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authorSebastian Parborg <darkdefende@gmail.com>2021-04-02 15:44:26 +0300
committerSebastian Parborg <darkdefende@gmail.com>2021-04-02 15:44:26 +0300
commitfa9b05149c2ca3915a4fb2670c87a648d927336c (patch)
treecd7e57cc72697b62260297b993507ff79a6114a9 /source/blender/draw
parente7a0a75919fd2e33869b4b8efbf0e69bf5904ea7 (diff)
Fix T84520: Make the different weight paint code paths exclusive to each other
Before this change, you could have the new sculpt symmetry code and the older weight paint symmetry code active at the same time. This would lead to users easily trashing their weigh paint data if they were not careful when switching between modes. Now the specific weight paint symmetry code is an exclusive toggle so the user can't accidentally mirror strokes and vertex groups at the same time. This also paves the way of supporting Y and Z symmetry in the future for weight groups mirroring if we decide to add it in the future. Reviewed By: Sybren Differential Revision: http://developer.blender.org/D10426
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 04bfb667d24..f11fd0f3906 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -397,7 +397,7 @@ static void drw_mesh_weight_state_extract(Object *ob,
wstate->flags |= DRW_MESH_WEIGHT_STATE_MULTIPAINT |
(ts->auto_normalize ? DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE : 0);
- if (me->editflag & ME_EDIT_VERTEX_GROUPS_X_SYMMETRY) {
+ if (ME_USING_MIRROR_X_VERTEX_GROUPS(me)) {
BKE_object_defgroup_mirror_selection(ob,
wstate->defgroup_len,
wstate->defgroup_sel,