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authorChristian Stolze <regcs>2021-11-23 15:55:17 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-11-23 16:08:38 +0300
commitbba6fe83e27eab7c99bd5bab3eb914189a0793d2 (patch)
tree6f2c1a5d99488cb230cdab3979ed283f94c184b6 /source/blender/draw
parent6ab3349bd44e21dbbd3e0c47dfbe2fb8a2a2a032 (diff)
Fix T89204: slow repeated rendering with GPUOffscreen.draw_view3d.
Reviewed By: fclem Differential Revision: D13235
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_manager.c60
1 files changed, 59 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 1d9bc607590..59ed5316c02 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1367,6 +1367,61 @@ void DRW_notify_view_update(const DRWUpdateContext *update_ctx)
BLI_ticket_mutex_unlock(DST.gl_context_mutex);
}
+/* update a viewport which belongs to a GPUOffscreen */
+void DRW_notify_view_update_offscreen(struct Depsgraph *depsgraph,
+ RenderEngineType *engine_type,
+ ARegion *region,
+ View3D *v3d,
+ GPUViewport *viewport)
+{
+
+ if (viewport && GPU_viewport_do_update(viewport)) {
+
+ Scene *scene = DEG_get_evaluated_scene(depsgraph);
+ ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
+ RegionView3D *rv3d = region->regiondata;
+
+ const bool gpencil_engine_needed = drw_gpencil_engine_needed(depsgraph, v3d);
+
+ /* Reset before using it. */
+ drw_state_prepare_clean_for_draw(&DST);
+
+ DST.draw_ctx = (DRWContextState){
+ .region = region,
+ .rv3d = rv3d,
+ .v3d = v3d,
+ .scene = scene,
+ .view_layer = view_layer,
+ .obact = OBACT(view_layer),
+ .engine_type = engine_type,
+ .depsgraph = depsgraph,
+ };
+
+ /* Custom lightweight initialize to avoid resetting the memory-pools. */
+ DST.viewport = viewport;
+ DST.vmempool = drw_viewport_data_ensure(DST.viewport);
+
+ /* Separate update for each stereo view. */
+ int view_count = GPU_viewport_is_stereo_get(viewport) ? 2 : 1;
+ for (int view = 0; view < view_count; view++) {
+ DST.view_data_active = DST.vmempool->view_data[view];
+
+ drw_engines_enable(view_layer, engine_type, gpencil_engine_needed);
+ drw_engines_data_validate();
+
+ DRW_ENABLED_ENGINE_ITER (DST.view_data_active, draw_engine, data) {
+ if (draw_engine->view_update) {
+ draw_engine->view_update(data);
+ }
+ }
+
+ drw_engines_disable();
+ }
+
+ drw_manager_exit(&DST);
+ }
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -1742,11 +1797,14 @@ void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph,
GPUOffScreen *ofs,
GPUViewport *viewport)
{
- /* Create temporary viewport if needed. */
+ /* Create temporary viewport if needed or update the existing viewport. */
GPUViewport *render_viewport = viewport;
if (viewport == NULL) {
render_viewport = GPU_viewport_create();
}
+ else {
+ DRW_notify_view_update_offscreen(depsgraph, engine_type, region, v3d, render_viewport);
+ }
GPU_viewport_bind_from_offscreen(render_viewport, ofs);