diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-03-21 05:18:20 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-03-21 05:18:20 +0300 |
commit | 6db1fb197c169633bef9b23542464f89e9c4dbe6 (patch) | |
tree | 1b8706cb2e5962b02d0034cfc470a88018a386db /source/blender/draw | |
parent | b4e96550ce595a3f3c50a251033b41c2c117260a (diff) |
Cleanup: spelling, doxygen comment formatting
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_bloom.c | 3 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_occlusion.c | 5 |
2 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c b/source/blender/draw/engines/eevee/eevee_bloom.c index 9b8f7ddab0c..cc6e75859c8 100644 --- a/source/blender/draw/engines/eevee/eevee_bloom.c +++ b/source/blender/draw/engines/eevee/eevee_bloom.c @@ -171,7 +171,8 @@ void EEVEE_bloom_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *ved psl->bloom_accum_ps = NULL; if ((effects->enabled_effects & EFFECT_BLOOM) != 0) { - /** Bloom algorithm + /** + * Bloom Algorithm * * Overview: * - Down-sample the color buffer doing a small blur during each step. diff --git a/source/blender/draw/engines/eevee/eevee_occlusion.c b/source/blender/draw/engines/eevee/eevee_occlusion.c index 8f8317498ec..3f198063c47 100644 --- a/source/blender/draw/engines/eevee/eevee_occlusion.c +++ b/source/blender/draw/engines/eevee/eevee_occlusion.c @@ -158,9 +158,10 @@ void EEVEE_occlusion_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); if ((effects->enabled_effects & EFFECT_GTAO) != 0) { - /** Occlusion algorithm overview + /** + * Occlusion Algorithm Overview: * - * We separate the computation into 2 steps. + * We separate the computation into 2 steps. * * - First we scan the neighborhood pixels to find the maximum horizon angle. * We save this angle in a RG8 array texture. |