuf->y, 0, GPU_R16F, ibuf->rect_float);
- *r_owns_texture = true;
+ private:
+ public:
+ void cache_init()
+ {
+ IMAGE_StorageList *stl = vedata->stl;
+ IMAGE_PrivateData *pd = stl->pd;
+
+ drawing_mode.cache_init(vedata);
+ pd->view = nullptr;
+ if (space->has_view_override()) {
+ const ARegion *region = draw_ctx->region;
+ pd->view = space->create_view_override(region);
}
}
- else if (image->source == IMA_SRC_TILED) {
- *r_gpu_texture = BKE_image_get_gpu_tiles(image, iuser, ibuf);
- *r_tex_tile_data = BKE_image_get_gpu_tilemap(image, iuser, nullptr);
- *r_owns_texture = false;
- }
- else {
- *r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, ibuf);
- *r_owns_texture = false;
- }
-}
-static void space_node_gpu_texture_get(Image *image,
- ImageUser *iuser,
- ImBuf *ibuf,
- GPUTexture **r_gpu_texture,
- bool *r_owns_texture,
- GPUTexture **r_tex_tile_data)
-{
- *r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, ibuf);
- *r_owns_texture = false;
- *r_tex_tile_data = nullptr;
-}
-
-static void image_gpu_texture_get(Image *image,
- ImageUser *iuser,
- ImBuf *ibuf,
- GPUTexture **r_gpu_texture,
- bool *r_owns_texture,
- GPUTexture **r_tex_tile_data)
-{
- if (!image) {
- return;
+ void cache_populate()
+ {
+ IMAGE_StorageList *stl = vedata->stl;
+ IMAGE_PrivateData *pd = stl->pd;
+ Main *bmain = CTX_data_main(draw_ctx->evil_C);
+ pd->image = space->get_image(bmain);
+ if (pd->image == nullptr) {
+ /* Early exit, nothing to draw. */
+ return;
+ }
+ pd->ibuf = space->acquire_image_buffer(pd->image, &pd->lock);
+ ImageUser *iuser = space->get_image_user();
+ drawing_mode.cache_image(space.get(), vedata, pd->image, iuser, pd->ibuf);
}
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const char space_type = draw_ctx->space_data->spacetype;
+ void draw_finish()
+ {
+ drawing_mode.draw_finish(vedata);
- if (space_type == SPACE_IMAGE) {
- space_image_gpu_texture_get(
- image, iuser, ibuf, r_gpu_texture, r_owns_texture, r_tex_tile_data);
+ IMAGE_StorageList *stl = vedata->stl;
+ IMAGE_PrivateData *pd = stl->pd;
+ space->release_buffer(pd->image, pd->ibuf, pd->lock);
+ pd->image = nullptr;
+ pd->ibuf = nullptr;
}
- else if (space_type == SPACE_NODE) {
- space_node_gpu_texture_get(image, iuser, ibuf, r_gpu_texture, r_owns_texture, r_tex_tile_data);
- }
-}
-
-static void image_cache_image(IMAGE_Data *vedata, Image *image, ImageUser *iuser, ImBuf *ibuf)
-{
- IMAGE_PassList *psl = vedata->psl;
- IMAGE_StorageList *stl = vedata->stl;
- IMAGE_PrivateData *pd = stl->pd;
-
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const char space_type = draw_ctx->space_data->spacetype;
- const Scene *scene = draw_ctx->scene;
-
- GPUTexture *tex_tile_data = nullptr;
- image_gpu_texture_get(image, iuser, ibuf, &pd->texture, &pd->owns_texture, &tex_tile_data);
-
- if (pd->texture) {
- static float color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- static float shuffle[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- static float far_near[2] = {100.0f, 0.0f};
-
- if (scene->camera && scene->camera->type == OB_CAMERA) {
- far_near[1] = ((Camera *)scene->camera->data)->clip_start;
- far_near[0] = ((Camera *)scene->camera->data)->clip_end;
- }
-
- const bool use_premul_alpha = BKE_image_has_gpu_texture_premultiplied_alpha(image, ibuf);
- const bool is_tiled_texture = tex_tile_data != nullptr;
-
- int draw_flags = 0;
- if (space_type == SPACE_IMAGE) {
- SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
