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authorCampbell Barton <ideasman42@gmail.com>2019-03-16 09:37:08 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-16 09:37:08 +0300
commit6aebb5a4d5f5c0866263b8507dbed460f60ba64f (patch)
tree51ecc4f934f93e571ff483926c4a028d463c819e /source/blender/draw
parentdbfbd6b9043d325456225aaf4c8af7bba7cc4aa0 (diff)
DRW: support clipping for relationship lines
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_armature.c39
-rw-r--r--source/blender/draw/intern/draw_common.c8
-rw-r--r--source/blender/draw/intern/draw_common.h2
-rw-r--r--source/blender/draw/modes/object_mode.c4
4 files changed, 29 insertions, 24 deletions
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index 2ee4ca1a4d8..417132e6d2f 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -427,11 +427,11 @@ static void drw_shgroup_bone_axes(const float (*bone_mat)[4], const float color[
}
/* Relationship lines */
-static void drw_shgroup_bone_relationship_lines(const float start[3], const float end[3])
+static void drw_shgroup_bone_relationship_lines(const float start[3], const float end[3], const eGPUShaderConfig sh_cfg)
{
if (g_data.lines_relationship == NULL) {
g_data.lines_relationship = shgroup_dynlines_dashed_uniform_color(
- g_data.passes.relationship_lines, g_theme.wire_color);
+ g_data.passes.relationship_lines, g_theme.wire_color, sh_cfg);
}
/* reverse order to have less stipple overlap */
float v[3];
@@ -441,11 +441,11 @@ static void drw_shgroup_bone_relationship_lines(const float start[3], const floa
DRW_shgroup_call_dynamic_add(g_data.lines_relationship, v);
}
-static void drw_shgroup_bone_ik_lines(const float start[3], const float end[3])
+static void drw_shgroup_bone_ik_lines(const float start[3], const float end[3], const eGPUShaderConfig sh_cfg)
{
if (g_data.lines_ik == NULL) {
static float fcolor[4] = {0.8f, 0.5f, 0.0f, 1.0f}; /* add theme! */
- g_data.lines_ik = shgroup_dynlines_dashed_uniform_color(g_data.passes.relationship_lines, fcolor);
+ g_data.lines_ik = shgroup_dynlines_dashed_uniform_color(g_data.passes.relationship_lines, fcolor, sh_cfg);
}
/* reverse order to have less stipple overlap */
float v[3];
@@ -455,11 +455,11 @@ static void drw_shgroup_bone_ik_lines(const float start[3], const float end[3])
DRW_shgroup_call_dynamic_add(g_data.lines_ik, v);
}
-static void drw_shgroup_bone_ik_no_target_lines(const float start[3], const float end[3])
+static void drw_shgroup_bone_ik_no_target_lines(const float start[3], const float end[3], const eGPUShaderConfig sh_cfg)
{
if (g_data.lines_ik_no_target == NULL) {
static float fcolor[4] = {0.8f, 0.8f, 0.2f, 1.0f}; /* add theme! */
- g_data.lines_ik_no_target = shgroup_dynlines_dashed_uniform_color(g_data.passes.relationship_lines, fcolor);
+ g_data.lines_ik_no_target = shgroup_dynlines_dashed_uniform_color(g_data.passes.relationship_lines, fcolor, sh_cfg);
}
/* reverse order to have less stipple overlap */
float v[3];
@@ -469,11 +469,11 @@ static void drw_shgroup_bone_ik_no_target_lines(const float start[3], const floa
DRW_shgroup_call_dynamic_add(g_data.lines_ik_no_target, v);
}
-static void drw_shgroup_bone_ik_spline_lines(const float start[3], const float end[3])
+static void drw_shgroup_bone_ik_spline_lines(const float start[3], const float end[3], const eGPUShaderConfig sh_cfg)
{
if (g_data.lines_ik_spline == NULL) {
static float fcolor[4] = {0.8f, 0.8f, 0.2f, 1.0f}; /* add theme! */
- g_data.lines_ik_spline = shgroup_dynlines_dashed_uniform_color(g_data.passes.relationship_lines, fcolor);
+ g_data.lines_ik_spline = shgroup_dynlines_dashed_uniform_color(g_data.passes.relationship_lines, fcolor, sh_cfg);
}
/* reverse order to have less stipple overlap */
float v[3];
@@ -1585,7 +1585,9 @@ static void draw_bone_dofs(bPoseChannel *pchan)
/** \name Draw Relationships
* \{ */
-static void pchan_draw_ik_lines(bPoseChannel *pchan, const bool only_temp, const int constflag)
+static void pchan_draw_ik_lines(
+ bPoseChannel *pchan, const bool only_temp, const int constflag,
+ const eGPUShaderConfig sh_cfg)
{
bConstraint *con;
bPoseChannel *parchan;
@@ -1624,10 +1626,10 @@ static void pchan_draw_ik_lines(bPoseChannel *pchan, const bool only_temp, const
line_end = parchan->pose_head;
if (constflag & PCHAN_HAS_TARGET) {
- drw_shgroup_bone_ik_lines(line_start, line_end);
+ drw_shgroup_bone_ik_lines(line_start, line_end, sh_cfg);
}
else {
- drw_shgroup_bone_ik_no_target_lines(line_start, line_end);
+ drw_shgroup_bone_ik_no_target_lines(line_start, line_end, sh_cfg);
}
}
break;
@@ -1655,7 +1657,7 @@ static void pchan_draw_ik_lines(bPoseChannel *pchan, const bool only_temp, const
/* Only draw line in case our chain is more than one bone long! */
if (parchan != pchan) { /* XXX revise the breaking conditions to only stop at the tail? */
line_end = parchan->pose_head;
- drw_shgroup_bone_ik_spline_lines(line_start, line_end);
+ drw_shgroup_bone_ik_spline_lines(line_start, line_end, sh_cfg);