- const int sima_flag = sima->flag & ED_space_image_get_display_channel_mask(ibuf);
- const bool do_repeat = (!is_tiled_texture) && ((sima->flag & SI_DRAW_TILE) != 0);
- SET_FLAG_FROM_TEST(draw_flags, do_repeat, IMAGE_DRAW_FLAG_DO_REPEAT);
- SET_FLAG_FROM_TEST(draw_flags, is_tiled_texture, IMAGE_DRAW_FLAG_USE_WORLD_POS);
- if ((sima_flag & SI_USE_ALPHA) != 0) {
- /* Show RGBA */
- draw_flags |= IMAGE_DRAW_FLAG_SHOW_ALPHA | IMAGE_DRAW_FLAG_APPLY_ALPHA;
- }
- else if ((sima_flag & SI_SHOW_ALPHA) != 0) {
- draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING;
- copy_v4_fl4(shuffle, 0.0f, 0.0f, 0.0f, 1.0f);
- }
- else if ((sima_flag & SI_SHOW_ZBUF) != 0) {
- draw_flags |= IMAGE_DRAW_FLAG_DEPTH | IMAGE_DRAW_FLAG_SHUFFLING;
- copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
- }
- else if ((sima_flag & SI_SHOW_R) != 0) {
- draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING;
- if (IMB_alpha_affects_rgb(ibuf)) {
- draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
- }
- copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
- }
- else if ((sima_flag & SI_SHOW_G) != 0) {
- draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING;
- if (IMB_alpha_affects_rgb(ibuf)) {
- draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
- }
- copy_v4_fl4(shuffle, 0.0f, 1.0f, 0.0f, 0.0f);
- }
- else if ((sima_flag & SI_SHOW_B) != 0) {
- draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING;
- if (IMB_alpha_affects_rgb(ibuf)) {
- draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
- }
- copy_v4_fl4(shuffle, 0.0f, 0.0f, 1.0f, 0.0f);
- }
- else /* RGB */ {
- if (IMB_alpha_affects_rgb(ibuf)) {
- draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
- }
- }
- }
- if (space_type == SPACE_NODE) {
- SpaceNode *snode = (SpaceNode *)draw_ctx->space_data;
- if ((snode->flag & SNODE_USE_ALPHA) != 0) {
- /* Show RGBA */
- draw_flags |= IMAGE_DRAW_FLAG_SHOW_ALPHA | IMAGE_DRAW_FLAG_APPLY_ALPHA;
- }
- else if ((snode->flag & SNODE_SHOW_ALPHA) != 0) {
- draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING;
- copy_v4_fl4(shuffle, 0.0f, 0.0f, 0.0f, 1.0f);
- }
- else if ((snode->flag & SNODE_SHOW_R) != 0) {
- draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING;
- if (IMB_alpha_affects_rgb(ibuf)) {
- draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
- }
- copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
- }
- else if ((snode->flag & SNODE_SHOW_G) != 0) {
- draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING;
- if (IMB_alpha_affects_rgb(ibuf)) {
- draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
- }
- copy_v4_fl4(shuffle, 0.0f, 1.0f, 0.0f, 0.0f);
- }
- else if ((snode->flag & SNODE_SHOW_B) != 0) {
- draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING;
- if (IMB_alpha_affects_rgb(ibuf)) {
- draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
- }
- copy_v4_fl4(shuffle, 0.0f, 0.0f, 1.0f, 0.0f);
- }
- else /* RGB */ {
- if (IMB_alpha_affects_rgb(ibuf)) {
- draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
- }
- }
- }
- GPUShader *shader = IMAGE_shader_image_get(is_tiled_texture);
- DRWShadingGroup *shgrp = DRW_shgroup_create(shader, psl->image_pass);
- if (is_tiled_texture) {
- DRW_shgroup_uniform_texture_ex(shgrp, "imageTileArray", pd->texture, GPU_SAMPLER_DEFAULT);
- DRW_shgroup_uniform_texture(shgrp, "imageTileData", tex_tile_data);
- }
- else {
- DRW_shgroup_uniform_texture_ex(shgrp, "imageTexture", pd->texture, GPU_SAMPLER_DEFAULT);
- }
- DRW_shgroup_uniform_vec2_copy(shgrp, "farNearDistances", far_near);
- DRW_shgroup_uniform_vec4_copy(shgrp, "color", color);
- DRW_shgroup_uniform_vec4_copy(shgrp, "shuffle", shuffle);
- DRW_shgroup_uniform_int_copy(shgrp, "drawFlags", draw_flags);
- DRW_shgroup_uniform_bool_copy(shgrp, "imgPremultiplied", use_premul_alpha);
- image_cache_image_add(shgrp, image, ibuf);
+ void draw_scene()
+ {
+ drawing_mode.draw_scene(vedata);
}
-}
+};
/* -------------------------------------------------------------------- */
/** \name Engine Callbacks
@@ -343,49 +144,12 @@ static void IMAGE_engine_init(void *ved)
pd->texture = nullptr;
}
-static void IMAGE_cache_init(void *ved)
+static void IMAGE_cache_init(void *vedata)
{
- IMAGE_Data *vedata = (IMAGE_Data *)ved;
- IMAGE_StorageList *stl = vedata->stl;
- IMAGE_PrivateData *pd = stl->pd;
- IMAGE_PassList *psl = vedata->psl;
const DRWContextState *draw_ctx = DRW_context_state_get();
-
- {
- /* Write depth is needed for background overlay rendering. Near depth is used for
- * transparency checker and Far depth is used for indicating the image size. */
- DRWState state = static_cast<DRWState>(DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH |
- DRW_STATE_DEPTH_ALWAYS | DRW_STATE_BLEND_ALPHA_PREMUL);
- psl->image_pass = DRW_pass_create("Image", state);
- }
-
- const SpaceLink *space_link = draw_ctx->space_data;
- const char space_type = space_link->spacetype;
- pd->view = nullptr;
- if (space_type == SPACE_IMAGE) {
- SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
- Image *image = ED_space_image(sima);
- ImBuf *ibuf = ED_space_image_acquire_buffer(sima, &pd->lock, 0);
- image_cache_image(vedata, image, &sima->iuser, ibuf);
- pd->image = image;
- pd->ibuf = ibuf;
- }
- else if (space_type == SPACE_NODE) {
- ARegion *region = draw_ctx->region;
- Main *bmain = CTX_data_main(draw_ctx->evil_C);
- Image *image = BKE_image_ensure_viewer(bmain, IMA_TYPE_COMPOSITE, "Viewer Node");
- ImBuf *ibuf = BKE_image_acquire_ibuf(image, nullptr, &pd->lock);
- {
- /* Setup a screen pixel view. The backdrop of the node editor doesn't follow the region. */
- float winmat[4][4], viewmat[4][4];
- orthographic_m4(viewmat, 0.0, region->winx, 0.0, region->winy, 0.0, 1.0);
- unit_m4(winmat);
- pd->view = DRW_view_create(viewmat, winmat, nullptr, nullptr, nullptr);
- }
- image_cache_image(vedata, image, nullptr, ibuf);
- pd->image = image;
- pd->ibuf = ibuf;
- }
+ ImageEngine image_engine(draw_ctx, static_cast<IMAGE_Data *>(vedata));
+ image_engine.cache_init();
+ image_engine.cache_populate();
}
static void IMAGE_cache_populate(void *UNUSED(vedata), Object *UNUSED(ob))
@@ -393,45 +157,12 @@ static void IMAGE_cache_populate(void *UNUSED(vedata), Object *UNUSED(ob))
/* Function intentional left empty. `cache_populate` is required to be implemented. */
}
-static void image_draw_finish(IMAGE_Data *ved)
+static void IMAGE_draw_scene(void *vedata)
{
- IMAGE_Data *vedata = (IMAGE_Data *)ved;
- IMAGE_StorageList *stl = vedata->stl;
- IMAGE_PrivateData *pd = stl->pd;
const DRWContextState *draw_ctx = DRW_context_state_get();
- const char space_type = draw_ctx->space_data->spacetype;
- if (space_type == SPACE_IMAGE) {
- SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
- ED_space_image_release_buffer(sima, pd->ibuf, pd->lock);
- }
- else if (space_type == SPACE_NODE) {
- BKE_image_release_ibuf(pd->image, pd->ibuf, pd->lock);
- }
- pd->image = nullptr;
- pd->ibuf = nullptr;
-
- if (pd->texture && pd->owns_texture) {
- GPU_texture_free(pd->texture);