}
break;
}
@@ -1665,7 +1667,8 @@ static void pchan_draw_ik_lines(bPoseChannel *pchan, const bool only_temp, const
static void draw_bone_relations(
EditBone *ebone, bPoseChannel *pchan, bArmature *arm,
- const int boneflag, const short constflag, const bool do_relations)
+ const int boneflag, const short constflag, const bool do_relations,
+ const eGPUShaderConfig sh_cfg)
{
if (g_data.passes.relationship_lines) {
if (ebone && ebone->parent) {
@@ -1674,7 +1677,7 @@ static void draw_bone_relations(
* since riggers will want to know about the links between bones
*/
if ((boneflag & BONE_CONNECTED) == 0) {
- drw_shgroup_bone_relationship_lines(ebone->head, ebone->parent->tail);
+ drw_shgroup_bone_relationship_lines(ebone->head, ebone->parent->tail, sh_cfg);
}
}
}
@@ -1685,7 +1688,7 @@ static void draw_bone_relations(
(pchan->parent->bone && (pchan->parent->bone->flag & BONE_SELECTED)))
{
if ((boneflag & BONE_CONNECTED) == 0) {
- drw_shgroup_bone_relationship_lines(pchan->pose_head, pchan->parent->pose_tail);
+ drw_shgroup_bone_relationship_lines(pchan->pose_head, pchan->parent->pose_tail, sh_cfg);
}
}
}
@@ -1694,7 +1697,7 @@ static void draw_bone_relations(
if (arm->flag & ARM_POSEMODE) {
if (constflag & (PCHAN_HAS_IK | PCHAN_HAS_SPLINEIK)) {
if (boneflag & BONE_SELECTED) {
- pchan_draw_ik_lines(pchan, !do_relations, constflag);
+ pchan_draw_ik_lines(pchan, !do_relations, constflag, sh_cfg);
}
}
}
@@ -1739,7 +1742,7 @@ static void draw_armature_edit(Object *ob)
boneflag |= BONE_DRAW_ACTIVE;
}
- draw_bone_relations(eBone, NULL, arm, boneflag, constflag, show_relations);
+ draw_bone_relations(eBone, NULL, arm, boneflag, constflag, show_relations, draw_ctx->sh_cfg);
if (arm->drawtype == ARM_ENVELOPE) {
draw_bone_update_disp_matrix_default(eBone, NULL);
@@ -1850,7 +1853,7 @@ static void draw_armature_pose(Object *ob, const float const_color[4])
boneflag |= BONE_DRAW_ACTIVE;
}
- draw_bone_relations(NULL, pchan, arm, boneflag, constflag, show_relations);
+ draw_bone_relations(NULL, pchan, arm, boneflag, constflag, show_relations, draw_ctx->sh_cfg);
if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) {
draw_bone_update_disp_matrix_custom(pchan);
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 8c600cd85e8..9a7f69c5e58 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -321,9 +321,9 @@ DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass, eGPUShaderConfig sh_
return grp;
}
-DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, const float color[4])
+DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, const float color[4], eGPUShaderConfig sh_cfg)
{
- GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
+ GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR, sh_cfg);
static float dash_width = 6.0f;
static float dash_factor = 0.5f;
@@ -333,7 +333,9 @@ DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, const floa
DRW_shgroup_uniform_float(grp, "dash_width", &dash_width, 1);
DRW_shgroup_uniform_float(grp, "dash_factor", &dash_factor, 1);
DRW_shgroup_uniform_int_copy(grp, "colors_len", 0); /* "simple" mode */
-
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 72416ed0889..113369839dd 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -125,7 +125,7 @@ void DRW_globals_free(void);
void DRW_shgroup_world_clip_planes_from_rv3d(struct DRWShadingGroup *shgrp, const RegionView3D *rv3d);
struct DRWShadingGroup *shgroup_dynlines_flat_color(struct DRWPass *pass, eGPUShaderConfig sh_cfg);
-struct DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(struct DRWPass *pass, const float color[4]);
+struct DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(struct DRWPass *pass, const float color[4], eGPUShaderConfig sh_cfg);
struct DRWShadingGroup *shgroup_dynpoints_uniform_color(struct DRWPass *pass, const float color[4], const float *size, eGPUShaderConfig sh_cfg);
struct DRWShadingGroup *shgroup_groundlines_uniform_color(struct DRWPass *pass, const float color[4], eGPUShaderConfig sh_cfg);
struct DRWShadingGroup *shgroup_groundpoints_uniform_color(struct DRWPass *pass, const float color[4], eGPUShaderConfig sh_cfg);
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 988ada8325b..bef0f6e488d 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -1359,8 +1359,8 @@ static void OBJECT_cache_init(void *vedata)
/* -------- STIPPLES ------- */
/* Relationship Lines */
- sgl->relationship_lines = shgroup_dynlines_dashed_uniform_color(sgl->non_meshes, gb->colorWire);
- sgl->constraint_lines = shgroup_dynlines_dashed_uniform_color(sgl->non_meshes, gb->colorGridAxisZ);
+ sgl->relationship_lines = shgroup_dynlines_dashed_uniform_color(sgl->non_meshes, gb->colorWire, draw_ctx->sh_cfg);
+ sgl->constraint_lines = shgroup_dynlines_dashed_uniform_color(sgl->non_meshes, gb->colorGridAxisZ, draw_ctx->sh_cfg);
/* Force Field Curve Guide End (here because of stipple) */
/* TODO port to shader stipple */