- pd->owns_texture = false;
- }
- pd->texture = nullptr;
-}
-
-static void IMAGE_draw_scene(void *ved)
-{
- IMAGE_Data *vedata = (IMAGE_Data *)ved;
- IMAGE_PassList *psl = vedata->psl;
- IMAGE_PrivateData *pd = vedata->stl->pd;
-
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
- GPU_framebuffer_bind(dfbl->default_fb);
- static float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- GPU_framebuffer_clear_color_depth(dfbl->default_fb, clear_col, 1.0);
-
- DRW_view_set_active(pd->view);
- DRW_draw_pass(psl->image_pass);
- DRW_view_set_active(nullptr);
- image_draw_finish(vedata);
+ ImageEngine image_engine(draw_ctx, static_cast<IMAGE_Data *>(vedata));
+ image_engine.draw_scene();
+ image_engine.draw_finish();
}
static void IMAGE_engine_free()
@@ -466,4 +197,3 @@ DrawEngineType draw_engine_image_type = {
nullptr, /* store_metadata */
};
}
-
diff --git a/source/blender/draw/engines/image/image_engine.h b/source/blender/draw/engines/image/image_engine.h
index ba1e87088f1..feee599971e 100644
--- a/source/blender/draw/engines/image/image_engine.h
+++ b/source/blender/draw/engines/image/image_engine.h
@@ -17,7 +17,7 @@
*/
/** \file
- * \ingroup draw_editors
+ * \ingroup draw_engine
*/
#pragma once
diff --git a/source/blender/draw/engines/image/image_private.hh b/source/blender/draw/engines/image/image_private.hh
index 434e27eff65..be6f5b78806 100644
--- a/source/blender/draw/engines/image/image_private.hh
+++ b/source/blender/draw/engines/image/image_private.hh
@@ -20,10 +20,16 @@
* \ingroup draw_engine
*/
+#pragma once
+
+#include <optional>
+
/* Forward declarations */
+extern "C" {
struct GPUTexture;
struct ImBuf;
struct Image;
+}
/* *********** LISTS *********** */
@@ -57,6 +63,128 @@ struct IMAGE_Data {
IMAGE_StorageList *stl;
};
+/* Shader parameters. */
+#define IMAGE_DRAW_FLAG_SHOW_ALPHA (1 << 0)
+#define IMAGE_DRAW_FLAG_APPLY_ALPHA (1 << 1)
+#define IMAGE_DRAW_FLAG_SHUFFLING (1 << 2)
+#define IMAGE_DRAW_FLAG_DEPTH (1 << 3)
+#define IMAGE_DRAW_FLAG_DO_REPEAT (1 << 4)
+#define IMAGE_DRAW_FLAG_USE_WORLD_POS (1 << 5)
+
+struct ShaderParameters {
+ constexpr static float color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+
+ int flags = 0;
+ float shuffle[4];
+ float far_near[2];
+ bool use_premul_alpha = false;
+
+ ShaderParameters()
+ {
+ copy_v4_fl(shuffle, 1.0f);
+ copy_v2_fl2(far_near, 100.0f, 0.0f);
+ }
+};
+
+/**
+ * Space accessor.
+ *
+ * Image engine is used to draw the images inside multiple spaces \see SpaceLink.
+ * The AbstractSpaceAccessor is an interface to communicate with a space.
+ */
+class AbstractSpaceAccessor {
+ public:
+ /**
+ * Return the active image of the space.
+ *
+ * The returned image will be drawn in the space.
+ *
+ * The return value is optional.
+ */
+ virtual Image *get_image(Main *bmain) = 0;
+
+ /**
+ * Return the #ImageUser of the space.
+ *
+ * The return value is optional.
+ */
+ virtual ImageUser *get_image_user() = 0;
+
+ /**
+ * Acquire the image buffer of the image.
+ *
+ * \param image: Image to get the buffer from. Image is the same as returned from the #get_image
+ * member.
+ * \param lock: pointer to a lock object.
+ * \return Image buffer of the given image.
+ */
+ virtual ImBuf *acquire_image_buffer(Image *image, void **lock) = 0;
+
+ /**
+ * Release a previous locked image from #acquire_image_buffer.
+ */
+ virtual void release_buffer(Image *image, ImBuf *image_buffer, void *lock) = 0;
+
+ /**
+ * Update the r_shader_parameters with space specific settings.
+ *
+ * Only update the #ShaderParameters.flags and #ShaderParameters.shuffle. Other parameters
+ * are updated inside the image engine.
+ */
+ virtual void get_shader_parameters(ShaderParameters &r_shader_parameters,
+ ImBuf *image_buffer,
+ bool is_tiled) = 0;
+
+ /**
+ * Retrieve the gpu textures to draw.
+ */
+ virtual void get_gpu_textures(Image *image,
+ ImageUser *iuser,
+ ImBuf *image_buffer,
+ GPUTexture **r_gpu_texture,
+ bool *r_owns_texture,
+ GPUTexture **r_tex_tile_data) = 0;
+
+ /**
+ * Does this space override the view.
+ * When so this member should return true and the create_view_override must return the view to
+ * use during drawing.
+ */
+ virtual bool has_view_override() const = 0;
+
+ /**
+ * Override the view for drawing.
+ * Should match #has_view_override.
+ */
+ virtual DRWView *create_view_override(const ARegion *UNUSED(region)) = 0;
+
+ /**
+ * Initialize the matrix that will be used to draw the image. The matrix will be send as object
+ * matrix to the drawing pipeline.
+ */
+ virtual void get_image_mat(const ImBuf *image_buffer,
+ const ARegion *region,
+ float r_mat[4][4]) const = 0;
+}; // namespace blender::draw::image_engine
+
+/**
+ * Abstract class for a drawing mode of the image engine.
+ *
+ * The drawing mode decides how to draw the image on the screen. Each way how to draw would have
+ * its own subclass. For now there is only a single drawing mode. #DefaultDrawingMode.
+ **/
+class AbstractDrawingMode {
+ public:
+ virtual void cache_init(IMAGE_Data *vedata) const = 0;
+ virtual void cache_image(AbstractSpaceAccessor *space,
+ IMAGE_Data *vedata,
+ Image *image,
+ ImageUser *iuser,
+ ImBuf *image_buffer) const = 0;
+ virtual void draw_scene(IMAGE_Data *vedata) const = 0;
+ virtual void draw_finish(IMAGE_Data *vedata) const = 0;
+};
+
/* image_shader.c */
GPUShader *IMAGE_shader_image_get(bool is_tiled_image);
void IMAGE_shader_library_ensure(void);
diff --git a/source/blender/draw/engines/image/image_space_image.hh b/source/blender/draw/engines/image/image_space_image.hh
new file mode 100644
index 00000000000..9c868dbcd1a
--- /dev/null
+++ b/source/blender/draw/engines/image/image_space_image.hh
@@ -0,0 +1,183 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2021, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#pragma once
+
+#include "image_private.hh"
+
+namespace blender::draw::image_engine {
+
+class SpaceImageAccessor : public AbstractSpaceAccessor {
+ SpaceImage *sima;
+
+ public:
+ SpaceImageAccessor(SpaceImage *sima) : sima(sima)
+ {
+ }
+
+ Image *get_image(Main *UNUSED(bmain)) override
+ {
+ return ED_space_image(sima);
+ }
+
+ ImageUser *get_image_user() override
+ {
+ return &sima->iuser;
+ }
+
+ ImBuf *acquire_image_buffer(Image *UNUSED(image), void **lock) override
+ {
+ return ED_space_image_acquire_buffer(sima, lock, 0);
+ }
+
+ void release_buffer(Image *UNUSED(image), ImBuf *image_buffer, void *lock) override
+ {
+ ED_space_image_release_buffer(sima, image_buffer, lock);
+ }
+
+ void get_shader_parameters(ShaderParameters &r_shader_parameters,
+ ImBuf *image_buffer,
+ bool is_tiled) override
+ {
+ const int sima_flag = sima->flag & ED_space_image_get_display_channel_mask(image_buffer);
+ const bool do_repeat = (!is_tiled) && ((sima->flag & SI_DRAW_TILE) != 0);
+ SET_FLAG_FROM_TEST(r_shader_parameters.flags, do_repeat, IMAGE_DRAW_FLAG_DO_REPEAT);
+ SET_FLAG_FROM_TEST(r_shader_parameters.flags, is_tiled, IMAGE_DRAW_FLAG_USE_WORLD_POS);
+ if ((sima_flag & SI_USE_ALPHA) != 0) {
+ /* Show RGBA */
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHOW_ALPHA | IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ else if ((sima_flag & SI_SHOW_ALPHA) != 0) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
+ copy_v4_fl4(r_shader_parameters.shuffle, 0.0f, 0.0f, 0.0f, 1.0f);
+ }
+ else if ((sima_flag & SI_SHOW_ZBUF) != 0) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_DEPTH | IMAGE_DRAW_FLAG_SHUFFLING;
+ copy_v4_fl4(r_shader_parameters.shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
+ }
+ else if ((sima_flag & SI_SHOW_R) != 0) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
+ if (IMB_alpha_affects_rgb(image_buffer)) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ copy_v4_fl4(r_shader_parameters.shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
+ }
+ else if ((sima_flag & SI_SHOW_G) != 0) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
+ if (IMB_alpha_affects_rgb(image_buffer)) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ copy_v4_fl4(r_shader_parameters.shuffle, 0.0f, 1.0f, 0.0f, 0.0f);
+ }
+ else if ((sima_flag & SI_SHOW_B) != 0) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
+ if (IMB_alpha_affects_rgb(image_buffer)) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ copy_v4_fl4(r_shader_parameters.shuffle, 0.0f, 0.0f, 1.0f, 0.0f);
+ }
+ else /* RGB */ {
+ if (IMB_alpha_affects_rgb(image_buffer)) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ }
+ }
+
+ bool has_view_override() const override
+ {
+ return false;
+ }
+ DRWView *create_view_override(const ARegion *UNUSED(region)) override
+ {
+ return nullptr;
+ }
+
+ void get_gpu_textures(Image *image,
+ ImageUser *iuser,
+ ImBuf *image_buffer,
+ GPUTexture **r_gpu_texture,
+ bool *r_owns_texture,
+ GPUTexture **r_tex_tile_data) override
+ {
+ if (image->rr != nullptr) {
+ /* Update multi-index and pass for the current eye. */
+ BKE_image_multilayer_index(image->rr, iuser);
+ }
+ else {
+ BKE_image_multiview_index(image, iuser);
+ }
+
+ if (image_buffer == nullptr) {
+ return;
+ }
+
+ if (image_buffer->rect == nullptr && image_buffer->rect_float == nullptr) {
+ /* This code-path is only supposed to happen when drawing a lazily-allocatable render result.
+ * In all the other cases the `ED_space_image_acquire_buffer()` is expected to return nullptr
+ * as an image buffer when it has no pixels. */
+
+ BLI_assert(image->type == IMA_TYPE_R_RESULT);
+
+ float zero[4] = {0, 0, 0, 0};
+ *r_gpu_texture = GPU_texture_create_2d(__func__, 1, 1, 0, GPU_RGBA16F, zero);
+ *r_owns_texture = true;
+ return;
+ }
+
+ const int sima_flag = sima->flag & ED_space_image_get_display_channel_mask(image_buffer);
+ if (sima_flag & SI_SHOW_ZBUF &&
+ (image_buffer->zbuf || image_buffer->zbuf_float || (image_buffer->channels == 1))) {
+ if (image_buffer->zbuf) {
+ BLI_assert_msg(0, "Integer based depth buffers not supported");
+ }
+ else if (image_buffer->zbuf_float) {
+ *r_gpu_texture = GPU_texture_create_2d(
+ __func__, image_buffer->x, image_buffer->y, 0, GPU_R16F, image_buffer->zbuf_float);
+ *r_owns_texture = true;
+ }
+ else if (image_buffer->rect_float && image_buffer->channels == 1) {
+ *r_gpu_texture = GPU_texture_create_2d(
+ __func__, image_buffer->x, image_buffer->y, 0, GPU_R16F, image_buffer->rect_float);
+ *r_owns_texture = true;
+ }
+ }
+ else if (image->source == IMA_SRC_TILED) {
+ *r_gpu_texture = BKE_image_get_gpu_tiles(image, iuser, image_buffer);
+ *r_tex_tile_data = BKE_image_get_gpu_tilemap(image, iuser, nullptr);
+ *r_owns_texture = false;
+ }
+ else {
+ *r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, image_buffer);
+ *r_owns_texture = false;
+ }
+ }
+
+ void get_image_mat(const ImBuf *UNUSED(image_buffer),
+ const ARegion *UNUSED(region),
+ float r_mat[4][4]) const override
+ {
+ unit_m4(r_mat);
+ }
+};
+
+} // namespace blender::draw::image_engine
+
diff --git a/source/blender/draw/engines/image/image_space_node.hh b/source/blender/draw/engines/image/image_space_node.hh
new file mode 100644
index 00000000000..e70aaaebf84
--- /dev/null
+++ b/source/blender/draw/engines/image/image_space_node.hh
@@ -0,0 +1,139 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2021, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#pragma once
+
+#include "image_private.hh"
+
+namespace blender::draw::image_engine {
+
+class SpaceNodeAccessor : public AbstractSpaceAccessor {
+ SpaceNode *snode;
+
+ public:
+ SpaceNodeAccessor(SpaceNode *snode) : snode(snode)
+ {
+ }
+
+ Image *get_image(Main *bmain) override
+ {
+ return BKE_image_ensure_viewer(bmain, IMA_TYPE_COMPOSITE, "Viewer Node");
+ }
+
+ ImageUser *get_image_user() override
+ {
+ return nullptr;
+ }
+
+ ImBuf *acquire_image_buffer(Image *image, void **lock) override
+ {
+ return BKE_image_acquire_ibuf(image, nullptr, lock);
+ }
+
+ void release_buffer(Image *image, ImBuf *ibuf, void *lock) override
+ {
+ BKE_image_release_ibuf(image, ibuf, lock);
+ }
+
+ bool has_view_override() const override
+ {
+ return true;
+ }
+
+ DRWView *create_view_override(const ARegion *region) override
+ {
+ /* Setup a screen pixel view. The backdrop of the node editor doesn't follow the region. */
+ float winmat[4][4], viewmat[4][4];
+ orthographic_m4(viewmat, 0.0, region->winx, 0.0, region->winy, 0.0, 1.0);
+ unit_m4(winmat);
+ return DRW_view_create(viewmat, winmat, nullptr, nullptr, nullptr);
+ }
+
+ void get_shader_parameters(ShaderParameters &r_shader_parameters,
+ ImBuf *ibuf,
+ bool UNUSED(is_tiled)) override
+ {
+ if ((snode->flag & SNODE_USE_ALPHA) != 0) {
+ /* Show RGBA */
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHOW_ALPHA | IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ else if ((snode->flag & SNODE_SHOW_ALPHA) != 0) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
+ copy_v4_fl4(r_shader_parameters.shuffle, 0.0f, 0.0f, 0.0f, 1.0f);
+ }
+ else if ((snode->flag & SNODE_SHOW_R) != 0) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
+ if (IMB_alpha_affects_rgb(ibuf)) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ copy_v4_fl4(r_shader_parameters.shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
+ }
+ else if ((snode->flag & SNODE_SHOW_G) != 0) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
+ if (IMB_alpha_affects_rgb(ibuf)) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ copy_v4_fl4(r_shader_parameters.shuffle, 0.0f, 1.0f, 0.0f, 0.0f);
+ }
+ else if ((snode->flag & SNODE_SHOW_B) != 0) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
+ if (IMB_alpha_affects_rgb(ibuf)) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ copy_v4_fl4(r_shader_parameters.shuffle, 0.0f, 0.0f, 1.0f, 0.0f);
+ }
+ else /* RGB */ {
+ if (IMB_alpha_affects_rgb(ibuf)) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ }
+ }
+
+ void get_gpu_textures(Image *image,
+ ImageUser *iuser,
+ ImBuf *ibuf,
+ GPUTexture **r_gpu_texture,
+ bool *r_owns_texture,
+ GPUTexture **r_tex_tile_data) override
+ {
+ *r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, ibuf);
+ *r_owns_texture = false;
+ *r_tex_tile_data = nullptr;
+ }
+
+ void get_image_mat(const ImBuf *image_buffer,
+ const ARegion *region,
+ float r_mat[4][4]) const override
+ {
+ unit_m4(r_mat);
+ const float ibuf_width = image_buffer->x;
+ const float ibuf_height = image_buffer->y;
+
+ r_mat[0][0] = ibuf_width * snode->zoom;
+ r_mat[1][1] = ibuf_height * snode->zoom;
+ r_mat[3][0] = (region->winx - snode->zoom * ibuf_width) / 2 + snode->xof;
+ r_mat[3][1] = (region->winy - snode->zoom * ibuf_height) / 2 + snode->yof;
+ }
+};
+
+} // namespace blender::draw::image_engine
+